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[DFT] Implement Samut, the Driving Force
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Mage.Sets/src/mage/cards/s/SamutTheDrivingForce.java
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74
Mage.Sets/src/mage/cards/s/SamutTheDrivingForce.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.common.ControllerSpeedCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.StartYourEnginesAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterNoncreatureCard;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SamutTheDrivingForce extends CardImpl {
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private static final FilterCard filter = new FilterNoncreatureCard("noncreature spells");
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public SamutTheDrivingForce(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}{G}{W}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARRIOR);
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this.subtype.add(SubType.CLERIC);
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this.power = new MageInt(4);
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this.toughness = new MageInt(5);
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// First strike
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this.addAbility(FirstStrikeAbility.getInstance());
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Start your engines!
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this.addAbility(new StartYourEnginesAbility());
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// Other creatures you control get +X/+0, where X is your speed.
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this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
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ControllerSpeedCount.instance, StaticValue.get(0), Duration.WhileOnBattlefield,
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StaticFilters.FILTER_PERMANENT_CREATURES, true
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)));
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// Noncreature spells you cast cost {X} less to cast, where X is your speed.
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this.addAbility(new SimpleStaticAbility(
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new SpellsCostReductionControllerEffect(filter, ControllerSpeedCount.instance)
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));
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}
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private SamutTheDrivingForce(final SamutTheDrivingForce card) {
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super(card);
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}
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@Override
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public SamutTheDrivingForce copy() {
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return new SamutTheDrivingForce(this);
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}
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}
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@ -186,6 +186,7 @@ public final class Aetherdrift extends ExpansionSet {
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cards.add(new SetCardInfo("Sab-Sunen, Luxa Embodied", 221, Rarity.MYTHIC, mage.cards.s.SabSunenLuxaEmbodied.class));
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cards.add(new SetCardInfo("Sabotage Strategist", 59, Rarity.UNCOMMON, mage.cards.s.SabotageStrategist.class));
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cards.add(new SetCardInfo("Salvation Engine", 27, Rarity.MYTHIC, mage.cards.s.SalvationEngine.class));
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cards.add(new SetCardInfo("Samut, the Driving Force", 222, Rarity.RARE, mage.cards.s.SamutTheDrivingForce.class));
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cards.add(new SetCardInfo("Scoured Barrens", 263, Rarity.COMMON, mage.cards.s.ScouredBarrens.class));
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cards.add(new SetCardInfo("Scrap Compactor", 242, Rarity.COMMON, mage.cards.s.ScrapCompactor.class));
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cards.add(new SetCardInfo("Scrounging Skyray", 60, Rarity.UNCOMMON, mage.cards.s.ScroungingSkyray.class));
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