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https://github.com/magefree/mage.git
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updated Mistveil Plains implementation
This commit is contained in:
parent
b82df08a80
commit
c303b5adf8
5 changed files with 128 additions and 133 deletions
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@ -1,22 +1,9 @@
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package mage.players;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageItem;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.Mode;
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import mage.abilities.Modes;
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import mage.abilities.SpellAbility;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.*;
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import mage.abilities.costs.AlternativeSourceCosts;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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@ -28,13 +15,7 @@ import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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import mage.choices.Choice;
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import mage.constants.AbilityType;
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import mage.constants.ManaType;
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import mage.constants.Outcome;
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import mage.constants.PlanarDieRoll;
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import mage.constants.PlayerAction;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.counters.Counter;
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import mage.counters.Counters;
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import mage.designations.Designation;
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@ -56,8 +37,10 @@ import mage.target.TargetCard;
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import mage.target.common.TargetCardInLibrary;
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import mage.util.Copyable;
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import java.io.Serializable;
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import java.util.*;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public interface Player extends MageItem, Copyable<Player> {
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@ -91,8 +74,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void setLife(int life, Game game, UUID sourceId);
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/**
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*
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* @param amount amount of life loss
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* @param amount amount of life loss
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* @param game
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* @param atCombat was the source combat damage
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* @return
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@ -289,7 +271,7 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Returns false in case player don't control the game.
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*
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* <p>
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* Note: For effects like "You control target player during that player's
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* next turn".
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*
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@ -299,7 +281,7 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Returns false in case you don't control the game.
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*
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* <p>
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* Note: For effects like "You control target player during that player's
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* next turn".
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*
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@ -360,11 +342,10 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId);
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/**
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*
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* @param target
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* @param game
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* @param targetPlayerId player whose library will be searched
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* @param triggerEvents whether searching will trigger any game events
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* @param triggerEvents whether searching will trigger any game events
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* @return true if search was successful
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*/
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boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
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@ -374,23 +355,22 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Plays a card if possible
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*
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* @param card the card that can be cast
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* @param card the card that can be cast
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* @param game
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* @param noMana if it's a spell i can be cast without paying mana
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* @param noMana if it's a spell i can be cast without paying mana
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* @param ignoreTiming if it's cast during the resolution of another spell
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* no sorcery or play land timing restriction are checked. For a land it has
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* to be the turn of the player playing that card.
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* no sorcery or play land timing restriction are checked. For a land it has
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* to be the turn of the player playing that card.
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* @return
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*/
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boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
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/**
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*
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* @param card the land card to play
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* @param card the land card to play
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* @param game
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* @param ignoreTiming false - it won't be checked if the stack is empty and
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* you are able to play a Sorcery. It's still checked, if you are able to
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* play a land concerning the numner of lands you already played.
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* you are able to play a Sorcery. It's still checked, if you are able to
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* play a land concerning the numner of lands you already played.
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* @return
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*/
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boolean playLand(Card card, Game game, boolean ignoreTiming);
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@ -536,15 +516,17 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Moves the cards from cards to the bottom of the players library.
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*
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param anyOrder - true if player can determine the order of the cards
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* else random order
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* @param source - source ability
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* else random order
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* @param source - source ability
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* @return
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*/
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boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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boolean putCardsOnBottomOfLibrary(Card card, Game game, Ability source, boolean anyOrder);
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/**
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* Moves the card to the top x position of the library
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*
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@ -559,10 +541,10 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Moves the cards from cards to the top of players library.
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*
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param anyOrder - true if player can determine the order of the cards
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* @param source - source ability
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* @param source - source ability
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* @return
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*/
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boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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@ -588,8 +570,8 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Choose the order in which blockers get damage assigned to
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*
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* @param blockers list of blockers where to choose the next one from
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* @param combatGroup the concerning combat group
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* @param blockers list of blockers where to choose the next one from
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* @param combatGroup the concerning combat group
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* @param blockerOrder the already set order of blockers
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* @param game
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* @return blocker next to add to the blocker order
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@ -728,11 +710,11 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param toZone
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* @param source
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* @param game
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* @param tapped the cards are tapped on the battlefield
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* @param faceDown the cards are face down in the to zone
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* @param byOwner the card is moved (or put onto battlefield) by the owner
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* of the card and if target zone is battlefield controls the permanent
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* (instead of the controller of the source)
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* @param tapped the cards are tapped on the battlefield
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* @param faceDown the cards are face down in the to zone
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* @param byOwner the card is moved (or put onto battlefield) by the owner
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* of the card and if target zone is battlefield controls the permanent
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* (instead of the controller of the source)
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* @param appliedEffects
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* @return
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*/
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@ -759,7 +741,6 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param game
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* @param withName show the card name in the log
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* @return
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*
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*/
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boolean moveCardToHandWithInfo(Card card, UUID sourceId, Game game, boolean withName);
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@ -769,7 +750,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* list of applied effects is not saved
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*
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* @param card
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* @param exileId exile zone id (optional)
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* @param exileId exile zone id (optional)
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* @param exileName name of exile zone (optional)
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* @param sourceId
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* @param game
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@ -811,7 +792,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param sourceId
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* @param game
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* @param fromZone if null, this info isn't postet
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* @param toTop to the top of the library else to the bottom
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* @param toTop to the top of the library else to the bottom
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* @param withName show the card name in the log
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* @return
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*/
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@ -836,10 +817,10 @@ public interface Player extends MageItem, Copyable<Player> {
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* without mana (null) or the mana set to manaCosts instead of its normal
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* mana costs.
