* Eldrazi Temple - Fixed that the first ability was automatically used for spells (fixes #908) .

This commit is contained in:
LevelX2 2015-05-24 18:56:34 +02:00
parent 454df4505c
commit c3447ccff0
5 changed files with 26 additions and 27 deletions

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@ -34,7 +34,6 @@ import mage.ConditionalMana;
import mage.MageObject;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;

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@ -36,9 +36,10 @@ import mage.MageObject;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.mana.BasicManaAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.mana.ColorlessManaAbility;
import mage.abilities.mana.ConditionalColorlessManaAbility;
import mage.abilities.mana.builder.ConditionalManaBuilder;
import mage.cards.CardImpl;
import mage.game.Game;
@ -52,8 +53,11 @@ public class EldraziTemple extends CardImpl {
super(ownerId, 227, "Eldrazi Temple", Rarity.RARE, new CardType[]{ CardType.LAND }, null);
this.expansionSetCode = "ROE";
// {T}: Add {1} to your mana pool.
this.addAbility(new ColorlessManaAbility());
this.addAbility(new EldraziTempleManaAbility());
// {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
this.addAbility(new ConditionalColorlessManaAbility(new TapSourceCost(), 2, new EldraziTempleManaBuilder()));
}
public EldraziTemple(final EldraziTemple card) {
@ -66,39 +70,32 @@ public class EldraziTemple extends CardImpl {
}
}
class EldraziTempleManaAbility extends BasicManaAbility {
class EldraziTempleManaBuilder extends ConditionalManaBuilder {
EldraziTempleManaAbility ( ) {
super(new BasicManaEffect(new EldraziConditionalMana()));
this.netMana.add(new Mana(0,0,0,0,0,2,0));
}
EldraziTempleManaAbility ( EldraziTempleManaAbility ability ) {
super(ability);
@Override
public ConditionalMana build(Object... options) {
return new EldraziTempleConditionalMana(this.mana);
}
@Override
public EldraziTempleManaAbility copy ( ) {
return new EldraziTempleManaAbility(this);
public String getRule() {
return "Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi";
}
}
class EldraziConditionalMana extends ConditionalMana {
class EldraziTempleConditionalMana extends ConditionalMana {
public EldraziConditionalMana() {
super(Mana.ColorlessMana(2));
staticText = "Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi";
addCondition(new EldraziManaCondition());
public EldraziTempleConditionalMana(Mana mana) {
super(mana);
addCondition(new EldraziTempleCondition());
}
}
class EldraziManaCondition implements Condition {
class EldraziTempleCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
MageObject object = game.getObject(source.getSourceId());
if (object != null && object.hasSubtype("Eldrazi") && !object.getColor().hasColor()) {
return true;
}
return false;
return object != null && object.hasSubtype("Eldrazi") && object.getColor().isColorless();
}
}

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@ -35,6 +35,7 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* This test checks if the calculated possible mana options are correct related to the given mana sources available.
*
* @author LevelX2
*/

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@ -46,6 +46,8 @@ public class ManaUtilTest extends CardTestPlayerBase {
testManaToPayVsLand("{1}{R}", "Cavern of Souls", 2, 2); // can't auto choose to pay
testManaToPayVsLand("{2}", "Cavern of Souls", 2, 2); // can't auto choose to pay
testManaToPayVsLand("{2}", "Eldrazi Temple", 2, 2); // can't auto choose to pay
// hybrid mana
testManaToPayVsLand("{W/R}{W/R}{W/R}", "Sacred Foundry", 2, 1); // auto choose for hybrid mana: choose any
testManaToPayVsLand("{R}{W/R}", "Sacred Foundry", 2, RedManaAbility.class); // auto choose for hybrid mana: we should choose {R}
@ -122,7 +124,7 @@ public class ManaUtilTest extends CardTestPlayerBase {
* @return
*/
private HashMap<UUID, ManaAbility> getManaAbilities(Card card) {
HashMap<UUID, ManaAbility> useableAbilities = new LinkedHashMap<UUID, ManaAbility>();
HashMap<UUID, ManaAbility> useableAbilities = new LinkedHashMap<>();
for (Ability ability: card.getAbilities()) {
if (ability instanceof ManaAbility) {
ability.newId(); // we need to assign id manually as we are not in game

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@ -26,7 +26,7 @@ public class AddConditionalColorlessManaEffect extends ManaEffect {
super();
this.amount = amount;
this.manaBuilder = manaBuilder;
staticText = "Add " + amount + " to your mana pool. " + manaBuilder.getRule();
staticText = "Add {" + amount + "} to your mana pool. " + manaBuilder.getRule();
}
public AddConditionalColorlessManaEffect(final AddConditionalColorlessManaEffect effect) {