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[PIP] update spoiler and reprints
This commit is contained in:
parent
4ffcfd5c55
commit
c45c78b9af
2 changed files with 189 additions and 21 deletions
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@ -29,15 +29,17 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Ash Barrens", 253, Rarity.COMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Assemble the Legion", 210, Rarity.RARE, mage.cards.a.AssembleTheLegion.class));
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cards.add(new SetCardInfo("Atomize", 94, Rarity.RARE, mage.cards.a.Atomize.class));
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cards.add(new SetCardInfo("Austere Command", 156, Rarity.RARE, mage.cards.a.AustereCommand.class));
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cards.add(new SetCardInfo("Ayula, Queen Among Bears", 348, Rarity.RARE, mage.cards.a.AyulaQueenAmongBears.class));
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cards.add(new SetCardInfo("Basilisk Collar", 225, Rarity.RARE, mage.cards.b.BasiliskCollar.class));
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cards.add(new SetCardInfo("Bastion of Remembrance", 182, Rarity.UNCOMMON, mage.cards.b.BastionOfRemembrance.class));
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cards.add(new SetCardInfo("Behemoth Sledge", 211, Rarity.UNCOMMON, mage.cards.b.BehemothSledge.class));
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cards.add(new SetCardInfo("Biomass Mutation", 740, Rarity.RARE, mage.cards.b.BiomassMutation.class));
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cards.add(new SetCardInfo("Biomass Mutation", 212, Rarity.RARE, mage.cards.b.BiomassMutation.class));
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cards.add(new SetCardInfo("Black Market", 183, Rarity.RARE, mage.cards.b.BlackMarket.class));
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cards.add(new SetCardInfo("Blasphemous Act", 188, Rarity.RARE, mage.cards.b.BlasphemousAct.class));
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cards.add(new SetCardInfo("Bloodforged Battle-Axe", 226, Rarity.RARE, mage.cards.b.BloodforgedBattleAxe.class));
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cards.add(new SetCardInfo("Boomer Scrapper", 95, Rarity.RARE, mage.cards.b.BoomerScrapper.class));
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cards.add(new SetCardInfo("Branching Evolution", 195, Rarity.RARE, mage.cards.b.BranchingEvolution.class));
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cards.add(new SetCardInfo("Brass Knuckles", 227, Rarity.UNCOMMON, mage.cards.b.BrassKnuckles.class));
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cards.add(new SetCardInfo("Break Down", 74, Rarity.UNCOMMON, mage.cards.b.BreakDown.class));
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cards.add(new SetCardInfo("Brotherhood Outcast", 12, Rarity.UNCOMMON, mage.cards.b.BrotherhoodOutcast.class));
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@ -45,43 +47,62 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Canopy Vista", 255, Rarity.RARE, mage.cards.c.CanopyVista.class));
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cards.add(new SetCardInfo("Canyon Slough", 256, Rarity.RARE, mage.cards.c.CanyonSlough.class));
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cards.add(new SetCardInfo("Captain of the Watch", 157, Rarity.RARE, mage.cards.c.CaptainOfTheWatch.class));
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cards.add(new SetCardInfo("Casualties of War", 476, Rarity.RARE, mage.cards.c.CasualtiesOfWar.class));
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cards.add(new SetCardInfo("Casualties of War", 213, Rarity.RARE, mage.cards.c.CasualtiesOfWar.class));
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cards.add(new SetCardInfo("Champion's Helm", 228, Rarity.RARE, mage.cards.c.ChampionsHelm.class));
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cards.add(new SetCardInfo("Chaos Warp", 189, Rarity.RARE, mage.cards.c.ChaosWarp.class));
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cards.add(new SetCardInfo("Cinder Glade", 257, Rarity.RARE, mage.cards.c.CinderGlade.class));
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cards.add(new SetCardInfo("Clifftop Retreat", 258, Rarity.RARE, mage.cards.c.ClifftopRetreat.class));
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cards.add(new SetCardInfo("Command Tower", 259, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Corpsejack Menace", 742, Rarity.UNCOMMON, mage.cards.c.CorpsejackMenace.class));
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cards.add(new SetCardInfo("Contagion Clasp", 229, Rarity.UNCOMMON, mage.cards.c.ContagionClasp.class));
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cards.add(new SetCardInfo("Corpsejack Menace", 214, Rarity.UNCOMMON, mage.cards.c.CorpsejackMenace.class));
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cards.add(new SetCardInfo("Crimson Caravaneer", 56, Rarity.UNCOMMON, mage.cards.c.CrimsonCaravaneer.class));
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cards.add(new SetCardInfo("Crucible of Worlds", 357, Rarity.MYTHIC, mage.cards.c.CrucibleOfWorlds.class));
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cards.add(new SetCardInfo("Crush Contraband", 158, Rarity.UNCOMMON, mage.cards.c.CrushContraband.class));
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cards.add(new SetCardInfo("Cultivate", 196, Rarity.UNCOMMON, mage.cards.c.Cultivate.class));
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cards.add(new SetCardInfo("Darkwater Catacombs", 260, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
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cards.add(new SetCardInfo("Deadly Dispute", 184, Rarity.COMMON, mage.cards.d.DeadlyDispute.class));
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cards.add(new SetCardInfo("Desolate Mire", 146, Rarity.RARE, mage.cards.d.DesolateMire.class));
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cards.add(new SetCardInfo("Dispatch", 159, Rarity.UNCOMMON, mage.cards.d.Dispatch.class));
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cards.add(new SetCardInfo("Dr. Madison Li", 3, Rarity.MYTHIC, mage.cards.d.DrMadisonLi.class));
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cards.add(new SetCardInfo("Dragonskull Summit", 261, Rarity.RARE, mage.cards.d.DragonskullSummit.class));
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cards.add(new SetCardInfo("Drowned Catacomb", 262, Rarity.RARE, mage.cards.d.DrownedCatacomb.class));
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cards.add(new SetCardInfo("Entrapment Maneuver", 160, Rarity.RARE, mage.cards.e.EntrapmentManeuver.class));
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cards.add(new SetCardInfo("Everflowing Chalice", 230, Rarity.UNCOMMON, mage.cards.e.EverflowingChalice.class));
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cards.add(new SetCardInfo("Evolving Wilds", 263, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
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cards.add(new SetCardInfo("Exotic Orchard", 264, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
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cards.add(new SetCardInfo("Explorer's Scope", 231, Rarity.COMMON, mage.cards.e.ExplorersScope.class));
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cards.add(new SetCardInfo("Farewell", 353, Rarity.RARE, mage.cards.f.Farewell.class));
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cards.add(new SetCardInfo("Farseek", 197, Rarity.COMMON, mage.cards.f.Farseek.class));
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cards.add(new SetCardInfo("Ferrous Lake", 148, Rarity.RARE, mage.cards.f.FerrousLake.class));
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cards.add(new SetCardInfo("Fertile Ground", 195, Rarity.COMMON, mage.cards.f.FertileGround.class));
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cards.add(new SetCardInfo("Fertile Ground", 198, Rarity.COMMON, mage.cards.f.FertileGround.class));
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cards.add(new SetCardInfo("Fervent Charge", 215, Rarity.RARE, mage.cards.f.FerventCharge.class));
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cards.add(new SetCardInfo("Fetid Pools", 265, Rarity.RARE, mage.cards.f.FetidPools.class));
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cards.add(new SetCardInfo("Find // Finality", 216, Rarity.RARE, mage.cards.f.FindFinality.class));
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cards.add(new SetCardInfo("Fireshrieker", 232, Rarity.UNCOMMON, mage.cards.f.Fireshrieker.class));
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cards.add(new SetCardInfo("Forest", 325, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Fraying Sanity", 175, Rarity.RARE, mage.cards.f.FrayingSanity.class));
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cards.add(new SetCardInfo("Gary Clone", 16, Rarity.UNCOMMON, mage.cards.g.GaryClone.class));
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cards.add(new SetCardInfo("Gemrazer", 351, Rarity.RARE, mage.cards.g.Gemrazer.class));
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cards.add(new SetCardInfo("General's Enforcer", 217, Rarity.UNCOMMON, mage.cards.g.GeneralsEnforcer.class));
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cards.add(new SetCardInfo("Glacial Fortress", 266, Rarity.RARE, mage.cards.g.GlacialFortress.class));
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cards.add(new SetCardInfo("Glimmer of Genius", 176, Rarity.UNCOMMON, mage.cards.g.GlimmerOfGenius.class));
