* Rhythm of the Wild - Fixed that the riot trigger did not work (fixes #5514).

This commit is contained in:
LevelX2 2019-01-12 16:35:28 +01:00
parent 81c266e649
commit c2472c0f9b
2 changed files with 126 additions and 8 deletions

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package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.RiotAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RiotTest extends CardTestPlayerBase {
/**
* A creature with riot enters the battlefield with a +1/+1 counter on it or
* with haste, its controller's choice. This choice is made as the creature
* enters the battlefield, so no one can respond to the choice.
*
* The creature will have the chosen bonus the moment it enters the
* battlefield. If you choose to have the creature gain haste, it keeps
* haste even after the turn ends. This could matter if another player gains
* control of the creature later.
*/
@Test
public void RiotBoost() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
assertPowerToughness(playerA, "Rampaging Rendhorn", 5, 5);
assertAbility(playerA, "Rampaging Rendhorn", HasteAbility.getInstance(), false);
}
@Test
public void RiotHaste() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
setChoice(playerA, "No");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
assertPowerToughness(playerA, "Rampaging Rendhorn", 4, 4);
assertAbility(playerA, "Rampaging Rendhorn", HasteAbility.getInstance(), true);
}
@Test
public void RiotRhythmOfTheWildBoost() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Creature spells you control can't be countered.
// Nontoken creatures you control have riot.
addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), false);
assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
}
@Test
public void RiotRhythmOfTheWildHaste() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Creature spells you control can't be countered.
// Nontoken creatures you control have riot.
addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
setChoice(playerA, "No");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), true);
assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
}
}