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[NCC] Lethal Scheme (#9100)
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package org.mage.test.cards.single.ncc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author Susucre
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*/
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public class LethalSchemeTest extends CardTestPlayerBase {
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/*
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* Lethal Scheme {2}{B}{B}
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* Instant
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*
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* Convoke
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* Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.
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*/
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private String scheme = "Lethal Scheme";
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private String vanguard = "Elite Vanguard"; // vanilla 2/1
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private String bear = "Grizzly Bears"; // vanilla 2/2
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private String ogre = "Gray Ogre"; // vanilla 2/2
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private String mino = "Felhide Minotaur"; // vanilla 2/3
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private String blade = "Doom Blade"; // instant {1}{B} destroy target non-black creature.
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/*
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* Act of Aggression {3}{R/P}{R/P}
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* Instant
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*
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* Gain control of target creature an opponent controls until end of turn.
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* Untap that creature. It gains haste until end of turn.
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*/
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private String aggression = "Act of Aggression";
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private String swamp = "Swamp";
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private String island = "Island";
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private String mountain = "Mountain";
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@Test
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public void LethalSchemeNoConvoke() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Black"); // pay 4
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertGraveyardCount(playerA, 1);
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}
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@Test
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public void LethalSchemeConvokeOneConniveLandFromHand() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, mountain,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, island,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the Island for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, island);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, island, 1);
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assertHandCount(playerA, island, 0);
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assertGraveyardCount(playerA, mountain, 0);
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assertHandCount(playerA, mountain, 1);
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assertPowerToughness(playerA, bear, 2, 2);
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}
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@Test
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public void LethalSchemeConvokeOneConniveLandFromLib() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, mountain,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, island);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1, true);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent("Grizzly Bears", playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the Mountain for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, mountain);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, island, 0);
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assertHandCount(playerA, island, 1);
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assertGraveyardCount(playerA, mountain, 1);
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assertHandCount(playerA, mountain, 0);
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assertPowerToughness(playerA, bear, 2, 2);
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}
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@Test
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public void LethalSchemeConvokeOneConniveNonLandFromHand() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, mino,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1); // unfortunate target.
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, ogre);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, ogre, 1);
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assertHandCount(playerA, ogre, 0);
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assertGraveyardCount(playerA, mino, 0);
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assertHandCount(playerA, mino, 1);
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assertPowerToughness(playerA,bear, 3, 3);
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}
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@Test
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public void LethalSchemeConvokeOneConniveNonLandFromLib() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, mino,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the "Felhide Minotaur" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, mino);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, ogre, 0);
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assertHandCount(playerA, ogre, 1);
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assertGraveyardCount(playerA, mino, 1);
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assertHandCount(playerA, mino, 0);
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assertPowerToughness(playerA, bear, 3, 3);
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}
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@Test
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public void LethalSchemeConvokeTwoConniveMixed() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, blade,1);
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addCard(Zone.LIBRARY, playerA, island,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerA, mino, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1); // unfortunate target.
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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Permanent pMino = getPermanent(mino, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 3 as convoke
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setChoice(playerA, "Convoke");
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addTarget(playerA, mino); // pay 4 as convoke
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// Choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, ogre);
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// Choose to discard the "Island" for the "Felhide Minotaur" connive choice.
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setChoice(playerA, pMino.getIdName());
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setChoice(playerA, island);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 3);
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assertGraveyardCount(playerA, ogre, 1);
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assertHandCount(playerA, ogre, 0);
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assertGraveyardCount(playerA, blade, 0);
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assertHandCount(playerA, blade, 1);
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assertGraveyardCount(playerA, island, 1);
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assertHandCount(playerA, island, 0);
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assertPowerToughness(playerA, bear, 3, 3);
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assertPowerToughness(playerA, mino, 2, 3);
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}
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@Test
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public void LethalSchemeConvokeTwoConniveMixedOtherOrder() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, blade,1);
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addCard(Zone.LIBRARY, playerA, island,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerA, mino, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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Permanent pMino = getPermanent(mino, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 3 as convoke
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setChoice(playerA, "Convoke");
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addTarget(playerA, mino); // pay 4 as convoke
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// Choose to discard the "Gray Ogre" for the "Felhide Minotaur" connive choice.
