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* Eldrazi Temple - Fixed that the first ability was automatically used for spells (fixes #908) .
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5 changed files with 26 additions and 27 deletions
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@ -34,7 +34,6 @@ import mage.ConditionalMana;
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import mage.MageObject;
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import mage.MageObject;
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import mage.Mana;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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@ -36,9 +36,10 @@ import mage.MageObject;
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import mage.Mana;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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import mage.abilities.effects.common.BasicManaEffect;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.mana.BasicManaAbility;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.abilities.mana.ConditionalColorlessManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.Game;
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@ -52,8 +53,11 @@ public class EldraziTemple extends CardImpl {
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super(ownerId, 227, "Eldrazi Temple", Rarity.RARE, new CardType[]{ CardType.LAND }, null);
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super(ownerId, 227, "Eldrazi Temple", Rarity.RARE, new CardType[]{ CardType.LAND }, null);
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this.expansionSetCode = "ROE";
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this.expansionSetCode = "ROE";
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// {T}: Add {1} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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this.addAbility(new ColorlessManaAbility());
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this.addAbility(new EldraziTempleManaAbility());
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// {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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this.addAbility(new ConditionalColorlessManaAbility(new TapSourceCost(), 2, new EldraziTempleManaBuilder()));
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}
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}
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public EldraziTemple(final EldraziTemple card) {
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public EldraziTemple(final EldraziTemple card) {
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@ -66,39 +70,32 @@ public class EldraziTemple extends CardImpl {
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}
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}
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}
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}
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class EldraziTempleManaAbility extends BasicManaAbility {
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class EldraziTempleManaBuilder extends ConditionalManaBuilder {
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EldraziTempleManaAbility ( ) {
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@Override
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super(new BasicManaEffect(new EldraziConditionalMana()));
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public ConditionalMana build(Object... options) {
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this.netMana.add(new Mana(0,0,0,0,0,2,0));
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return new EldraziTempleConditionalMana(this.mana);
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}
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EldraziTempleManaAbility ( EldraziTempleManaAbility ability ) {
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super(ability);
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}
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}
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@Override
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@Override
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public EldraziTempleManaAbility copy ( ) {
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public String getRule() {
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return new EldraziTempleManaAbility(this);
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return "Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi";
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}
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}
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}
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}
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class EldraziConditionalMana extends ConditionalMana {
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class EldraziTempleConditionalMana extends ConditionalMana {
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public EldraziConditionalMana() {
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public EldraziTempleConditionalMana(Mana mana) {
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super(Mana.ColorlessMana(2));
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super(mana);
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staticText = "Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi";
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addCondition(new EldraziTempleCondition());
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addCondition(new EldraziManaCondition());
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}
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}
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}
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}
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class EldraziManaCondition implements Condition {
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class EldraziTempleCondition implements Condition {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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MageObject object = game.getObject(source.getSourceId());
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MageObject object = game.getObject(source.getSourceId());
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if (object != null && object.hasSubtype("Eldrazi") && !object.getColor().hasColor()) {
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return object != null && object.hasSubtype("Eldrazi") && object.getColor().isColorless();
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return true;
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}
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return false;
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}
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}
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}
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}
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@ -35,6 +35,7 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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/**
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* This test checks if the calculated possible mana options are correct related to the given mana sources available.
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*
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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@ -46,6 +46,8 @@ public class ManaUtilTest extends CardTestPlayerBase {
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testManaToPayVsLand("{1}{R}", "Cavern of Souls", 2, 2); // can't auto choose to pay
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testManaToPayVsLand("{1}{R}", "Cavern of Souls", 2, 2); // can't auto choose to pay
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testManaToPayVsLand("{2}", "Cavern of Souls", 2, 2); // can't auto choose to pay
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testManaToPayVsLand("{2}", "Cavern of Souls", 2, 2); // can't auto choose to pay
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testManaToPayVsLand("{2}", "Eldrazi Temple", 2, 2); // can't auto choose to pay
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// hybrid mana
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// hybrid mana
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testManaToPayVsLand("{W/R}{W/R}{W/R}", "Sacred Foundry", 2, 1); // auto choose for hybrid mana: choose any
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testManaToPayVsLand("{W/R}{W/R}{W/R}", "Sacred Foundry", 2, 1); // auto choose for hybrid mana: choose any
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testManaToPayVsLand("{R}{W/R}", "Sacred Foundry", 2, RedManaAbility.class); // auto choose for hybrid mana: we should choose {R}
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testManaToPayVsLand("{R}{W/R}", "Sacred Foundry", 2, RedManaAbility.class); // auto choose for hybrid mana: we should choose {R}
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@ -122,7 +124,7 @@ public class ManaUtilTest extends CardTestPlayerBase {
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* @return
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* @return
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*/
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*/
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private HashMap<UUID, ManaAbility> getManaAbilities(Card card) {
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private HashMap<UUID, ManaAbility> getManaAbilities(Card card) {
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HashMap<UUID, ManaAbility> useableAbilities = new LinkedHashMap<UUID, ManaAbility>();
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HashMap<UUID, ManaAbility> useableAbilities = new LinkedHashMap<>();
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for (Ability ability: card.getAbilities()) {
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for (Ability ability: card.getAbilities()) {
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if (ability instanceof ManaAbility) {
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if (ability instanceof ManaAbility) {
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ability.newId(); // we need to assign id manually as we are not in game
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ability.newId(); // we need to assign id manually as we are not in game
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@ -26,7 +26,7 @@ public class AddConditionalColorlessManaEffect extends ManaEffect {
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super();
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super();
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this.amount = amount;
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this.amount = amount;
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this.manaBuilder = manaBuilder;
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this.manaBuilder = manaBuilder;
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staticText = "Add " + amount + " to your mana pool. " + manaBuilder.getRule();
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staticText = "Add {" + amount + "} to your mana pool. " + manaBuilder.getRule();
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}
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}
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public AddConditionalColorlessManaEffect(final AddConditionalColorlessManaEffect effect) {
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public AddConditionalColorlessManaEffect(final AddConditionalColorlessManaEffect effect) {
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