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cards.add(new SetCardInfo("Grave Titan", 346, Rarity.MYTHIC, mage.cards.g.GraveTitan.class));
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cards.add(new SetCardInfo("Guardian Project", 199, Rarity.RARE, mage.cards.g.GuardianProject.class));
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cards.add(new SetCardInfo("Hancock, Ghoulish Mayor", 45, Rarity.RARE, mage.cards.h.HancockGhoulishMayor.class));
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cards.add(new SetCardInfo("Hardened Scales", 200, Rarity.RARE, mage.cards.h.HardenedScales.class));
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cards.add(new SetCardInfo("Harmonize", 201, Rarity.UNCOMMON, mage.cards.h.Harmonize.class));
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cards.add(new SetCardInfo("Heroic Intervention", 202, Rarity.RARE, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Heroic Reinforcements", 218, Rarity.UNCOMMON, mage.cards.h.HeroicReinforcements.class));
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cards.add(new SetCardInfo("Hornet Queen", 878, Rarity.RARE, mage.cards.h.HornetQueen.class));
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cards.add(new SetCardInfo("Hinterland Harbor", 267, Rarity.RARE, mage.cards.h.HinterlandHarbor.class));
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cards.add(new SetCardInfo("Hornet Queen", 350, Rarity.RARE, mage.cards.h.HornetQueen.class));
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cards.add(new SetCardInfo("Hour of Reckoning", 161, Rarity.RARE, mage.cards.h.HourOfReckoning.class));
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cards.add(new SetCardInfo("Hullbreaker Horror", 344, Rarity.RARE, mage.cards.h.HullbreakerHorror.class));
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cards.add(new SetCardInfo("Impassioned Orator", 162, Rarity.COMMON, mage.cards.i.ImpassionedOrator.class));
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cards.add(new SetCardInfo("Inexorable Tide", 460, Rarity.RARE, mage.cards.i.InexorableTide.class));
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cards.add(new SetCardInfo("Inexorable Tide", 177, Rarity.RARE, mage.cards.i.InexorableTide.class));
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cards.add(new SetCardInfo("Inspiring Call", 203, Rarity.UNCOMMON, mage.cards.i.InspiringCall.class));
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cards.add(new SetCardInfo("Intangible Virtue", 163, Rarity.UNCOMMON, mage.cards.i.IntangibleVirtue.class));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class));
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cards.add(new SetCardInfo("Irrigated Farmland", 268, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class));
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cards.add(new SetCardInfo("Island", 319, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Isolated Chapel", 269, Rarity.RARE, mage.cards.i.IsolatedChapel.class));
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cards.add(new SetCardInfo("Jungle Shrine", 270, Rarity.UNCOMMON, mage.cards.j.JungleShrine.class));
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@ -89,81 +110,124 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Keeper of the Accord", 164, Rarity.RARE, mage.cards.k.KeeperOfTheAccord.class));
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cards.add(new SetCardInfo("Lethal Scheme", 185, Rarity.RARE, mage.cards.l.LethalScheme.class));
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cards.add(new SetCardInfo("Liberty Prime, Recharged", 5, Rarity.MYTHIC, mage.cards.l.LibertyPrimeRecharged.class));
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cards.add(new SetCardInfo("Lightning Greaves", 233, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class));
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cards.add(new SetCardInfo("Lord of the Undead", 345, Rarity.RARE, mage.cards.l.LordOfTheUndead.class));
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cards.add(new SetCardInfo("Loyal Apprentice", 190, Rarity.UNCOMMON, mage.cards.l.LoyalApprentice.class));
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cards.add(new SetCardInfo("Mantle of the Ancients", 165, Rarity.RARE, mage.cards.m.MantleOfTheAncients.class));
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cards.add(new SetCardInfo("Marshal's Anthem", 166, Rarity.RARE, mage.cards.m.MarshalsAnthem.class));
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cards.add(new SetCardInfo("Martial Coup", 167, Rarity.RARE, mage.cards.m.MartialCoup.class));
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cards.add(new SetCardInfo("Masterwork of Ingenuity", 234, Rarity.RARE, mage.cards.m.MasterworkOfIngenuity.class));
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cards.add(new SetCardInfo("Mechanized Production", 178, Rarity.MYTHIC, mage.cards.m.MechanizedProduction.class));
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cards.add(new SetCardInfo("Memorial to Glory", 799, Rarity.COMMON, mage.cards.m.MemorialToGlory.class));
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cards.add(new SetCardInfo("Memorial to Glory", 271, Rarity.UNCOMMON, mage.cards.m.MemorialToGlory.class));
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cards.add(new SetCardInfo("Mind Stone", 235, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
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cards.add(new SetCardInfo("Morbid Opportunist", 186, Rarity.UNCOMMON, mage.cards.m.MorbidOpportunist.class));
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cards.add(new SetCardInfo("Mortuary Mire", 272, Rarity.COMMON, mage.cards.m.MortuaryMire.class));
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cards.add(new SetCardInfo("Mossfire Valley", 273, Rarity.RARE, mage.cards.m.MossfireValley.class));
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cards.add(new SetCardInfo("Mountain", 323, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Mr. House, President and CEO", 7, Rarity.MYTHIC, mage.cards.m.MrHousePresidentAndCEO.class));
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cards.add(new SetCardInfo("Myriad Landscape", 274, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class));
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cards.add(new SetCardInfo("Mystic Forge", 236, Rarity.RARE, mage.cards.m.MysticForge.class));
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cards.add(new SetCardInfo("Mystic Monastery", 275, Rarity.UNCOMMON, mage.cards.m.MysticMonastery.class));
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cards.add(new SetCardInfo("Nesting Grounds", 276, Rarity.RARE, mage.cards.n.NestingGrounds.class));
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cards.add(new SetCardInfo("Nomad Outpost", 277, Rarity.UNCOMMON, mage.cards.n.NomadOutpost.class));
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cards.add(new SetCardInfo("Nuka-Cola Vending Machine", 137, Rarity.UNCOMMON, mage.cards.n.NukaColaVendingMachine.class));
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cards.add(new SetCardInfo("One with the Machine", 179, Rarity.RARE, mage.cards.o.OneWithTheMachine.class));
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cards.add(new SetCardInfo("Open the Vaults", 168, Rarity.RARE, mage.cards.o.OpenTheVaults.class));
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cards.add(new SetCardInfo("Opulent Palace", 278, Rarity.UNCOMMON, mage.cards.o.OpulentPalace.class));
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cards.add(new SetCardInfo("Overflowing Basin", 152, Rarity.RARE, mage.cards.o.OverflowingBasin.class));
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cards.add(new SetCardInfo("Panharmonicon", 237, Rarity.RARE, mage.cards.p.Panharmonicon.class));
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cards.add(new SetCardInfo("Path of Ancestry", 279, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
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cards.add(new SetCardInfo("Path to Exile", 169, Rarity.UNCOMMON, mage.cards.p.PathToExile.class));
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cards.add(new SetCardInfo("Pitiless Plunderer", 187, Rarity.UNCOMMON, mage.cards.p.PitilessPlunderer.class));
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cards.add(new SetCardInfo("Plains", 317, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Powder Ganger", 65, Rarity.RARE, mage.cards.p.PowderGanger.class));
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cards.add(new SetCardInfo("Prairie Stream", 280, Rarity.RARE, mage.cards.p.PrairieStream.class));
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cards.add(new SetCardInfo("Puresteel Paladin", 170, Rarity.RARE, mage.cards.p.PuresteelPaladin.class));
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cards.add(new SetCardInfo("Putrefy", 747, Rarity.UNCOMMON, mage.cards.p.Putrefy.class));
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cards.add(new SetCardInfo("Putrefy", 219, Rarity.UNCOMMON, mage.cards.p.Putrefy.class));
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cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
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cards.add(new SetCardInfo("Rampant Growth", 204, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rancor", 205, Rarity.UNCOMMON, mage.cards.r.Rancor.class));
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cards.add(new SetCardInfo("Ravages of War", 354, Rarity.MYTHIC, mage.cards.r.RavagesOfWar.class));
