[DFT] Implement Samut, the Driving Force

This commit is contained in:
theelk801 2025-02-03 19:43:06 -05:00
parent 2d60bc6db8
commit c3f7619fbf
2 changed files with 75 additions and 0 deletions

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@ -0,0 +1,74 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.ControllerSpeedCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.StartYourEnginesAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.filter.common.FilterNoncreatureCard;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SamutTheDrivingForce extends CardImpl {
private static final FilterCard filter = new FilterNoncreatureCard("noncreature spells");
public SamutTheDrivingForce(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}{G}{W}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WARRIOR);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(4);
this.toughness = new MageInt(5);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// Start your engines!
this.addAbility(new StartYourEnginesAbility());
// Other creatures you control get +X/+0, where X is your speed.
this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
ControllerSpeedCount.instance, StaticValue.get(0), Duration.WhileOnBattlefield,
StaticFilters.FILTER_PERMANENT_CREATURES, true
)));
// Noncreature spells you cast cost {X} less to cast, where X is your speed.
this.addAbility(new SimpleStaticAbility(
new SpellsCostReductionControllerEffect(filter, ControllerSpeedCount.instance)
));
}
private SamutTheDrivingForce(final SamutTheDrivingForce card) {
super(card);
}
@Override
public SamutTheDrivingForce copy() {
return new SamutTheDrivingForce(this);
}
}

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@ -186,6 +186,7 @@ public final class Aetherdrift extends ExpansionSet {
cards.add(new SetCardInfo("Sab-Sunen, Luxa Embodied", 221, Rarity.MYTHIC, mage.cards.s.SabSunenLuxaEmbodied.class));
cards.add(new SetCardInfo("Sabotage Strategist", 59, Rarity.UNCOMMON, mage.cards.s.SabotageStrategist.class));
cards.add(new SetCardInfo("Salvation Engine", 27, Rarity.MYTHIC, mage.cards.s.SalvationEngine.class));
cards.add(new SetCardInfo("Samut, the Driving Force", 222, Rarity.RARE, mage.cards.s.SamutTheDrivingForce.class));
cards.add(new SetCardInfo("Scoured Barrens", 263, Rarity.COMMON, mage.cards.s.ScouredBarrens.class));
cards.add(new SetCardInfo("Scrap Compactor", 242, Rarity.COMMON, mage.cards.s.ScrapCompactor.class));
cards.add(new SetCardInfo("Scrounging Skyray", 60, Rarity.UNCOMMON, mage.cards.s.ScroungingSkyray.class));