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* Destroy the Evidence - Fixed that no cards were moved to graveyard.
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2 changed files with 150 additions and 8 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.oneshot.destroy;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DestroyTheEvidanceTest extends CardTestPlayerBase {
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// Destroy the Evidence - Sorcery {4}{B}
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// Destroy target land. Its controller reveals cards from the top of his
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// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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/**
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* The target land is destroyed
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*/
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@Test
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public void testLandIsDestroyed() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Mountain", 1);
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assertGraveyardCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 2);
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assertPermanentCount(playerB, "Mountain", 1);
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assertLife(playerB, 20);
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}
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/**
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* The target land is Indestructible
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*/
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@Test
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public void testLandIsIndestructible() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Darksteel Citadel", 2);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Darksteel Citadel");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Darksteel Citadel", 0);
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assertGraveyardCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 2);
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assertPermanentCount(playerB, "Darksteel Citadel", 2);
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assertLife(playerB, 20);
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}
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/**
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* The target land is blinked meanwhile -> spell has no more valid target, spell has to fizzle
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*/
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@Test
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public void testLandIsExiled() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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addCard(Zone.HAND, playerB, "Ghostly Flicker", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ghostly Flicker", "Mountain^Island");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Ghostly Flicker", 1);
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assertPermanentCount(playerB, "Mountain", 2);
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assertPermanentCount(playerB, "Island", 1);
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assertGraveyardCount(playerB, 1);
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assertLife(playerB, 20);
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}
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}
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