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cards.add(new SetCardInfo("Razortide Bridge", 281, Rarity.COMMON, mage.cards.r.RazortideBridge.class));
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cards.add(new SetCardInfo("Roadside Reliquary", 282, Rarity.UNCOMMON, mage.cards.r.RoadsideReliquary.class));
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cards.add(new SetCardInfo("Rogue's Passage", 283, Rarity.UNCOMMON, mage.cards.r.RoguesPassage.class));
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cards.add(new SetCardInfo("Rootbound Crag", 284, Rarity.RARE, mage.cards.r.RootboundCrag.class));
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cards.add(new SetCardInfo("Ruinous Ultimatum", 220, Rarity.RARE, mage.cards.r.RuinousUltimatum.class));
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cards.add(new SetCardInfo("Rustvale Bridge", 285, Rarity.COMMON, mage.cards.r.RustvaleBridge.class));
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cards.add(new SetCardInfo("Scattered Groves", 286, Rarity.RARE, mage.cards.s.ScatteredGroves.class));
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cards.add(new SetCardInfo("Scavenger Grounds", 287, Rarity.RARE, mage.cards.s.ScavengerGrounds.class));
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cards.add(new SetCardInfo("Secure the Wastes", 171, Rarity.RARE, mage.cards.s.SecureTheWastes.class));
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cards.add(new SetCardInfo("Shadowblood Ridge", 288, Rarity.RARE, mage.cards.s.ShadowbloodRidge.class));
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cards.add(new SetCardInfo("Sheltered Thicket", 289, Rarity.RARE, mage.cards.s.ShelteredThicket.class));
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cards.add(new SetCardInfo("Silver Shroud Costume", 142, Rarity.UNCOMMON, mage.cards.s.SilverShroudCostume.class));
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cards.add(new SetCardInfo("Silverbluff Bridge", 290, Rarity.COMMON, mage.cards.s.SilverbluffBridge.class));
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cards.add(new SetCardInfo("Single Combat", 172, Rarity.RARE, mage.cards.s.SingleCombat.class));
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cards.add(new SetCardInfo("Skullclamp", 238, Rarity.UNCOMMON, mage.cards.s.Skullclamp.class));
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cards.add(new SetCardInfo("Skycloud Expanse", 291, Rarity.RARE, mage.cards.s.SkycloudExpanse.class));
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cards.add(new SetCardInfo("Smoldering Marsh", 292, Rarity.RARE, mage.cards.s.SmolderingMarsh.class));
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cards.add(new SetCardInfo("Sol Ring", 239, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Solemn Simulacrum", 240, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));
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cards.add(new SetCardInfo("Spire of Industry", 293, Rarity.RARE, mage.cards.s.SpireOfIndustry.class));
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cards.add(new SetCardInfo("Squirrel Nest", 206, Rarity.UNCOMMON, mage.cards.s.SquirrelNest.class));
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cards.add(new SetCardInfo("Steel Overseer", 241, Rarity.RARE, mage.cards.s.SteelOverseer.class));
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cards.add(new SetCardInfo("Sticky Fingers", 191, Rarity.COMMON, mage.cards.s.StickyFingers.class));
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cards.add(new SetCardInfo("Stolen Strategy", 192, Rarity.RARE, mage.cards.s.StolenStrategy.class));
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cards.add(new SetCardInfo("Sulfur Falls", 294, Rarity.RARE, mage.cards.s.SulfurFalls.class));
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cards.add(new SetCardInfo("Sungrass Prairie", 295, Rarity.RARE, mage.cards.s.SungrassPrairie.class));
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cards.add(new SetCardInfo("Sunken Hollow", 296, Rarity.RARE, mage.cards.s.SunkenHollow.class));
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cards.add(new SetCardInfo("Sunpetal Grove", 297, Rarity.RARE, mage.cards.s.SunpetalGrove.class));
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cards.add(new SetCardInfo("Sunscorched Divide", 153, Rarity.RARE, mage.cards.s.SunscorchedDivide.class));
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cards.add(new SetCardInfo("Super Mutant Scavenger", 85, Rarity.UNCOMMON, mage.cards.s.SuperMutantScavenger.class));
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cards.add(new SetCardInfo("Swamp", 321, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Swiftfoot Boots", 242, Rarity.UNCOMMON, mage.cards.s.SwiftfootBoots.class));
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cards.add(new SetCardInfo("Swords to Plowshares", 173, Rarity.UNCOMMON, mage.cards.s.SwordsToPlowshares.class));
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cards.add(new SetCardInfo("Tainted Field", 298, Rarity.UNCOMMON, mage.cards.t.TaintedField.class));
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cards.add(new SetCardInfo("Tainted Isle", 299, Rarity.UNCOMMON, mage.cards.t.TaintedIsle.class));
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cards.add(new SetCardInfo("Tainted Peak", 300, Rarity.UNCOMMON, mage.cards.t.TaintedPeak.class));
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cards.add(new SetCardInfo("Tainted Wood", 301, Rarity.UNCOMMON, mage.cards.t.TaintedWood.class));
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cards.add(new SetCardInfo("Talisman of Conviction", 243, Rarity.UNCOMMON, mage.cards.t.TalismanOfConviction.class));
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cards.add(new SetCardInfo("Talisman of Creativity", 244, Rarity.UNCOMMON, mage.cards.t.TalismanOfCreativity.class));
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cards.add(new SetCardInfo("Talisman of Curiosity", 245, Rarity.UNCOMMON, mage.cards.t.TalismanOfCuriosity.class));
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cards.add(new SetCardInfo("Talisman of Dominance", 246, Rarity.UNCOMMON, mage.cards.t.TalismanOfDominance.class));
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cards.add(new SetCardInfo("Talisman of Hierarchy", 247, Rarity.UNCOMMON, mage.cards.t.TalismanOfHierarchy.class));
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cards.add(new SetCardInfo("Talisman of Indulgence", 248, Rarity.UNCOMMON, mage.cards.t.TalismanOfIndulgence.class));
|
||||
cards.add(new SetCardInfo("Talisman of Progress", 249, Rarity.UNCOMMON, mage.cards.t.TalismanOfProgress.class));
|
||||
cards.add(new SetCardInfo("Talisman of Resilience", 250, Rarity.UNCOMMON, mage.cards.t.TalismanOfResilience.class));
|
||||
cards.add(new SetCardInfo("Tarmogoyf", 349, Rarity.MYTHIC, mage.cards.t.Tarmogoyf.class));
|
||||
cards.add(new SetCardInfo("Temple of Abandon", 302, Rarity.RARE, mage.cards.t.TempleOfAbandon.class));
|
||||
cards.add(new SetCardInfo("Temple of Deceit", 303, Rarity.RARE, mage.cards.t.TempleOfDeceit.class));
|
||||
cards.add(new SetCardInfo("Temple of Enlightenment", 304, Rarity.RARE, mage.cards.t.TempleOfEnlightenment.class));
|
||||
cards.add(new SetCardInfo("Temple of Epiphany", 305, Rarity.RARE, mage.cards.t.TempleOfEpiphany.class));
|
||||
cards.add(new SetCardInfo("Temple of Malady", 306, Rarity.RARE, mage.cards.t.TempleOfMalady.class));
|
||||
cards.add(new SetCardInfo("Temple of Malice", 307, Rarity.RARE, mage.cards.t.TempleOfMalice.class));
|
||||
cards.add(new SetCardInfo("Temple of Mystery", 308, Rarity.RARE, mage.cards.t.TempleOfMystery.class));
|
||||
cards.add(new SetCardInfo("Temple of Plenty", 309, Rarity.RARE, mage.cards.t.TempleOfPlenty.class));
|
||||
cards.add(new SetCardInfo("Temple of Silence", 310, Rarity.RARE, mage.cards.t.TempleOfSilence.class));
|
||||
cards.add(new SetCardInfo("Temple of Triumph", 312, Rarity.RARE, mage.cards.t.TempleOfTriumph.class));
|
||||
cards.add(new SetCardInfo("Temple of the False God", 311, Rarity.UNCOMMON, mage.cards.t.TempleOfTheFalseGod.class));
|
||||
cards.add(new SetCardInfo("Terramorphic Expanse", 313, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
|
||||
cards.add(new SetCardInfo("Thirst for Knowledge", 180, Rarity.UNCOMMON, mage.cards.t.ThirstForKnowledge.class));
|
||||
cards.add(new SetCardInfo("Thought Vessel", 251, Rarity.COMMON, mage.cards.t.ThoughtVessel.class));
|
||||
cards.add(new SetCardInfo("Tireless Tracker", 207, Rarity.RARE, mage.cards.t.TirelessTracker.class));
|
||||
cards.add(new SetCardInfo("Treasure Vault", 314, Rarity.RARE, mage.cards.t.TreasureVault.class));
|
||||
cards.add(new SetCardInfo("Unexpected Windfall", 193, Rarity.COMMON, mage.cards.u.UnexpectedWindfall.class));
|
||||
cards.add(new SetCardInfo("V.A.T.S.", 50, Rarity.RARE, mage.cards.v.VATS.class));
|
||||
cards.add(new SetCardInfo("Valorous Stance", 174, Rarity.UNCOMMON, mage.cards.v.ValorousStance.class));
|
||||
cards.add(new SetCardInfo("Vandalblast", 355, Rarity.UNCOMMON, mage.cards.v.Vandalblast.class));
|
||||
cards.add(new SetCardInfo("Vault 101: Birthday Party", 28, Rarity.RARE, mage.cards.v.Vault101BirthdayParty.class));
|
||||
cards.add(new SetCardInfo("Vigor", 347, Rarity.RARE, mage.cards.v.Vigor.class));
|
||||
cards.add(new SetCardInfo("Viridescent Bog", 154, Rarity.RARE, mage.cards.v.ViridescentBog.class));
|
||||
cards.add(new SetCardInfo("Wake the Past", 221, Rarity.RARE, mage.cards.w.WakeThePast.class));
|
||||
cards.add(new SetCardInfo("Walking Ballista", 352, Rarity.RARE, mage.cards.w.WalkingBallista.class));
|
||||