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*
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* @param sourceId the source that can be cast without mana
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* @param sourceId the source that can be cast without mana
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* @param manaCosts alternate ManaCost, null if it can be cast without mana
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* cost
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* @param costs alternate other costs you need to pay
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* cost
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* @param costs alternate other costs you need to pay
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*/
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
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@ -1,9 +1,5 @@
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package mage.players;
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import java.io.Serializable;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.MageObjectReference;
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@ -31,11 +27,6 @@ import mage.cards.SplitCard;
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import mage.cards.decks.Deck;
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import mage.choices.ChoiceImpl;
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import mage.constants.*;
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import static mage.constants.Zone.BATTLEFIELD;
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import static mage.constants.Zone.EXILED;
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import static mage.constants.Zone.GRAVEYARD;
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import static mage.constants.Zone.HAND;
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import static mage.constants.Zone.LIBRARY;
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import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.counters.Counters;
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@ -77,6 +68,11 @@ import mage.util.GameLog;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.Map.Entry;
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public abstract class PlayerImpl implements Player, Serializable {
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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@ -878,6 +874,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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return true;
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}
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@Override
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public boolean putCardsOnBottomOfLibrary(Card card, Game game, Ability source, boolean anyOrder) {
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return putCardsOnBottomOfLibrary(new CardsImpl(card), game, source, anyOrder);
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}
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@Override
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public boolean putCardsOnBottomOfLibrary(Cards cardsToLibrary, Game game, Ability source, boolean anyOrder) {
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if (!cardsToLibrary.isEmpty()) {
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@ -2562,7 +2563,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param game
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* @param appliedEffects
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* @param numSides Number of sides the dice has
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* @param numSides Number of sides the dice has
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* @return the number that the player rolled
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*/
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@Override
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@ -2596,10 +2597,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param game
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* @param appliedEffects
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* @param numberChaosSides The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param numberChaosSides The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param numberPlanarSides The number of chaos sides the planar die
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* currently has (normally 1)
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or NilRoll
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*/
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@ -2756,7 +2757,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param ability
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* @param available if null, it won't be checked if enough mana is available
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* @param available if null, it won't be checked if enough mana is available
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* @param sourceObject
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* @param game
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* @return
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@ -3308,7 +3309,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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UUID controllerId, Game game
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UUID controllerId, Game game
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) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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@ -3456,8 +3457,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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Set<Card> cardList = new HashSet<>();
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if (card != null) {
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@ -3468,22 +3469,22 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards.getCards(game), toZone, source, game);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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if (cards.isEmpty()) {
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return true;
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@ -3569,8 +3570,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Card card, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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Set<Card> cards = new HashSet<>();
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cards.add(card);
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@ -3579,8 +3580,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Set<Card> cards, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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if (cards.isEmpty()) {
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return true;
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@ -3595,14 +3596,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game
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Game game
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) {
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return this.moveCardToHandWithInfo(card, sourceId, game, true);
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}
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game, boolean withName
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Game game, boolean withName
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) {
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boolean result = false;
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Zone fromZone = game.getState().getZone(card.getId());
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@ -3627,7 +3628,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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UUID sourceId = source == null ? null : source.getSourceId();
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Set<Card> movedCards = new LinkedHashSet<>();
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@ -3635,7 +3636,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// identify cards from one owner
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Cards cards = new CardsImpl();
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UUID ownerId = null;
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for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
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for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
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Card card = it.next();
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if (cards.isEmpty()) {
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ownerId = card.getOwnerId();
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@ -3696,7 +3697,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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if (card == null) {
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return false;
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@ -3725,8 +3726,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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) {
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if (card == null) {
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return false;
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@ -3760,7 +3761,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
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Game game, Zone fromZone, boolean withName) {
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Game game, Zone fromZone, boolean withName) {
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if (card == null) {
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return false;
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}
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Reference in a new issue