[DSK] update spoiler

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theelk801 2024-09-13 19:49:13 -04:00
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@ -53982,6 +53982,7 @@ Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3
Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.| Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.| Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.|
Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.| Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|3|R|{3}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creature spells you cast have convoke.$<strong>Prop Room</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Untap each creature you control during each other player's untap step.|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.| Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.|
Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.| Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.| Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
@ -54003,8 +54004,10 @@ Optimistic Scavenger|Duskmourn: House of Horror|21|U|{W}|Creature - Human Scout|
Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.| Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.| Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.| Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.|
Possessed Goat|Duskmourn: House of Horror|25|C|{W}|Creature - Goat|1|1|{3}, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once.|
Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.| Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.| Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
Seized from Slumber|Duskmourn: House of Horror|28|C|{4}{W}|Instant|||This spell costs {3} less to cast if it targets a tapped creature.$Destroy target creature.|
Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.| Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.$Enchanted creature gets +1/+0 and has lifelink and ward {2}.| Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.$Enchanted creature gets +1/+0 and has lifelink and ward {2}.|
Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}| Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
@ -54025,6 +54028,7 @@ Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Hor
Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.| Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}| Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}| Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}|
Don't Make a Sound|Duskmourn: House of Horror|49|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}. If they do, surveil 2.|
Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.| Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.|
Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.| Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.| Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.|
@ -54039,6 +54043,7 @@ Get Out|Duskmourn: House of Horror|60|U|{U}{U}|Instant|||Choose one --$* Counter
Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.| Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.|
Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.$As Leyline of Transformation enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.| Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.$As Leyline of Transformation enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.| Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
Meat Locker // Drowned Diner|Duskmourn: House of Horror|65|C|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, tap up to one target creature and put two stun counters on it.$<strong>Drowned Diner</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, draw three cards, then discard a card.|
The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.| The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.| Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.|
Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.| Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.|
@ -54052,6 +54057,7 @@ The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment
Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.| Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.| Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.| Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
Underwater Tunnel // Slimy Aquarium|Duskmourn: House of Horror|79|C|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, surveil 2.$<strong>Slimy Aquarium</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.|
Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.| Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.|
Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.| Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.| Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.|
@ -54060,11 +54066,12 @@ Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature - Leech|2|2|Eerie
Cackling Slasher|Duskmourn: House of Horror|85|C|{3}{B}|Creature - Human Assassin|3|3|Deathtouch$Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.| Cackling Slasher|Duskmourn: House of Horror|85|C|{3}{B}|Creature - Human Assassin|3|3|Deathtouch$Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.|
Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.| Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.| Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
Cracked Skull|Duskmourn: House of Horror|88|C|{2}{B}|Enchantment|||Enchant creature$When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.$When enchanted creature is dealt damage, destroy it.| Cracked Skull|Duskmourn: House of Horror|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.$When enchanted creature is dealt damage, destroy it.|
Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.| Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.| Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.|
Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$<strong>Cadaver Lab</strong>${B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return target creature card from your graveyard to your hand.| Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$<strong>Cadaver Lab</strong>${B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return target creature card from your graveyard to your hand.|
Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.| Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
Derelict Attic // Widow's Walk|Duskmourn: House of Horror|93|C|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you draw two cards and you lose 2 life.$<strong>Widow's Walk</strong>${3}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.|
Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.| Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.| Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.| Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.|
@ -54098,6 +54105,7 @@ Winter's Intervention|Duskmourn: House of Horror|123|C|{1}{B}|Instant|||Winter's
Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.| Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.|
Bedhead Beastie|Duskmourn: House of Horror|125|C|{4}{R}{R}|Creature - Beast|5|6|Menace$Mountaincycling {2}| Bedhead Beastie|Duskmourn: House of Horror|125|C|{4}{R}{R}|Creature - Beast|5|6|Menace$Mountaincycling {2}|
Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.| Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
Boilerbilges Ripper|Duskmourn: House of Horror|127|C|{4}{R}|Creature - Human Assassin|4|4|When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.|
Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}| Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.$<strong>Warped Space</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.| Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.$<strong>Warped Space</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.|
Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.| Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.|
@ -54128,6 +54136,7 @@ Ripchain Razorkin|Duskmourn: House of Horror|154|C|{3}{R}|Creature - Human Berse
The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.| The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
Scorching Dragonfire|Duskmourn: House of Horror|156|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.| Scorching Dragonfire|Duskmourn: House of Horror|156|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.|
Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.| Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
Ticket Booth // Tunnel of Hate|Duskmourn: House of Horror|158|C|{2}{R}|Enchantment|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread.$<strong>Tunnel of Hate</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever you attack, target attacking creature gains double strike until end of turn.|
Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.| Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.|
Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.| Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.| Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
@ -54160,6 +54169,7 @@ Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature
Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.| Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.| Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$<strong>Weight Room</strong>${5}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.| Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$<strong>Weight Room</strong>${5}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.|
Monstrous Emergence|Duskmourn: House of Horror|191|C|{1}{G}|Sorcery|||As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.$Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.|
Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.| Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.| Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.| Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
@ -54173,7 +54183,7 @@ Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spide
Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.| Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.| Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.| Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
Walk-in Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You may play land cards from your graveyard.$<strong>Forgotten Cellar</strong>${3}{G}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.| Walk-in Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You may play lands from your graveyard.$<strong>Forgotten Cellar</strong>${3}{G}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.|
Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.| Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.| Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.| Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
@ -54197,10 +54207,12 @@ Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard
Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this room, destroy all creatures with power 3 or greater.$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Other permanents you control have hexproof.| Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this room, destroy all creatures with power 3 or greater.$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Other permanents you control have hexproof.|
Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.| Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}| Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|230|R|{1}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$<strong>Steaming Sauna</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You have no maximum hand size. At the beginning of your end step, draw a card.|
Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.| Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.| Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
Shroudstomper|Duskmourn: House of Horror|233|U|{3}{W}{W}{B}{B}|Creature - Elemental|5|5|Deathtouch Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.|
Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.| Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$<strong>Misty Salon</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.| Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$<strong>Misty Salon</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.|
The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.| The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.| Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.|
Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.| Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
@ -54242,7 +54254,6 @@ Island|Duskmourn: House of Horror|279|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Duskmourn: House of Horror|281|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Duskmourn: House of Horror|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|343|R|{1}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$<strong>Steaming Sauna</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You have no maximum hand size. At the beginning of your end step, draw a card.|
Felidar Savior|Foundations|12|C|{3}{W}|Creature - Cat Beast|2|3|Lifelink$When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.| Felidar Savior|Foundations|12|C|{3}{W}|Creature - Cat Beast|2|3|Lifelink$When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.|
Helpful Hunter|Foundations|16|C|{1}{W}|Creature - Cat|1|1|When this creature enters, draw a card.| Helpful Hunter|Foundations|16|C|{1}{W}|Creature - Cat|1|1|When this creature enters, draw a card.|
Prideful Parent|Foundations|21|C|{2}{W}|Creature - Cat|2|2|Vigilance$When this creature enters, create a 1/1 white Cat creature token.| Prideful Parent|Foundations|21|C|{2}{W}|Creature - Cat|2|2|Vigilance$When this creature enters, create a 1/1 white Cat creature token.|