cards.add(new SetCardInfo("War Room", 1068, Rarity.RARE, mage.cards.w.WarRoom.class));
|
||||
cards.add(new SetCardInfo("Wasteland", 361, Rarity.RARE, mage.cards.w.Wasteland.class));
|
||||
cards.add(new SetCardInfo("Watchful Radstag", 615, Rarity.RARE, mage.cards.w.WatchfulRadstag.class));
|
||||
cards.add(new SetCardInfo("Watchful Radstag", 87, Rarity.RARE, mage.cards.w.WatchfulRadstag.class));
|
||||
cards.add(new SetCardInfo("Wayfarer's Bauble", 252, Rarity.COMMON, mage.cards.w.WayfarersBauble.class));
|
||||
cards.add(new SetCardInfo("Wear // Tear", 222, Rarity.UNCOMMON, mage.cards.w.WearTear.class));
|
||||
cards.add(new SetCardInfo("Whirler Rogue", 181, Rarity.UNCOMMON, mage.cards.w.WhirlerRogue.class));
|
||||
cards.add(new SetCardInfo("Wild Growth", 208, Rarity.COMMON, mage.cards.w.WildGrowth.class));
|
||||
cards.add(new SetCardInfo("Windbrisk Heights", 315, Rarity.RARE, mage.cards.w.WindbriskHeights.class));
|
||||
cards.add(new SetCardInfo("Winding Constrictor", 223, Rarity.UNCOMMON, mage.cards.w.WindingConstrictor.class));
|
||||
cards.add(new SetCardInfo("Woodland Cemetery", 316, Rarity.RARE, mage.cards.w.WoodlandCemetery.class));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51360,44 +51360,65 @@ The Master, Transcendent|Fallout|6|M|{1}{B}{G}{U}|Legendary Artifact Creature -
|
|||
Mr. House, President and CEO|Fallout|7|M|{R}{W}{B}|Legendary Artifact Creature - Human|0|4|Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.${4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.|
|
||||
Preston Garvey, Minuteman|Fallout|8|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier|4|4|At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"$Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.|
|
||||
Aradesh, the Founder|Fallout|9|R|{2}{W}|Legendary Creature - Human Soldier|1|4|Enlist$Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.|
|
||||
Automated Assembly Line|Fallout|10|R|{1}{W}|Artifact|||Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}.$Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.|
|
||||
Battle of Hoover Dam|Fallout|11|R|{3}{W}|Enchantment|||As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.$* NCR -- At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.$* Legion -- Whenever a creature you control dies, put two +1/+1 counters on target creature you control.|
|
||||
Brotherhood Outcast|Fallout|12|U|{2}{W}|Creature - Human Soldier|3|2|When Brotherhood Outcast enters the battlefield, choose one --$* Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.$* Put a shield counter on target creature.|
|
||||
Brotherhood Scribe|Fallout|13|R|{1}{W}|Creature - Human Artificer|1|3|Metalcraft -- {T}: You get {E}. Activate only if you control three or more artifacts.$Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.|
|
||||
Codsworth, Handy Helper|Fallout|14|R|{2}{W}|Legendary Artifact Creature - Robot|2|3|Commanders you control have ward {2}.${T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.${T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.|
|
||||
Commander Sofia Daguerre|Fallout|15|U|{3}{W}|Legendary Creature - Human Pilot|1|3|Flash$Crash Landing -- When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token.|
|
||||
Gary Clone|Fallout|16|U|{1}{W}|Creature - Human Citizen|1|3|Squad {2}$Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.|
|
||||
Idolized|Fallout|17|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."|
|
||||
Overencumbered|Fallout|18|R|{1}{W}|Enchantment - Aura|||Enchant opponent$When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.$At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.|
|
||||
Overseer of Vault 76|Fallout|19|R|{2}{W}|Legendary Creature - Human Advisor|3|3|First Contact -- Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.$At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.|
|
||||
Paladin Danse, Steel Maverick|Fallout|20|U|{2}{W}|Legendary Artifact Creature- Synth Knight|3|3|Vigilance, lifelink$Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.|
|
||||
Pre-War Formalwear|Fallout|21|R|{2}{W}|Artifact - Equipment|||When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.$Equipped creature gets +2/+2 and has vigilance.$Equip {3}|
|
||||
The Prydwen, Steel Flagship|Fallout|22|R|{4}{W}{W}|Legendary Artifact - Vehicle|6|6|Flying$Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."$Crew 2|
|
||||
Securitron Squadron|Fallout|23|R|{1}{W}|Artifact Creature - Robot|2|2|Squad {3}$Vigilance$Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.|
|
||||
Sentry Bot|Fallout|24|R|{4}{W}|Artifact Creature - Robot|2|5|Flash$This spell costs {1} less to cast for each creature attacking you.$When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.$At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.|
|
||||
Sierra, Nuka's Biggest Fan|Fallout|25|R|{3}{W}|Legendary Creature - Human Citizen|3|4|The Nuka-Cola Challenge -- Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.$Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.|
|
||||
Vault 13: Dweller's Journey|Fallout|26|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.$II -- You gain 2 life and scry 2.$III -- Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.|
|
||||
Vault 75: Middle School|Fallout|27|R|{2}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Exile all creatures with power 4 or greater.$II, III -- Put a +1/+1 counter on each creature you control.|
|
||||
Vault 101: Birthday Party|Fallout|28|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Soldier creature token and a Food token.$II, III -- You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.|
|
||||
Yes Man, Personal Securitron|Fallout|29|R|{2}{W}|Legendary Artifact Creature - Robot|2|2|{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.$Wild Card -- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.|
|
||||
Curie, Emergent Intelligence|Fallout|30|R|{1}{U}|Legendary Artifact Creature - Robot|1|3|Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.${1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."|
|
||||
James, Wandering Dad|Fallout|31|R|{2}{U}|Legendary Creature - Human Scientist|2|4|e: Add {C}{C}. Spend this mana only to activate abilities.|
|
||||
Follow Him|Fallout|31|R|{X}{U}{U}|Instant - Adventure|2|4|Investigate X times.|
|
||||
Jason Bright, Glowing Prophet|Fallout|32|R|{2}{U}|Legendary Creature - Zombie Mutant Advisor|2|3|Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.$Come Fly With Me -- {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.|
|
||||
Mirelurk Queen|Fallout|33|R|{4}{U}|Creature - Crab Mutant|4|4|Vigilance$When Mirelurk Queen enters the battlefield, target player gets two rad counters.$Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.|
|
||||
Nerd Rage|Fallout|34|U|{2}{U}|Enchantment - Aura|||Enchant creature$When Nerd Rage enters the battlefield, draw two cards.$Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."|
|
||||
Nick Valentine, Private Eye|Fallout|35|R|{2}{U}|Legendary Artifact Creature - Synth Detective|2|2|Nick Valentine, Private Eye can't be blocked except by artifact creatures.$Whenever Nick Valentine or another artifact creature you control dies, you may investigate.|
|
||||
Piper Wright, Publick Reporter|Fallout|36|R|{1}{U}|Legendary Creature - Human Detective|1|2|Whenever Piper Wright deals combat damage to a player, investigate that many times.$Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.|
|
||||
Radstorm|Fallout|37|R|{3}{U}|Instant|||Storm$Proliferate.|
|
||||
Robobrain War Mind|Fallout|38|U|{3}{U}|Artifact Creature - Robot|*|5|Robobrain War Mind's power is equal to the number of cards in your hand.$ Robobrain War Mind enters the battlefield, you get an amount of {E} equal to the number of artifact creatures you control.$Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.|
|
||||
Struggle for Project Purity|Fallout|39|R|{3}{U}|Enchantment|||As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.$* Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.$* Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.|
|
||||
Synth Infiltrator|Fallout|40|R|{3}{U}{U}|Artifact Creature - Synth|0|0|Improvise$You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types.|
|
||||
Vexing Radgull|Fallout|41|U|{1}{U}|Creature - Bird Mutant|1|2|Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate.|
|
||||
Bloatfly Swarm|Fallout|42|U|{3}{B}|Creature - Insect Mutant|0|0|Flying$Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.$If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way.|
|
||||
Butch DeLoria, Tunnel Snake|Fallout|43|U|{1}{B}|Legendary Creature - Human Rogue|2|2|Menace$Tunnel Snakes Rule! -- Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.${1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.|
|
||||
Feral Ghoul|Fallout|44|R|{2}{B}|Creature - Zombie Mutant|2|2|Menace$Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.$When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.|
|
||||
Hancock, Ghoulish Mayor|Fallout|45|R|{2}{B}|Legendary Creature - Zombie Mutant Advisor|2|1|Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.$Undying|
|
||||
Infesting Radroach|Fallout|46|U|{2}{B}|Creature - Insect Mutant|2|2|Flying$Infesting Radroach can't block.$Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.$Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.|
|
||||
Nuclear Fallout|Fallout|47|R|{X}{B}{B}|Sorcery|||Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.|
|
||||
Ruthless Radrat|Fallout|48|U|{1}{B}{B}|Creature - Rat Mutant|2|2|Squad -- Exile four cards from your graveyard.$Menace|
|
||||