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setChoice(playerA, pMino.getIdName());
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setChoice(playerA, ogre);
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// Choose to discard the "Island" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, island);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 3);
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assertGraveyardCount(playerA, ogre, 1);
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assertHandCount(playerA, ogre, 0);
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assertGraveyardCount(playerA, blade, 0);
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assertHandCount(playerA, blade, 1);
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assertGraveyardCount(playerA, island, 1);
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assertHandCount(playerA, island, 0);
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assertPowerToughness(playerA, bear, 2, 2);
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assertPowerToughness(playerA, mino, 3, 4);
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}
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/**
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* This test's purpose is to check the behavior if the control
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* of one of the convoking creature change between the cast
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* and the resolve of "Lethal Scheme".
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*
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* It is assumed that the correct behavior is for each player
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* in APNAP order, to connive for each of their controlled
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* creatures.
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*/
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@Test
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public void LethalSchemeConvokeTwoWithControlChange() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, island, 1);
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addCard(Zone.HAND, playerB, aggression, 1);
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addCard(Zone.HAND, playerB, island, 1);
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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addCard(Zone.LIBRARY, playerA, blade,1);
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addCard(Zone.LIBRARY, playerB, island,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerA, mino, 1);
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addCard(Zone.BATTLEFIELD, playerB, mountain, 5);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear);
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Permanent pMino = getPermanent(mino, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 3 as convoke
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setChoice(playerA, "Convoke");
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addTarget(playerA, mino); // pay 4 as convoke
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// player B takes control of the "Grizzly Bears" in response
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, aggression, bear, scheme, StackClause.WHILE_ON_STACK);
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setChoice(playerB, false); // not paying phyrexian mana
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setChoice(playerB, false); // not paying phyrexian mana
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// Player A choose to discard the "Doom Blade" for the "Felhide Minotaur" connive choice.
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setChoice(playerA, pMino.getIdName());
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setChoice(playerA, blade);
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// Player B choose to discard the "Island" for the "Grizzly Bears" connive choice.
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setChoice(playerB, pBear.getIdName());
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setChoice(playerB, island);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, 2); // Lethal Scheme + Doom Blade
|
||||
assertGraveyardCount(playerB, 3); // Act of Aggression + Elite Vanguard + Island
|
||||
|
||||
assertGraveyardCount(playerA, blade, 1);
|
||||
assertGraveyardCount(playerB, island, 1);
|
||||
|
||||
assertPowerToughness(playerB, bear, 2, 2);
|
||||
assertPowerToughness(playerA, mino, 3, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This test's purpose is to check the behavior a convoking creature
|
||||
* leaves the battlefield before "Lethal Scheme"'s resolution.
|
||||
*
|
||||
* The player last controlling the creature should still be able to connive.
|
||||
*/
|
||||
@Test
|
||||
public void LethalSchemeConvokeOneThatGetsKilled() {
|
||||
addCard(Zone.HAND, playerA, scheme, 1);
|
||||
addCard(Zone.HAND, playerA, island, 1);
|
||||
addCard(Zone.HAND, playerB, blade, 1);
|
||||
|
||||
removeAllCardsFromLibrary(playerA);
|
||||
removeAllCardsFromLibrary(playerB);
|
||||
addCard(Zone.LIBRARY, playerA, ogre,1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, bear, 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, swamp, 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
Permanent pBear = getPermanent(bear, playerA);
|
||||
|
||||
// use special action to pay (need disabled auto-payment and prepared mana pool)
|
||||
disableManaAutoPayment(playerA);
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
|
||||
setChoice(playerA, "Black"); // pay 1
|
||||
setChoice(playerA, "Black"); // pay 2
|
||||
setChoice(playerA, "Black"); // pay 3
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, bear); // pay 4 as convoke
|
||||
|
||||
// player B destroys the "Grizzly Bears" in response
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, blade, bear, scheme, StackClause.WHILE_ON_STACK);
|
||||
|
||||
// Player A choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
|
||||
setChoice(playerA, pBear.getIdName());
|
||||
setChoice(playerA, ogre);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, 3); // Grizzly Bears + Lethal Scheme + Gray Ogre
|
||||
|
||||
assertGraveyardCount(playerA, ogre, 1);
|
||||
assertGraveyardCount(playerA, bear, 1);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue