replaced apostrophes

This commit is contained in:
Evan Kranzler 2018-06-06 22:39:16 -04:00
parent 1ed85cef4d
commit c4a0d9f916
165 changed files with 286 additions and 286 deletions

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@ -315,8 +315,8 @@ public class BloodMoonTest extends CardTestPlayerBase {
* If Blood Moon is on the battlefield, Flagstones of Trokair will enter the
* battlefield as a legendary non-basic Mountain. If Flagstones of Trokair
* is put into the graveyard due to Legends rule or because it was
* destroyed, its ability doesnt trigger, because it doesnt exist: it
* wont fetch you a Plains.
* destroyed, its ability doesn't trigger, because it doesn't exist: it
* won't fetch you a Plains.
*/
@Test
public void testBloodMoonFlagstonesOfTrokair() {
@ -350,13 +350,13 @@ public class BloodMoonTest extends CardTestPlayerBase {
}
/**
* Because Blood Moons static ability operates only when its on the
* Because Blood Moon's static ability operates only when it's on the
* battlefield and begins affecting any nonbasic lands immediately. In fact,
* Blood Moons effect is so quick that once a non-basic land hits the
* battlefield its going to be affected. Therefore:
* Blood Moon's effect is so quick that once a non-basic land hits the
* battlefield it's going to be affected. Therefore:
*
* If a nonbasic lands has EtB triggered abilities, these will not trigger
* because the ability isnt there (its gone). Effects that modify the way
* If a nonbasic land's has EtB triggered abilities, these will not trigger
* because the ability isn't there (it's gone). Effects that modify the way
* the land enters the battlefield are replacement effects. They are applied
* before the permanent enters the battlefield and taking into account
* continuous effects that already exist and would apply to the permanent.

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@ -49,8 +49,8 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
/**
* Reported bug on Skyline Cascade not working properly.
*
* "Skyline Cascades triggered ability doesn't tap the creature. It can target any creature, tapped or untapped.
* If that creature is already untapped at the beginning of its controllers next untap step, the effect wont do anything."
* "Skyline Cascade's triggered ability doesn't tap the creature. It can target any creature, tapped or untapped.
* If that creature is already untapped at the beginning of its controller's next untap step, the effect won't do anything."
* http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402038
*
* An untapped creature will remain untapped.

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@ -339,7 +339,7 @@ public class CloudshiftTest extends CardTestPlayerBase {
* of the end step even if Flickerwisp is no longer on the battlefield.
* 8/1/2008 If the permanent that returns to the battlefield has any
* abilities that trigger at the beginning of the end step, those abilities
* wont trigger that turn.
* won't trigger that turn.
*/
@Test
public void testDoubleFlickerwisp() {

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@ -52,7 +52,7 @@ public class AfflictTest extends CardTestPlayerBase {
// {T}: Add {C}.
// {2}, {T}: Exile target creature you control.
// {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owners control.
// {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
addCard(Zone.BATTLEFIELD, playerA, "Endless Sands");
// Deathtouch

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@ -18,7 +18,7 @@ public class ChampionTest extends CardTestPlayerBase {
* 702.71a Champion represents two triggered abilities. Champion an [object] means When this
* permanent enters the battlefield, sacrifice it unless you exile another [object] you control and
* When this permanent leaves the battlefield, return the exiled card to the battlefield under its
* owners control.
* owner's control.
*
* 702.71b The two abilities represented by champion are linked. See rule 607, Linked Abilities.
*

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@ -20,7 +20,7 @@ public class ConspireTest extends CardTestPlayerBase {
* As an additional cost to cast this spell, you may tap two untapped
* creatures you control that each share a color with it and When you cast
* this spell, if its conspire cost was paid, copy it. If the spell has any
* targets, you may choose new targets for the copy. Paying a spells
* targets, you may choose new targets for the copy. Paying a spell's
* conspire cost follows the rules for paying additional costs in rules
* 601.2b and 601.2eg.
*

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@ -15,8 +15,8 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class ConstellationTest extends CardTestPlayerBase {
/**
* Daxos's Torment {3}{B} Constellation Whenever Daxoss Torment or
* another enchantment enters the battlefield under your control, Daxoss
* Daxos's Torment {3}{B} Constellation Whenever Daxos's Torment or
* another enchantment enters the battlefield under your control, Daxos's
* Torment becomes a 5/5 Demon creature with flying and haste in addition to
* its other types until end of turn.
*/

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@ -14,16 +14,16 @@ public class CyclingTest extends CardTestPlayerBase {
/**
* 702.28. Cycling 702.28a Cycling is an activated ability that functions
* only while the card with cycling is in a players hand. Cycling [cost]
* only while the card with cycling is in a player's hand. Cycling [cost]
* means [Cost], Discard this card: Draw a card. 702.28b Although the
* cycling ability is playable only if the card is in a players hand, it
* cycling ability is playable only if the card is in a player's hand, it
* continues to exist while the object is in play and in all other zones.
* Therefore objects with cycling will be affected by effects that depend on
* objects having one or more activated abilities. 702.28c Some cards with
* cycling have abilities that trigger when theyre cycled. When you cycle
* cycling have abilities that trigger when they're cycled. When you cycle
* [this card] means When you discard [this card] to pay a cycling cost.
* These abilities trigger from whatever zone the card winds up in after
* its cycled. 702.28d Typecycling is a variant of the cycling ability.
* it's cycled. 702.28d Typecycling is a variant of the cycling ability.
* [Type]cycling [cost] means [Cost], Discard this card: Search your
* library for a [type] card, reveal it, and put it into your hand. Then
* shuffle your library. This type is usually a subtype (as in
@ -32,7 +32,7 @@ public class CyclingTest extends CardTestPlayerBase {
* abilities are cycling abilities, and typecycling costs are cycling costs.
* Any cards that trigger when a player cycles a card will trigger when a
* card is discarded to pay a typecycling cost. Any effect that stops
* players from cycling cards will stop players from activating cards
* players from cycling cards will stop players from activating cards'
* typecycling abilities. Any effect that increases or reduces a cycling
* cost will increase or reduce a typecycling cost.
*/

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@ -19,10 +19,10 @@ public class DashTest extends CardTestPlayerBase {
* which may create a delayed triggered ability, and a static ability that
* functions while the object with dash is on the battlefield. Dash [cost]
* means You may cast this card by paying [cost] rather that its mana
* cost, If this spells dash cost was paid, return the permanent this
* spell becomes to its owners hand at the beginning of the next end step,
* and As long as this permanents dash cost was paid, it has haste.
* Paying a cards dash cost follows the rules for paying alternative costs
* cost, If this spell's dash cost was paid, return the permanent this
* spell becomes to its owner's hand at the beginning of the next end step,
* and As long as this permanent's dash cost was paid, it has haste.
* Paying a card's dash cost follows the rules for paying alternative costs
* in rules 601.2b and 601.2eg.
*
*/

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@ -21,8 +21,8 @@ public class ExploitTest extends CardTestPlayerBase {
* 702.109b A creature with exploit exploits a creature when the controller of the exploit ability sacrifices a creature as that ability resolves.
*
* You choose whether to sacrifice a creature and which creature to sacrifice as the exploit ability resolves.
* You can sacrifice the creature with exploit if its still on the battlefield. This will cause its other ability to trigger.
* You cant sacrifice more than one creature to any one exploit ability.
* You can sacrifice the creature with exploit if it's still on the battlefield. This will cause its other ability to trigger.
* You can't sacrifice more than one creature to any one exploit ability.
*
*/

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@ -18,7 +18,7 @@ public class FadingTest extends CardTestPlayerBase {
* 702.31. Fading
* 702.31a Fading is a keyword that represents two abilities. Fading N means This permanent
* enters the battlefield with N fade counters on it and At the beginning of your upkeep, remove
* a fade counter from this permanent. If you cant, sacrifice the permanent.
* a fade counter from this permanent. If you can't, sacrifice the permanent.
*/
/**

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@ -22,7 +22,7 @@ public class HideawayTest extends CardTestPlayerBase {
* at the top four cards of your library. Exile one of them face down and
* put the rest on the bottom of your library in any order. The exiled card
* gains Any player who has controlled the permanent that exiled this card
* may look at this card in the exile zone.
* may look at this card in the exile zone.'
*
*/
/**

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@ -17,10 +17,10 @@ public class InfectTest extends CardTestPlayerBase {
/**
*
* 702.89. Infect 702.89a Infect is a static ability. 702.89b Damage dealt
* to a player by a source with infect doesnt cause that player to lose
* to a player by a source with infect doesn't cause that player to lose
* life. Rather, it causes the player to get that many poison counters. See
* rule 119.3. 702.89c Damage dealt to a creature by a source with infect
* isnt marked on that creature. Rather, it causes that many -1/-1 counters
* isn't marked on that creature. Rather, it causes that many -1/-1 counters
* to be put on that creature. See rule 119.3. 702.89d If a permanent leaves
* the battlefield before an effect causes it to deal damage, its last known
* information is used to determine whether it had infect. 702.89e The

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@ -17,14 +17,14 @@ public class KickerTest extends CardTestPlayerBase {
/**
* 702.32. Kicker 702.32a Kicker is a static ability that functions while
* the spell with kicker is on the stack. Kicker [cost] means You may pay
* an additional [cost] as you cast this spell. Paying a spells kicker
* an additional [cost] as you cast this spell. Paying a spell's kicker
* cost(s) follows the rules for paying additional costs in rules 601.2b and
* 601.2eg. 702.32b The phrase Kicker [cost 1] and/or [cost 2] means the
* same thing as Kicker [cost 1], kicker [cost 2]. 702.32c Multikicker is
* a variant of the kicker ability. Multikicker [cost] means You may pay
* an additional [cost] any number of times as you cast this spell. A
* multikicker cost is a kicker cost. 702.32d If a spells controller
* declares the intention to pay any of that spells kicker costs, that
* multikicker cost is a kicker cost. 702.32d If a spell's controller
* declares the intention to pay any of that spell's kicker costs, that
* spell has been kicked. If a spell has two kicker costs or has
* multikicker, it may be kicked multiple times. See rule 601.2b. 702.32e
* Objects with kicker or multikicker have additional abilities that specify
@ -36,9 +36,9 @@ public class KickerTest extends CardTestPlayerBase {
* if it was kicked with its [A] kicker and if it was kicked with its [B]
* kicker, where A and B are the first and second kicker costs listed on
* the card, respectively. Each of those abilities is linked to the
* appropriate kicker ability. 702.32g If part of a spells ability has its
* appropriate kicker ability. 702.32g If part of a spell's ability has its
* effect only if that spell was kicked, and that part of the ability
* includes any targets, the spells controller chooses those targets only
* includes any targets, the spell's controller chooses those targets only
* if that spell was kicked. Otherwise, the spell is cast as if it did not
* have those targets. See rule 601.2c.
*

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@ -16,12 +16,12 @@ public class MadnessTest extends CardTestPlayerBase {
/**
* 702.34. Madness 702.34a Madness is a keyword that represents two
* abilities. The first is a static ability that functions while the card
* with madness is in a players hand. The second is a triggered ability
* with madness is in a player's hand. The second is a triggered ability
* that functions when the first ability is applied. Madness [cost] means
* If a player would discard this card, that player discards it, but may
* exile it instead of putting it into their graveyard and When this
* card is exiled this way, its owner may cast it by paying [cost] rather
* than paying its mana cost. If that player doesnt, he or she puts this
* than paying its mana cost. If that player doesn't, he or she puts this
* card into their graveyard. 702.34b Casting a spell using its
* madness ability follows the rules for paying alternative costs in rules
* 601.2b and 601.2eg.

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@ -14,7 +14,7 @@ public class RecoverTest extends CardTestPlayerBase {
/**
* 702.58a Recover is a triggered ability that functions only while the card
* with recover is in a players graveyard. Recover [cost] means When a
* with recover is in a player's graveyard. Recover [cost] means When a
* creature is put into your graveyard from the battlefield, you may pay
* [cost]. If you do, return this card from your graveyard to your hand.
* Otherwise, exile this card.

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@ -20,7 +20,7 @@ public class ReplicateTest extends CardTestPlayerBase {
* functions while the spell with replicate is on the stack. Replicate [cost] means As an
* additional cost to cast this spell, you may pay [cost] any number of times and When you cast
* this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If
* the spell has any targets, you may choose new targets for any of the copies. Paying a spells
* the spell has any targets, you may choose new targets for any of the copies. Paying a spell's
* replicate cost follows the rules for paying additional costs in rules 601.2b and 601.2eg.
* 702.55b If a spell has multiple instances of replicate, each is paid separately and triggers based on
* the payments made for it, not any other instance of replicate.

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@ -21,7 +21,7 @@ public class ScavengeTest extends CardTestPlayerBase {
//
// 702.95a Scavenge is an activated ability that functions only while the card
// with scavenge is in a graveyard. "Scavenge [cost]" means "[Cost], Exile this
// card from your graveyard: Put a number of +1/+1 counters equal to this cards
// card from your graveyard: Put a number of +1/+1 counters equal to this card's
// power on target creature. Activate this ability only any time you could cast
// a sorcery."
//

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@ -11,14 +11,14 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
* 702.52. Transmute
*
* 702.52a Transmute is an activated ability that functions only while the card
* with transmute is in a players hand. Transmute [cost] means [Cost],
* with transmute is in a player's hand. Transmute [cost] means [Cost],
* Discard this card: Search your library for a card with the same converted
* mana cost as the discarded card, reveal that card, and put it into your hand.
* Then shuffle your library. Play this ability only any time you could play a
* sorcery.
*
* 702.52b Although the transmute ability is playable only if the card is in a
* players hand, it continues to exist while the object is in play and in all
* player's hand, it continues to exist while the object is in play and in all
* other zones. Therefore objects with transmute will be affected by effects
* that depend on objects having one or more activated abilities.
*

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@ -25,7 +25,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
//If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
@Ignore
public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
//Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if its no
//Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if it's no
//longer on the battlefield. If an effect has made the Mage an artifact, for example, you could search for an Aura with enchant artifact.
//Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work.
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);

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@ -15,7 +15,7 @@ public class LegendarySorceryTest extends CardTestPlayerBase {
@Test
public void testCastSuccessful() {
// (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
// Exile all nonland permanents that arent legendary.
// Exile all nonland permanents that aren't legendary.
addCard(Zone.HAND, playerA, "Urza's Ruinous Blast"); // Sorcery Legendary {4}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // non Legendary
@ -46,7 +46,7 @@ public class LegendarySorceryTest extends CardTestPlayerBase {
@Test
public void testCastNotSuccessful() {
// (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
// Exile all nonland permanents that arent legendary.
// Exile all nonland permanents that aren't legendary.
addCard(Zone.HAND, playerA, "Urza's Ruinous Blast"); // Sorcery Legendary {4}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // non Legendary
@ -88,7 +88,7 @@ public class LegendarySorceryTest extends CardTestPlayerBase {
// Flying, first strike, vigilance, trample, haste, protection from black and from red
addCard(Zone.BATTLEFIELD, playerB, "Akroma, Angel of Wrath", 1); // Legendary
// (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
// Exile all nonland permanents that arent legendary.
// Exile all nonland permanents that aren't legendary.
addCard(Zone.GRAVEYARD, playerB, "Urza's Ruinous Blast"); // Sorcery Legendary {4}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");

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@ -41,7 +41,7 @@ public class BecomesCreatureAttachedTest extends CardTestPlayerBase {
@Test
public void test_AttachToLandWithColorReplace() {
// Enchanted land is a 2/2 blue Elemental creature with flying. Its still a land.
// Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
addCard(Zone.HAND, playerA, "Wind Zendikon", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
@ -64,7 +64,7 @@ public class BecomesCreatureAttachedTest extends CardTestPlayerBase {
@Test
public void test_AttachToLandWithColorAdd() {
// Enchanted land is a 2/2 blue Elemental creature with flying. Its still a land.
// Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
addCard(Zone.HAND, playerA, "Deep Freeze", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);

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@ -21,7 +21,7 @@ public class ImprisonedInTheMoonTest extends CardTestPlayerBase {
*
* Card ruling: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414360
* If the enchanted permanent is a land and has land types, it retains those types even though it loses any intrinsic mana abilities associated with them.
* For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it cant tap for {W}, only for {C}.
* For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it can't tap for {W}, only for {C}.
*/
@Test
public void testEnchantUrzaLand() {

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@ -19,7 +19,7 @@ public class MetallicMiminTest extends CardTestPlayerBase {
* be getting a counter as long as you name the same type as the first one.
*
* 611.3c Continuous effects that modify characteristics of permanents do so
* simultaneously with the permanent entering the battlefield. They dont
* simultaneously with the permanent entering the battlefield. They don't
* wait until the permanent is on the battlefield and then change it.
* Because such effects apply as the permanent enters the battlefield, they
* are applied before determining whether the permanent will cause an
@ -28,7 +28,7 @@ public class MetallicMiminTest extends CardTestPlayerBase {
* Example: A permanent with the static ability All white creatures get
* +1/+1 is on the battlefield. A creature spell that would normally create
* a 1/1 white creature instead creates a 2/2 white creature. The creature
* doesnt enter the battlefield as 1/1 and then change to 2/2.
* doesn't enter the battlefield as 1/1 and then change to 2/2.
*
*/
@Test

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@ -138,16 +138,16 @@ public class CopySpellTest extends CardTestPlayerBase {
*
* 702.46a Splice is a static ability that functions while a card is in your
* hand. Splice onto [subtype] [cost] means You may reveal this card from
* your hand as you cast a [subtype] spell. If you do, copy this cards text
* your hand as you cast a [subtype] spell. If you do, copy this card's text
* box onto that spell and pay [cost] as an additional cost to cast that
* spell. Paying a cards splice cost follows the rules for paying
* spell. Paying a card's splice cost follows the rules for paying
* additional costs in rules 601.2b and 601.2eg. 601.2b If the spell is
* modal the player announces the mode choice (see rule 700.2). If the
* player wishes to splice any cards onto the spell (see rule 702.46), he or
* she reveals those cards in their hand. 706.10. To copy a spell,
* activated ability, or triggered ability means to put a copy of it onto
* the stack; a copy of a spell isnt cast and a copy of an activated
* ability isnt activated. A copy of a spell or ability copies both the
* the stack; a copy of a spell isn't cast and a copy of an activated
* ability isn't activated. A copy of a spell or ability copies both the
* characteristics of the spell or ability and all decisions made for it,
* including modes, targets, the value of X, and additional or alternative
* costs. (See rule 601, Casting Spells.)

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@ -27,7 +27,7 @@ public class HelmOfTheHostTest extends CardTestPlayerBase {
// 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
// 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponent can't win the game."
addCard(Zone.BATTLEFIELD, playerA, "Gideon of the Trials", 1);
// At the beginning of combat on your turn, create a token thats a copy of equipped creature, except the token isnt legendary if equipped creature is legendary. That token gains haste.
// At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
// Equip {5}
addCard(Zone.BATTLEFIELD, playerA, "Helm of the Host", 1);

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@ -450,8 +450,8 @@ public class PhantasmalImageTest extends CardTestPlayerBase {
* Example: Two creatures are on the battlefield along with an artifact that
* has the ability Whenever a creature dies, you gain 1 life. Someone
* plays a spell that destroys all artifacts, creatures, and enchantments.
* The artifacts ability triggers twice, even though the artifact goes to
* its owners graveyard at the same time as the creatures.
* The artifact's ability triggers twice, even though the artifact goes to
* its owner's graveyard at the same time as the creatures.
*
*/
@Test

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@ -18,12 +18,12 @@ public class SpreadingSeasTest extends CardTestPlayerBase {
* activated it on response, seas resolves but the manland loses creature
* type what should not happened.
*
* 305.7. If an effect changes a lands subtype to one or more of the basic
* 305.7. If an effect changes a land's subtype to one or more of the basic
* land types, the land no longer has its old land type. It loses all
* abilities generated from its rules text and its old land types, and it
* gains the appropriate mana ability for each new basic land type. Note
* that this doesnt remove any abilities that were granted to the land by
* other effects. Changing a lands subtype doesnt add or remove any card
* that this doesn't remove any abilities that were granted to the land by
* other effects. Changing a land's subtype doesn't add or remove any card
* types (such as creature) or supertypes (such as basic, legendary, and
* snow) the land may have. If a land gains one or more land types in
* addition to its own, it keeps its land types and rules text, and it gains

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@ -17,8 +17,8 @@ public class RiverOfTearsTest extends CardTestPlayerBase {
* 17/11/2017 The turn you play River of Tears, it will produce Black when
* tapped for mana.
*
* 17/11/2017 River of Tears produces Black only after youve played a land,
* not after youve put a land onto the battlefield (such as with Evolving
* 17/11/2017 River of Tears produces Black only after you've played a land,
* not after you've put a land onto the battlefield (such as with Evolving
* Wilds).
*/
@Test

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@ -196,7 +196,7 @@ public class DoublingSeasonTest extends CardTestPlayerBase {
/**
* Gatherer Ruling:
* 10/1/2005: Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However,
* if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isnt doubled.
* if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn't doubled.
* This is because those counters are put on as a cost, not as an effect.
*/
@Test

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@ -100,8 +100,8 @@ public class LeylineOfTheVoidTest extends CardTestPlayerBase {
}
/*
"Leyline of the Voids second ability doesnt affect token permanents that would be put into an opponents graveyard from the battlefield.
Theyll be put into that graveyard as normal (causing any applicable triggered abilities to trigger), then theyll cease to exist."
"Leyline of the Void's second ability doesn't affect token permanents that would be put into an opponent's graveyard from the battlefield.
They'll be put into that graveyard as normal (causing any applicable triggered abilities to trigger), then they'll cease to exist."
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107682
*/

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@ -321,7 +321,7 @@ public class ZoneChangeReplacementTest extends CardTestPlayerBase {
}
/**
* Jace, Vryns Prodigy Jace, Telepath Unbound
* Jace, Vryn's Prodigy Jace, Telepath Unbound
*
* You can't whip him back with Whip of Erebos , flip him and then keep him.
* I think he is considered a new object after being exiled by his own

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@ -15,8 +15,8 @@ public class WorldEnchantmentsRuleTest extends CardTestPlayerBase {
/**
* 704.5m If two or more permanents have the supertype world, all except the one that has had
* the world supertype for the shortest amount of time are put into their owners graveyards.
* In the event of a tie for the shortest amount of time, all are put into their owners graveyards.
* the world supertype for the shortest amount of time are put into their owners' graveyards.
* In the event of a tie for the shortest amount of time, all are put into their owners' graveyards.
* This is called the world rule.
*
*/

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@ -41,8 +41,8 @@ public class CullingScalesTest extends CardTestPlayerBase {
@Test
public void testCullingScalesFizzleByMakingLowerCostedPermanent() {
// Gatherer ruling: If the targeted permanent doesnt have the lowest converted mana cost
// when the ability resolves, the ability is countered and the permanent isnt destroyed.
// Gatherer ruling: If the targeted permanent doesn't have the lowest converted mana cost
// when the ability resolves, the ability is countered and the permanent isn't destroyed.
addCard(Zone.HAND, playerB, "Raise the Alarm"); // Make 2 tokens
addCard(Zone.BATTLEFIELD, playerB, "Elvish Visionary"); // CMC = 2

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@ -26,7 +26,7 @@ public class TreeOfPerditionTest extends CardTestPlayerBase {
/*
Tree of Perdition - {3}{B} - Creature Plant - 0/13
{T}: Exchange target opponents life total with Tree of Perditions toughness.
{T}: Exchange target opponent's life total with Tree of Perdition's toughness.
Defender
Tap: Exchange target opponent's life total with Tree of Perdition's toughness.
*/

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@ -21,7 +21,7 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
* including things like Cycling 2 means the creature doesnt get the bonus.
* including things like Cycling 2 means the creature doesn't get the bonus.
*/
@Test
public void trueVanillaCardsTest() {
@ -116,7 +116,7 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
}
/**
* Animated basic lands have mana abilities, so they wont get the bonus.
* Animated basic lands have mana abilities, so they won't get the bonus.
*/
@Test
@ -139,8 +139,8 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
* something now true about the enchanted creature, but doesnt give it any abilities. Auras and Equipment that
* grant abilities will use the words gains or has, and theyll list a keyword ability or an ability in
* something now true about the enchanted creature, but doesn't give it any abilities. Auras and Equipment that
* grant abilities will use the words gains or has, and they'll list a keyword ability or an ability in
* quotation marks.
*/
@Test

View file

@ -40,7 +40,7 @@ public class HivestoneTest extends CardTestPlayerBase {
/**
* Turns only your creatures on the battlefield, not in other zones, into
* Slivers. It wont allow you to have Root Sliver on the battlefield and
* Slivers. It won't allow you to have Root Sliver on the battlefield and
* make your Grizzly Bears uncounterable, for example.
*/
@Test

View file

@ -92,7 +92,7 @@ public class CanBlockMultipleCreaturesTest extends CardTestPlayerBase {
public void testCanOnlyBlockSingle() {
// Hundred-Handed One {2}{W}{W}
// Monstrosity 3. {3}{W}{W}{W} (If this creature isnt monstrous, put three +1/+1 counters on it and it becomes monstrous.)
// Monstrosity 3. {3}{W}{W}{W} (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
//As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
addCard(Zone.BATTLEFIELD, playerA, "Hundred-Handed One", 1);
@ -121,7 +121,7 @@ public class CanBlockMultipleCreaturesTest extends CardTestPlayerBase {
public void testCanBlockMultiple() {
// Hundred-Handed One {2}{W}{W}
// Monstrosity 3. {3}{W}{W}{W} (If this creature isnt monstrous, put three +1/+1 counters on it and it becomes monstrous.)
// Monstrosity 3. {3}{W}{W}{W} (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
// As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
addCard(Zone.BATTLEFIELD, playerA, "Hundred-Handed One", 1);
// For monstrosity