Screeching Scorchbeast|Fallout|49|R|{4}{B}{B}|Creature - Bat Mutant|5|5|Flying, menace$Whenever Screeching Scorchbeast attacks, each player gets two rad counters.$Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.|
|
||||
V.A.T.S.|Fallout|50|R|{2}{B}{B}|Instant|||Split second$Choose any number of target creatures with equal toughness. Destroy the chosen creatures.|
|
||||
Vault 12: The Necropolis|Fallout|51|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each player gets three rad counters.$II -- Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.$III -- Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.|
|
||||
Wasteland Raider|Fallout|52|R|{2}{B}{B}|Creature - Human Mercenary|4|3|Squad {2}$When Wasteland Raider enters the battlefield, each player sacrifices a creature.|
|
||||
Acquired Mutation|Fallout|53|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, defending player gets two rad counters.|
|
||||
Assaultron Dominator|Fallout|54|R|{1}{R}|Artifact Creature - Robot|2|2|When Assaultron Dominator enters the battlefield, you get {E}{E}.$Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.|
|
||||
Bottle-Cap Blast|Fallout|55|U|{4}{R}|Instant|||Improvise$Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens.|
|
||||
Crimson Caravaneer|Fallout|56|U|{2}{R}|Creature - Human Scout|1|2|Double strike, trample$Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token.|
|
||||
Duchess, Wayward Tavernkeep|Fallout|57|R|{3}{R}|Legendary Creature - Human Citizen|4|3|Hunters for Hire -- Whenever a creature you control deals combat damage to a player, put a quest counter on it.${1}, Remove a quest counter from a permanent you control: Create a Junk token.|
|
||||
Grim Reaper's Sprint|Fallout|58|R|{4}{R}|Enchantment - Aura|||Morbid -- This spell costs {3} less to cast if a creature died this turn.$Enchant creature$When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.$Enchanted creature gets +2/+2 and has haste.|
|
||||
Ian the Reckless|Fallout|59|U|{1}{R}|Legendary Creature - Human Warrior|2|1|Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target.|
|
||||
Junk Jet|Fallout|60|R|{1}{R}|Artifact - Equipment|||When Junk Jet enters the battlefield, create a Junk token.${3}, Sacrifice another artifact: Double equipped creature's power until end of turn.$Equip {1}|
|
||||
Megaton's Fate|Fallout|61|R|{5}{R}|Sorcery|||Choose one --$* Disarm -- Destroy target artifact. Create four Treasure tokens.$* Detonate -- Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.|
|
||||
The Motherlode, Excavator|Fallout|62|R|{3}{R}{R}|Legendary Artifact Creature - Robot|5|5|When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.$Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.|
|
||||
Mysterious Stranger|Fallout|63|R|{2}{R}{R}|Creature -- Human Rogue|3|2|Flash$When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.|
|
||||
Plasma Caster|Fallout|64|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you get {E}{E}.$Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.$Equip {2}|
|
||||
Powder Ganger|Fallout|65|R|{2}{R}|Creature - Human Rogue|2|2|Squad {2}$When Powder Ganger enters the battlefield, destroy up to one target artifact.|
|
||||
Rose, Cutthroat Raider|Fallout|66|R|{2}{R}{R}|Legendary Artifact Creature - Robot|3|2|First strike$Raid -- At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.$Whenever you sacrifice a Junk, add {R}.|
|
||||
Synth Eradicator|Fallout|67|R|{2}{R}|Artifact Creature - Synth Soldier|3|3|Haste$Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.${T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.|
|
||||
Thrill-Kill Disciple|Fallout|68|R|{2}{R}|Creature|3|2|Squad--{1}, Discard a card.$When Thrill-Kill Disciple dies, create a Junk token.|
|
||||
Vault 21: House Gambit|Fallout|69|R|{1}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Discard a card, then draw a card.$III -- Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.|
|
||||
Veronica, Dissident Scribe|Fallout|70|R|{2}{R}|Legendary Creature - Human Artificer Rogue|3|3|Menace$Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.|
|
||||
|
|
@ -51405,35 +51426,51 @@ Wild Wasteland|Fallout|71|R|{2}{R}|Enchantment|||Skip your draw step.$At the beg
|
|||
Animal Friend|Fallout|72|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."|
|
||||
Bighorner Rancher|Fallout|73|U|{4}{G}|Creature - Human Ranger|2|5|Vigilance${T}: Add an amount of {G} equal to the greatest power among creatures you control.$Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.|
|
||||
Break Down|Fallout|74|U|{2}{G}|Instant|||Destroy target artifact or enchantment. Create a Junk token.|
|
||||
Cathedral Acolyte|Fallout|75|U|{1}{G}|Creature - Human Cleric|1|2|Each creature you control with a counter on it has ward {1}.${T}: Put a +1/+1 counter on target creature that entered the battlefield this turn.|
|
||||
Glowing One|Fallout|76|U|{2}{G}|Creature - Zombie Mutant|2|2|Deathtouch$Whenever Glowing One deals combat damage to a player, they get four rad counters.$Whenever a player mills a nonland card, you gain 1 life.|
|
||||
Gunner Conscript|Fallout|77|U|{1}{G}|Creature - Human Mercenary|2|2|Trample$Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.$When Gunner Conscript dies, if it was enchanted, create a Junk token.$When Gunner Conscript dies, if it was equipped, create a Junk token.|
|
||||
Harold and Bob, First Numens|Fallout|78|R|{2}{G}|Legendary Creature - Treefolk Human|3|3|Vigilance, reach$When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.|
|
||||
Harold and Bob, First Numens|Fallout|78|R|{2}{G}|Legendary Creature - Treefolk Mutant|3|3|Vigilance, reach$When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.|
|
||||
Lily Bowen, Raging Grandma|Fallout|79|R|{3}{G}|Legendary Creature - Mutant Warrior|0|0|Vigilance$Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.|
|
||||
Lumbering Megasloth|Fallout|80|U|{10}{G}{G}|Creature - Sloth Mutant|8|8|This spell costs {1} less to cast for each counter among players and permanents.$Trample$Lumbering Megasloth enters the battlefield tapped.|
|
||||
Power Fist|Fallout|81|R|{1}{G}|Artifact - Equipment|||Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."$Equip {2}|
|
||||
Rampaging Yao Guai|Fallout|82|R|{X}{G}{G}{G}|Creature - Bear Mutant|2|2|Vigilance, trample$Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.|
|
||||
Strong Back|Fallout|83|R|{2}{G}|Enchantment - Aura|||Enchant creature$Equip abilities you activate that target enchanted creature cost {3} less to activate.$Aura spells you cast that target enchanted creature cost {3} less to cast.$Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.|
|
||||
Strong, the Brutish Thespian|Fallout|84|R|{4}{G}{G}|Legendary Creature - Mutant Berserker|7|7|Ward {2}$Enrage -- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.$You gain life rather than lose life from radiation.|
|
||||
Super Mutant Scavenger|Fallout|85|U|{4}{G}|Creature - Mutant Warrior|5|5|Trample$When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.|
|
||||
Tato Farmer|Fallout|86|R|{2}{G}|Creature - Zombie Mutant Peasant|1|4|Landfall -- Whenever a land enters the battlefield under your control, you may get two rad counters.${T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.|
|
||||
Watchful Radstag|Fallout|87|R|{2}{G}|Creature - Elk Mutant|2|2|Evolve$Whenever Watchful Radstag evolves, create a token that's a copy of it.|
|
||||
Well Rested|Fallout|88|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."|
|
||||
Agent Frank Horrigan|Fallout|89|R|{5}{B}{G}|Legendary Creature - Mutant Warrior|8|6|Trample$Agent Frank Horrigan has indestructible as long as it attacked this turn.$Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.|
|
||||
Almost Perfect|Fallout|90|R|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 9/10 and has indestructible.|
|
||||
Alpha Deathclaw|Fallout|91|R|{4}{B}{G}|Creature - Lizard Mutant|6|6|Menace, trample$When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.${5}{B}{G}: Monstrosity 4.|
|
||||
Arcade Gannon|Fallout|92|R|{2}{W}{U}|Legendary Creature - Human Doctor|2|3|{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.$For Auld Lang Syne -- Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.|
|
||||
Armory Paladin|Fallout|93|R|{1}{R}{W}|Creature - Human Knight|3|3|Trample$Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.|
|
||||
Atomize|Fallout|94|R|{2}{B}{G}|Instant|||Destroy target nonland permanent. Proliferate.|
|
||||
Boomer Scrapper|Fallout|95|R|{1}{B}{R}|Creature - Human Soldier|1|1|Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token.$Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.|
|
||||
Cait, Cage Brawler|Fallout|96|R|{R}{G}|Legendary Creature - Human Warrior|1|1|As long as it's your turn, Cait, Cage Brawler has indestructible.$Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.|
|
||||
Cass, Hand of Vengeance|Fallout|97|R|{2}{R}{W}|Legendary Creature - Human Ranger|4|3|Vigilance$Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.|
|
||||
Colonel Autumn|Fallout|98|R|{1}{W}{B}|Legendary Creature - Human Soldier|2|3|Lifelink$Exploit$Other legendary creatures you control have exploit.$Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.|
|
||||
Contaminated Drink|Fallout|99|U|{X}{U}{B}|Instant|||Draw X cards, then you get half X rad counters, rounded up.|
|
||||
Craig Boone, Novac Guard|Fallout|100|U|{1}{R}{W}|Legendary Creature - Human Soldier|3|3|Reach, lifelink$One for My Baby -- Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.|
|
||||
Desdemona, Freedom's Edge|Fallout|101|R|{2}{R}{W}|Legendary Creature - Human Rogue|3|4|Vigilance$Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.|
|
||||
