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* Rhythm of the Wild - Fixed that the riot trigger did not work (fixes #5514).
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2 changed files with 126 additions and 8 deletions
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@ -1,34 +1,37 @@
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package mage.cards.r;
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package mage.cards.r;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.CantBeCounteredControlledEffect;
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import mage.abilities.effects.common.CantBeCounteredControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledSpellsEffect;
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import mage.abilities.keyword.RiotAbility;
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import mage.abilities.keyword.RiotAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterSpell;
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import mage.filter.FilterSpell;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreatureSpell;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import java.util.UUID;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class RhythmOfTheWild extends CardImpl {
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public final class RhythmOfTheWild extends CardImpl {
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private static final FilterSpell filter
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private static final FilterSpell filter
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= new FilterSpell("Creature spells you control");
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= new FilterCreatureSpell("Creature spells you control");
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private static final FilterPermanent filter2
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private static final FilterPermanent filter2
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= new FilterControlledCreaturePermanent("Nontoken creatures");
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= new FilterControlledCreaturePermanent();
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static {
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static {
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filter.add(new CardTypePredicate(CardType.CREATURE));
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filter.add(new ControllerPredicate(TargetController.YOU));
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filter2.add(Predicates.not(new TokenPredicate()));
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filter2.add(Predicates.not(new TokenPredicate()));
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}
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}
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@ -41,9 +44,12 @@ public final class RhythmOfTheWild extends CardImpl {
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)));
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)));
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// Nontoken creatures you control have riot.
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// Nontoken creatures you control have riot.
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this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
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Ability ability = new SimpleStaticAbility(new GainAbilityControlledSpellsEffect(
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new RiotAbility(), new FilterCreatureSpell()).setText("Nontoken creatures you control have riot. <i>(They enter the battlefield with your choice of a +1/+1 counter or haste.)</i>"));
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ability.addEffect(new GainAbilityControlledEffect(
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new RiotAbility(), Duration.WhileOnBattlefield, filter2
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new RiotAbility(), Duration.WhileOnBattlefield, filter2
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)));
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).setText(""));
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this.addAbility(ability);
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}
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}
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private RhythmOfTheWild(final RhythmOfTheWild card) {
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private RhythmOfTheWild(final RhythmOfTheWild card) {
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@ -0,0 +1,112 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.RiotAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class RiotTest extends CardTestPlayerBase {
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/**
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* A creature with riot enters the battlefield with a +1/+1 counter on it or
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* with haste, its controller's choice. This choice is made as the creature
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* enters the battlefield, so no one can respond to the choice.
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*
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* The creature will have the chosen bonus the moment it enters the
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* battlefield. If you choose to have the creature gain haste, it keeps
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* haste even after the turn ends. This could matter if another player gains
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* control of the creature later.
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*/
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@Test
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public void RiotBoost() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
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addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
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assertPowerToughness(playerA, "Rampaging Rendhorn", 5, 5);
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assertAbility(playerA, "Rampaging Rendhorn", HasteAbility.getInstance(), false);
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}
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@Test
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public void RiotHaste() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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// Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
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addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
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setChoice(playerA, "No");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
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assertPowerToughness(playerA, "Rampaging Rendhorn", 4, 4);
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assertAbility(playerA, "Rampaging Rendhorn", HasteAbility.getInstance(), true);
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}
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@Test
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public void RiotRhythmOfTheWildBoost() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Creature spells you control can't be countered.
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// Nontoken creatures you control have riot.
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addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
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// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
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assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), false);
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assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
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}
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@Test
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public void RiotRhythmOfTheWildHaste() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Creature spells you control can't be countered.
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// Nontoken creatures you control have riot.
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addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
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// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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setChoice(playerA, "No");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
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assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), true);
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assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
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}
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}
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