* Fixed some problems if a creature has multiple madness abilities.

This commit is contained in:
LevelX2 2016-08-09 13:14:29 +02:00
parent c563d6f701
commit c31bf97440
4 changed files with 100 additions and 10 deletions

View file

@ -27,6 +27,7 @@
*/
package mage.sets.shadowsoverinnistrad;
import java.util.HashMap;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
@ -60,7 +61,18 @@ public class FalkenrathGorger extends CardImpl {
this.subtype.add("Berserker");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
/**
* 4/8/2016 Falkenrath Gorgers ability only applies while its on the
* battlefield. If you discard it, it wont give itself madness.
* 4/8/2016 If Falkenrath Gorger leaves the battlefield before the
* madness trigger has resolved for a Vampire card that gained madness
* with its ability, the madness ability will still let you cast that
* Vampire card for the appropriate cost even though it no longer has
* madness. 4/8/2016 If you discard a Vampire creature card that already
* has a madness ability, youll choose which madness ability exiles it.
* You may choose either the one it normally has or the one it gains
* from Falkenrath Gorger.
*/
// Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FalkenrathGorgerEffect()));
}
@ -84,6 +96,8 @@ class FalkenrathGorgerEffect extends ContinuousEffectImpl {
}
HashMap<UUID, MadnessAbility> madnessAbilities = new HashMap<>(); // reuse the same ability for the same object
public FalkenrathGorgerEffect() {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.staticText = "Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost";
@ -91,6 +105,7 @@ class FalkenrathGorgerEffect extends ContinuousEffectImpl {
public FalkenrathGorgerEffect(final FalkenrathGorgerEffect effect) {
super(effect);
this.madnessAbilities.putAll(effect.madnessAbilities);
}
@Override
@ -102,25 +117,37 @@ class FalkenrathGorgerEffect extends ContinuousEffectImpl {
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
HashMap<UUID, MadnessAbility> usedMadnessAbilities = new HashMap<>();
// hand
for (Card card : controller.getHand().getCards(filter, game)) {
game.getState().addOtherAbility(card, new MadnessAbility(card, card.getSpellAbility().getManaCosts()));
addMadnessToCard(game, card, usedMadnessAbilities);
}
// graveyard
for (Card card : controller.getGraveyard().getCards(filter, game)) {
game.getState().addOtherAbility(card, new MadnessAbility(card, card.getSpellAbility().getManaCosts()));
addMadnessToCard(game, card, usedMadnessAbilities);
}
// Exile
for (Card card : game.getExile().getAllCards(game)) {
if (filter.match(card, source.getSourceId(), controller.getId(), game)) {
if (card.getOwnerId().equals(controller.getId())) {
game.getState().addOtherAbility(card, new MadnessAbility(card, card.getSpellAbility().getManaCosts()));
addMadnessToCard(game, card, usedMadnessAbilities);
}
}
}
madnessAbilities.clear();
madnessAbilities.putAll(usedMadnessAbilities);
return true;
}
return false;
}
private void addMadnessToCard(Game game, Card card, HashMap<UUID, MadnessAbility> usedMadnessAbilities) {
MadnessAbility ability = madnessAbilities.get(card.getId());
if (ability == null) {
ability = new MadnessAbility(card, card.getSpellAbility().getManaCosts());
}
game.getState().addOtherAbility(card, ability, false);
usedMadnessAbilities.put(card.getId(), ability);
}
}