Elder Arthur Maxson|Fallout|102|R|{1}{W}{B}|Legendary Creature - Human Knight|4|2|Creature tokens you control have training.$Blind Betrayal -- Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.|
|
||||
Elder Owyn Lyons|Fallout|103|U|{2}{W}{U}|Legendary Creature - Human Knight|3|3|Artifacts you control have ward {1}.$When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.|
|
||||
Electrosiphon|Fallout|104|R|{U}{U}{R}|Instant|||Instant Counter target spell. You get an amount of {E} equal to its mana value.|
|
||||
Inventory Management|Fallout|105|R|{R}{W}|Instant|||Split second$For each Aura and Equipment you control, you may attach it to a creature you control.|
|
||||
Kellogg, Dangerous Mind|Fallout|106|R|{1}{B}{R}|Legendary Creature - Human Mercenary|3|2|First strike, haste$Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.$Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.|
|
||||
Legate Lanius, Caesar's Ace|Fallout|107|U|{2}{B}{R}|Legendary Creature - Human Soldier|2|2|Decimate -- When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.$Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.|
|
||||
MacCready, Lamplight Mayor|Fallout|108|R|{W}{B}|Legendary Creature - Human Advisor|1|3|Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.$Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.|
|
||||
Marcus, Mutant Mayor|Fallout|109|R|{3}{G}{U}|Legendary Creature - Mutant Advisor|4|4|Vigilance, trample$Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.|
|
||||
Moira Brown, Guide Author|Fallout|110|R|{1}{R}{W}|Legendary Creature - Human Citizen|2|3|When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}.$Whenever you attack, put a quest counter on target nonland permanent you control.|
|
||||
Mutational Advantage|Fallout|111|R|{1}{G}{U}|Instant|||Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.|
|
||||
Nightkin Ambusher|Fallout|112|U|{2}{U}{B}|Creature - Mutant Warrior|4|4|Ward {2}$When Nightkin Ambusher enters the battlefield, target player gets four rad counters.$Nightkin Ambusher can't be blocked as long as defending player has a rad counter.|
|
||||
The Nipton Lottery|Fallout|113|R|{2}{B}{R}|Sorcery|||Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.|
|
||||
Paladin Elizabeth Taggerdy|Fallout|114|R|{1}{R}{W}|Legendary Creature - Human Knight|3|2|Battalion -- Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.|
|
||||
Raul, Trouble Shooter|Fallout|115|U|{1}{U}{B}|Legendary Creature - Zombie Mutant Rogue|1|4|Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.${T}: Each player mills a card.|
|
||||
Red Death, Shipwrecker|Fallout|116|R|{U}{R}|Legendary Creature - Crab Mutant|1|3|Alluring Eyes -- {T}: Goad target creature an opponent controls. That player draws a card. You add {R}.|
|
||||
Rex, Cyber-Hound|Fallout|117|R|{1}{W}{U}|Legendary Artifact Creature - Robot Dog|2|2|Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.$Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.$Rex has all activated abilities of all cards in exile with brain counters on them.|
|
||||
Sentinel Sarah Lyons|Fallout|118|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Haste$As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.$Battalion -- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player.|
|
||||
Shaun, Father of Synths|Fallout|119|R|{3}{U}{R}|Legendary Creature - Human Scientist|3|4|Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.|
|
||||
Three Dog, Galaxy News DJ|Fallout|120|R|{1}{R}{W}|Legendary Creature - Human Bard|1|5|Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.|
|
||||
Vault 11: Voter's Dilemma|Fallout|121|R|{2}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, you create a 1/1 white Human Soldier creature token.$II, III -- Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.|
|
||||
Vault 87: Forced Evolution|Fallout|122|R|{3}{G}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gain control of target non-Mutant creature for as long as you control Vault 87.$II -- Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.$III -- Draw cards equal to the greatest power among Mutants you control.|
|
||||
|
|
@ -51441,8 +51478,13 @@ Vault 112: Sadistic Simulation|Fallout|123|R|{2}{U}{R}|Enchantment - Saga|||(As
|
|||
White Glove Gourmand|Fallout|124|U|{2}{W}{B}|Creature - Human Noble|2|2|When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.$At the beginning of your end step, if another Human died under your control this turn, create a Food token.|
|
||||
Young Deathclaws|Fallout|125|U|{2}{B}{G}|Creature - Lizard Mutant|4|2|Menace$Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.|
|
||||
Agility Bobblehead|Fallout|126|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.|
|
||||
Behemoth of Vault|Fallout|127|U|{6}|Artifact Creature - Robot|6|6|Trample$When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.$When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.|
|
||||
Brotherhood Vertibird|Fallout|128|R|{3}|Artifact - Vehicle|*|4|Flying$Brotherhood Vertibird's power is equal to the number of artifacts you control.$Crew 2|
|
||||
C.A.M.P.|Fallout|129|U|{3}|Artifact - Fortification|||Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.$Fortify {3}|
|
||||
Charisma Bobblehead|Fallout|130|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.|
|
||||
ED-E, Lonesome Eyebot|Fallout|131|R|{3}|Legendary Artifact Creature - Robot|2|1|Flying$ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.${2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.|
|
||||
Endurance Bobblehead|Fallout|132|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.|
|
||||
Expert-Level Safe|Fallout|133|U|{2}|Artifact|||When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.${1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.|
|
||||
Intelligence Bobblehead|Fallout|134|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.|
|
||||
Luck Bobblehead|Fallout|135|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.|
|
||||
Mister Gutsy|Fallout|136|R|{2}|Artifact Creature - Robot Soldier|1|1|Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.$When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.|
|
||||
|
|
@ -51458,13 +51500,17 @@ T-45 Power Armor|Fallout|145|R|{2}|Artifact - Equipment|||When T-45 Power Armor
|
|||
Desolate Mire|Fallout|146|R||Land|||{1}, {T}: Add {W}{B}.|
|
||||
Diamond City|Fallout|147|R||Land|||Diamond City enters the battlefield with a shield counter on it.${T}: Add {C}.${T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.|
|
||||
Ferrous Lake|Fallout|148|R||Land|||{1}, {T}: Add {U}{R}.|
|
||||
HELIOS One|Fallout|149|R||Land|||{T}: Add {C}.${1}, {T}: You get {E}.${3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.|
|
||||
Junktown|Fallout|150|R||Land|||{T}: Add {C}.${4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens.|
|
||||
Mariposa Military Base|Fallout|151|R||Land|||You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.${T}: Add {C}.${5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.|
|
||||
Overflowing Basin|Fallout|152|R||Land|||{1}, {T}: Add {G}{U}.|
|
||||
Sunscorched Divide|Fallout|153|R||Land|||{1}, {T}: Add {R}{W}.|
|
||||
Viridescent Bog|Fallout|154|R||Land|||{1}, {T}: Add {B}{G}.|
|
||||
All That Glitters|Fallout|155|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.|
|
||||
Austere Command|Fallout|156|R|{4}{W}{W}|Sorcery|||Choose two --$* Destroy all artifacts.$* Destroy all enchantments.$* Destroy all creatures with mana value 3 or less.$* Destroy all creatures with mana value 4 or greater.|
|
||||
Captain of the Watch|Fallout|157|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.|
|
||||
Crush Contraband|Fallout|158|U|{3}{W}|Instant|||Choose one or both --$* Exile target artifact.$* Exile target enchantment.|
|
||||
Dispatch|Fallout|159|U|{W}|Instant|||Tap target creature.$Metalcraft -- If you control three or more artifacts, exile that creature.|
|
||||
Entrapment Maneuver|Fallout|160|R|{3}{W}|Instant|||Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.|
|
||||
Hour of Reckoning|Fallout|161|R|{4}{W}{W}{W}|Sorcery|||Convoke$Destroy all nontoken creatures.|
|
||||
Impassioned Orator|Fallout|162|C|{1}{W}|Creature - Human Cleric|2|2|Whenever another creature enters the battlefield under your control, you gain 1 life.|
|
||||
|
|
@ -51478,9 +51524,15 @@ Path to Exile|Fallout|169|U|{W}|Instant|||Exile target creature. Its controller
|
|||
Puresteel Paladin|Fallout|170|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.|
|
||||
Secure the Wastes|Fallout|171|R|{X}{W}|Instant|||Create X 1/1 white Warrior creature tokens.|
|
||||
Single Combat|Fallout|172|R|{3}{W}{W}|Sorcery|||Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.|
|
||||
Swords to Plowshares|Fallout|173|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
|
||||
Valorous Stance|Fallout|174|U|{1}{W}|Instant|||Choose one --$* Target creature gains indestructible until end of turn.$* Destroy target creature with toughness 4 or greater.|
|
||||
Fraying Sanity|Fallout|175|R|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.|
|
||||
Glimmer of Genius|Fallout|176|U|{3}{U}|Instant|||Scry 2, then draw two cards. You get {E}{E}.|
|
||||
Inexorable Tide|Fallout|177|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate.|
|
||||
Mechanized Production|Fallout|178|M|{2}{U}{U}|Enchantment - Aura|||Enchant artifact you control$At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.|
|
||||
One with the Machine|Fallout|179|R|{3}{U}|Sorcery|||Draw cards equal to the highest mana value among artifacts you control.|
|
||||
Thirst for Knowledge|Fallout|180|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.|
|
||||
Whirler Rogue|Fallout|181|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.|
|
||||
Bastion of Remembrance|Fallout|182|U|{2}{B}|Enchantment|||When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.|
|
||||
Black Market|Fallout|183|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.|
|
||||
Deadly Dispute|Fallout|184|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.|
|
||||
|
|
@ -51489,39 +51541,69 @@ Morbid Opportunist|Fallout|186|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one
|
|||
Pitiless Plunderer|Fallout|187|U|{3}{B}|Creature - Human Pirate|1|4|Whenever another creature you control dies, create a Treasure token.|
|
||||
Blasphemous Act|Fallout|188|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
|
||||
Chaos Warp|Fallout|189|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.|
|
||||
Loyal Apprentice|Fallout|190|U|{1}{R}|Creature - Human Artificer|2|1|Haste$Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.|
|
||||
Sticky Fingers|Fallout|191|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."$When enchanted creature dies, draw a card.|
|
||||
Stolen Strategy|Fallout|192|R|{4}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.|
|
||||
Unexpected Windfall|Fallout|193|C|{2}{R}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.|
|
||||
Abundant Growth|Fallout|194|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{T}: Add one mana of any color."|
|
||||
Fertile Ground|Fallout|195|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.|
|
||||
Branching Evolution|Fallout|195|R|{2}{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.|
|
||||
Cultivate|Fallout|196|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
||||
Farseek|Fallout|197|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.|
|
||||
Fertile Ground|Fallout|198|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.|
|
||||
Guardian Project|Fallout|199|R|{3}{G}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.|
|
||||
Hardened Scales|Fallout|200|R|{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.|
|
||||
Harmonize|Fallout|201|U|{2}{G}{G}|Sorcery|||Draw three cards.|
|
||||
Heroic Intervention|Fallout|202|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.|
|
||||
Inspiring Call|Fallout|203|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.|
|
||||
Rampant Growth|Fallout|204|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
||||
Rancor|Fallout|205|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.|
|
||||
Squirrel Nest|Fallout|206|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."|
|
||||
Tireless Tracker|Fallout|207|R|{2}{G}|Creature - Human Scout|3|2|Landfall -- Whenever a land enters the battlefield under your control, investigate.$Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.|
|
||||
Wild Growth|Fallout|208|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}.|
|
||||
Anguished Unmaking|Fallout|209|R|{1}{W}{B}|Instant|||Exile target nonland permanent. You lose 3 life.|
|
||||
Assemble the Legion|Fallout|210|R|{3}{R}{W}|Enchantment|||At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.|
|
||||
Behemoth Sledge|Fallout|211|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample and lifelink.$Equip {3}|
|
||||
Biomass Mutation|Fallout|212|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.|
|
||||
Casualties of War|Fallout|213|R|{2}{B}{B}{G}{G}|Sorcery|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Destroy target enchantment.$* Destroy target land.$* Destroy target planeswalker.|
|
||||
Corpsejack Menace|Fallout|214|U|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.|
|
||||
Fervent Charge|Fallout|215|R|{1}{R}{W}{B}|Enchantment|||Whenever a creature you control attacks, it gets +2/+2 until end of turn.|
|
||||
Find // Finality|Fallout|216|R|{B/G}{B/G}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$<strong>Finality</strong>${4}{B}{G}$<strong>Sorcery</strong>$You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.|
|
||||
General's Enforcer|Fallout|217|U|{W}{B}|Creature - Human Soldier|2|3|Legendary Humans you control have indestructible.${2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.|
|
||||
Heroic Reinforcements|Fallout|218|U|{2}{R}{W}|Sorcery|||Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.|
|
||||
Putrefy|Fallout|219|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.|
|
||||
Ruinous Ultimatum|Fallout|220|R|{R}{R}{W}{W}{W}{B}{B}|Sorcery|||Destroy all nonland permanents your opponents control.|
|
||||
Wake the Past|Fallout|221|R|{5}{R}{W}|Sorcery|||Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.|
|
||||
Wear // Tear|Fallout|222|U|{1}{R}|Instant|||Destroy target artifact.$Fuse$<strong>Tear</strong>${W}$<strong>Instant</strong>$Destroy target enchantment.$Fuse|
|
||||
Winding Constrictor|Fallout|223|U|{B}{G}|Creature - Snake|2|3|If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.$If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.|
|
||||
Arcane Signet|Fallout|224|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
|
||||
Basilisk Collar|Fallout|225|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}|
|
||||
Bloodforged Battle-Axe|Fallout|226|R|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.$Equip {2}|
|
||||
Brass Knuckles|Fallout|227|U|{4}|Artifact - Equipment|||When you cast this spell, copy it.$Equipped creature has double strike as long as two or more Equipment are attached to it.$Equip {1}|
|
||||
Champion's Helm|Fallout|228|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature is legendary, it has hexproof.$Equip {1}|
|
||||
Contagion Clasp|Fallout|229|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {T}: Proliferate.|
|
||||
Everflowing Chalice|Fallout|230|U|{0}|Artifact|||Multikicker {2}$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.|
|
||||
Explorer's Scope|Fallout|231|C|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1}|
|
||||
Fireshrieker|Fallout|232|U|{3}|Artifact - Equipment|||Equipped creature has double strike.$Equip {2}|
|
||||
Lightning Greaves|Fallout|233|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
|
||||
Masterwork of Ingenuity|Fallout|234|R|{1}|Artifact - Equipment|||You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.|
|
||||
Mind Stone|Fallout|235|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.|
|
||||
Mystic Forge|Fallout|236|R|{4}|Artifact|||You may look at the top card of your library any time.$You may cast artifact spells and colorless spells from the top of your library.${T}, Pay 1 life: Exile the top card of your library.|
|
||||
Panharmonicon|Fallout|237|R|{4}|Artifact|||If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
||||
Skullclamp|Fallout|238|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}|
|
||||
Sol Ring|Fallout|239|U|{1}|Artifact|||{T}: Add {C}{C}.|
|
||||
Solemn Simulacrum|Fallout|240|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.|
|
||||
Steel Overseer|Fallout|241|R|{2}|Artifact Creature - Construct|1|1|{T}: Put a +1/+1 counter on each artifact creature you control.|
|
||||
Swiftfoot Boots|Fallout|242|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}|
|
||||
Talisman of Conviction|Fallout|243|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.|
|
||||
Talisman of Creativity|Fallout|244|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.|
|
||||
Talisman of Curiosity|Fallout|245|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.|
|
||||
Talisman of Dominance|Fallout|246|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.|
|
||||
Talisman of Hierarchy|Fallout|247|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.|
|
||||
Talisman of Indulgence|Fallout|248|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.|
|
||||
Talisman of Progress|Fallout|249|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.|
|
||||
Talisman of Resilience|Fallout|250|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.|
|
||||
Thought Vessel|Fallout|251|C|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.|
|
||||
Wayfarer's Bauble|Fallout|252|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
||||
Ash Barrens|Fallout|253|C||Land|||{T}: Add {C}.$Basic landcycling {1}|
|
||||
Buried Ruin|Fallout|254|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.|
|
||||
Canopy Vista|Fallout|255|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.|
|
||||
|
|
@ -51529,35 +51611,63 @@ Canyon Slough|Fallout|256|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Cany
|
|||
Cinder Glade|Fallout|257|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Clifftop Retreat|Fallout|258|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.${T}: Add {R} or {W}.|
|
||||
Command Tower|Fallout|259|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
|
||||
Darkwater Catacombs|Fallout|260|R||Land|||{1}, {T}: Add {U}{B}.|
|
||||
Dragonskull Summit|Fallout|261|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.|
|
||||
Drowned Catacomb|Fallout|262|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${T}: Add {U} or {B}.|
|
||||
Evolving Wilds|Fallout|263|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||
Exotic Orchard|Fallout|264|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
|
||||
Fetid Pools|Fallout|265|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Fetid Pools enters the battlefield tapped.$Cycling {2}|
|
||||
Glacial Fortress|Fallout|266|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${T}: Add {W} or {U}.|
|
||||
Hinterland Harbor|Fallout|267|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.${T}: Add {G} or {U}.|
|
||||
Irrigated Farmland|Fallout|268|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Irrigated Farmland enters the battlefield tapped.$Cycling {2}|
|
||||
Isolated Chapel|Fallout|269|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.${T}: Add {W} or {B}.|
|
||||
Jungle Shrine|Fallout|270|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.|
|
||||
Memorial to Glory|Fallout|271|U||Land|||Memorial to Glory enters the battlefield tapped.${T}: Add {W}.${3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.|
|
||||
Mortuary Mire|Fallout|272|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.|
|
||||
Mossfire Valley|Fallout|273|R||Land|||{1}, {T}: Add {R}{G}.|
|
||||
Myriad Landscape|Fallout|274|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.|
|
||||
Mystic Monastery|Fallout|275|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.|
|
||||
Nesting Grounds|Fallout|276|R||Land|||{T}: Add {C}.${1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.|
|
||||
Nomad Outpost|Fallout|277|U||Land|||Nomad Outpost enters the battlefield tapped.${T}: Add {R}, {W}, or {B}.|
|
||||
Opulent Palace|Fallout|278|U||Land|||Opulent Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.|
|
||||
Path of Ancestry|Fallout|279|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
|
||||
Prairie Stream|Fallout|280|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Razortide Bridge|Fallout|281|C||Artifact Land|||Razortide Bridge enters the battlefield tapped.$Indestructible${T}: Add {W} or {U}.|
|
||||
Roadside Reliquary|Fallout|282|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.|
|
||||
Rogue's Passage|Fallout|283|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.|
|
||||
Rootbound Crag|Fallout|284|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G}.|
|
||||
Rustvale Bridge|Fallout|285|C||Artifact Land|||Rustvale Bridge enters the battlefield tapped.$Indestructible${T}: Add {R} or {W}.|
|
||||
Scattered Groves|Fallout|286|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Scattered Groves enters the battlefield tapped.$Cycling {2}|
|
||||
Scavenger Grounds|Fallout|287|R||Land - Desert|||{T}: Add {C}.${2}, {T}, Sacrifice a Desert: Exile all graveyards.|
|
||||
Shadowblood Ridge|Fallout|288|R||Land|||{1}, {T}: Add {B}{R}.|
|
||||
Sheltered Thicket|Fallout|289|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Sheltered Thicket enters the battlefield tapped.$Cycling {2}|
|
||||
Silverbluff Bridge|Fallout|290|C||Artifact Land|||Silverbluff Bridge enters the battlefield tapped.$Indestructible${T}: Add {U} or {R}.|
|
||||
Skycloud Expanse|Fallout|291|R||Land|||{1}, {T}: Add {W}{U}.|
|
||||
Smoldering Marsh|Fallout|292|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Spire of Industry|Fallout|293|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.|
|
||||
Sulfur Falls|Fallout|294|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.${T}: Add {U} or {R}.|
|
||||
Sungrass Prairie|Fallout|295|R||Land|||{1}, {T}: Add {G}{W}.|
|
||||
Sunken Hollow|Fallout|296|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Sunpetal Grove|Fallout|297|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${T}: Add {G} or {W}.|
|
||||
Tainted Field|Fallout|298|U||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Activate only if you control a Swamp.|
|
||||
Tainted Isle|Fallout|299|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate only if you control a Swamp.|
|
||||
Tainted Peak|Fallout|300|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Activate only if you control a Swamp.|
|
||||
Tainted Wood|Fallout|301|U||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Activate only if you control a Swamp.|
|
||||
Temple of Abandon|Fallout|302|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.|
|
||||
Temple of Deceit|Fallout|303|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1.${T}: Add {U} or {B}.|
|
||||
Temple of Enlightenment|Fallout|304|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.|
|
||||
Temple of Epiphany|Fallout|305|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.|
|
||||
Temple of Malady|Fallout|306|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.|
|
||||
Temple of Malice|Fallout|307|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.|
|
||||
Temple of Mystery|Fallout|308|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.|
|
||||
Temple of Plenty|Fallout|309|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.|
|
||||
Temple of Silence|Fallout|310|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.|
|
||||
Temple of the False God|Fallout|311|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
|
||||
Temple of Triumph|Fallout|312|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.|
|
||||
Terramorphic Expanse|Fallout|313|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||
Treasure Vault|Fallout|314|R||Artifact Land|||{T}: Add {C}.${X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.|
|
||||
Windbrisk Heights|Fallout|315|R||Land|||Hideaway 4$Windbrisk Heights enters the battlefield tapped.${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
|
||||
Woodland Cemetery|Fallout|316|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.${T}: Add {B} or {G}.|
|
||||
Plains|Fallout|317|C||Basic Land - Plains|||({T}: Add {W}.)|
|
||||
Island|Fallout|319|C||Basic Land - Island|||({T}: Add {U}.)|
|
||||
Swamp|Fallout|321|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
||||
|
|
@ -51565,24 +51675,18 @@ Mountain|Fallout|323|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
|||
Forest|Fallout|325|C||Basic Land - Forest|||({T}: Add {G}.)|
|
||||
Hullbreaker Horror|Fallout|344|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one --$* Return target spell you don't control to its owner's hand.$* Return target nonland permanent to its owner's hand.|
|
||||
Lord of the Undead|Fallout|345|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {T}: Return target Zombie card from your graveyard to your hand.|
|
||||
Grave Titan|Fallout|346|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.|
|
||||
Vigor|Fallout|347|R|{3}{G}{G}{G}|Creature - Elemental Incarnation|6|6|Trample$If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.$When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.|
|
||||
Ayula, Queen Among Bears|Fallout|348|R|{1}{G}|Legendary Creature - Bear|2|2|Whenever another Bear enters the battlefield under your control, choose one --$* Put two +1/+1 counters on target Bear.$* Target Bear you control fights target creature you don't control.|
|
||||
Tarmogoyf|Fallout|349|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.|
|
||||
Hornet Queen|Fallout|350|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.|
|
||||
Gemrazer|Fallout|351|R|{3}{G}|Creature - Beast|4|4|Mutate {1}{G}{G}$Reach, trample$Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.|
|
||||
Walking Ballista|Fallout|352|R|{X}{X}|Artifact Creature - Construct|0|0|Walking Ballista enters the battlefield with X +1/+1 counters on it.${4}: Put a +1/+1 counter on Walking Ballista.$Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.|
|
||||
Farewell|Fallout|353|R|{4}{W}{W}|Sorcery|||Choose one or more --$* Exile all artifacts.$* Exile all creatures.$* Exile all enchantments.$* Exile all graveyards.|
|
||||
Ravages of War|Fallout|354|M|{3}{W}|Sorcery|||Destroy all lands.|
|
||||
Vandalblast|Fallout|355|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}|
|
||||
Crucible of Worlds|Fallout|357|M|{3}|Artifact|||You may play lands from your graveyard.|
|
||||
Wasteland|Fallout|361|R||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.|
|
||||
Inexorable Tide|Fallout|460|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate.|
|
||||
Casualties of War|Fallout|476|R|{2}{B}{B}{G}{G}|Sorcery|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Destroy target enchantment.$* Destroy target land.$* Destroy target planeswalker.|
|
||||
Watchful Radstag|Fallout|615|R|{2}{G}|Creature - Elk Mutant|2|2|Evolve$Whenever Watchful Radstag evolves, create a token that's a copy of it.|
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C.A.M.P.|Fallout|657|U|{3}|Artifact - Fortification|||Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.$Fortify {3}|
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Biomass Mutation|Fallout|740|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.|
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Corpsejack Menace|Fallout|742|U|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.|
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Putrefy|Fallout|747|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.|
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Memorial to Glory|Fallout|799|C||Land|||Memorial to Glory enters the battlefield tapped.${T}: Add {W}.${3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.|
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Hornet Queen|Fallout|878|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.|
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Endurance Bobblehead|Fallout|1059|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.|
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War Room|Fallout|1068|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.|
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Admiral Brass, Unsinkable|Lost Caverns of Ixalan Commander|1|M|{2}{U}{B}{R}|Legendary Creature - Human Pirate|3|3|When Admiral Brass, Unsinkable enters the battlefield, mill four cards.$At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.|
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Clavileno, First of the Blessed|Lost Caverns of Ixalan Commander|2|M|{1}{W}{B}|Legendary Creature - Vampire Cleric|2|2|Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."|
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Reference in a new issue