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[FIN] update spoiler and reprints
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2 changed files with 24 additions and 7 deletions
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@ -214,7 +214,8 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Ragnarok, Divine Deliverance", "526b", Rarity.UNCOMMON, mage.cards.r.RagnarokDivineDeliverance.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Ragnarok, Divine Deliverance", "99b", Rarity.UNCOMMON, mage.cards.r.RagnarokDivineDeliverance.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Relm's Sketching", 67, Rarity.UNCOMMON, mage.cards.r.RelmsSketching.class));
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cards.add(new SetCardInfo("Reno and Rude", 113, Rarity.UNCOMMON, mage.cards.r.RenoAndRude.class));
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cards.add(new SetCardInfo("Reno and Rude", 113, Rarity.UNCOMMON, mage.cards.r.RenoAndRude.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Reno and Rude", 450, Rarity.UNCOMMON, mage.cards.r.RenoAndRude.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Retrieve the Esper", 68, Rarity.COMMON, mage.cards.r.RetrieveTheEsper.class));
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cards.add(new SetCardInfo("Rinoa Heartilly", 237, Rarity.UNCOMMON, mage.cards.r.RinoaHeartilly.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Rinoa Heartilly", 502, Rarity.UNCOMMON, mage.cards.r.RinoaHeartilly.class, NON_FULL_USE_VARIOUS));
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@ -291,6 +292,7 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Swamp", 301, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Swamp", 302, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Swamp", 574, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Syncopate", 80, Rarity.COMMON, mage.cards.s.Syncopate.class));
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cards.add(new SetCardInfo("Terra, Magical Adept", 245, Rarity.MYTHIC, mage.cards.t.TerraMagicalAdept.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Terra, Magical Adept", 323, Rarity.MYTHIC, mage.cards.t.TerraMagicalAdept.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Terra, Magical Adept", 511, Rarity.MYTHIC, mage.cards.t.TerraMagicalAdept.class, NON_FULL_USE_VARIOUS));
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@ -57638,7 +57638,7 @@ Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} l
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Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
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Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
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Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}|
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Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one--$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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Sidequest: Catch a Fish|Final Fantasy|31|U|{2}{W}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.|
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Cooking Campsite|Final Fantasy|31|U||Land|||{T}: Add {W}.${3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.|
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Stiltzkin, Moogle Merchant|Final Fantasy|34|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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@ -57664,6 +57664,7 @@ Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equi
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Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.|
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Summon: Leviathan|Final Fantasy|77|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}|
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Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
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Syncopate|Final Fantasy|80|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.|
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Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
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Al Bhed Salvagers|Final Fantasy|88|U|{2}{B}|Creature - Human Artificer Warrior|2|3|Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.|
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@ -57702,21 +57703,27 @@ Zodiark, Umbral God|Final Fantasy|128|R|{B}{B}{B}{B}{B}|Legendary Creature - God
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Barret Wallace|Final Fantasy|129|U|{3}{R}|Legendary Creature - Human Rebel|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Clive, Ifrit's Dominant|Final Fantasy|133|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Ifrit, Warden of Inferno|Final Fantasy|133|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Coral Sword|Final Fantasy|134|U|{R}|Artifact - Equipment|||Flash$When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.$Equipped creature gets +1/+0.$Equip {1}|
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Fire Magic|Final Fantasy|136|U|{R}|Instant|||Tiered$* Fire -- {0} -- Fire Magic deals 1 damage to each creature.$* Fira -- {2} -- Fire Magic deals 2 damage to each creature.$* Firaga -- {5} -- Fire Magic deals 3 damage to each creature.|
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Firion, Wild Rose Warrior|Final Fantasy|137|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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Freya Crescent|Final Fantasy|138|U|{R}|Legendary Creature - Rat Knight|1|1|Jump -- During your turn, Freya Crescent has flying.${T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.|
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Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Haste Magic|Final Fantasy|140|C|{1}{R}|Instant|||Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.|
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Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
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Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
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Nibelheim Aflame|Final Fantasy|146|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
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Queen Brahne|Final Fantasy|149|U|{2}{R}|Legendary Creature - Human Noble|2|1|Prowess$Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Samurai's Katana|Final Fantasy|154|U|{2}{R}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.$Murasame -- Equip {5}|
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Self-Destruct|Final Fantasy|157|U|{1}{R}|Instant|||Target creature you control deals X damage to any other target and X damage to itself, where X is its power.|
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Sidequest: Play Blitzball|Final Fantasy|158|U|{2}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.$At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.|
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World Champion, Celestial Weapon|Final Fantasy|158|U||Legendary Artifact - Equipment|||Double Overdrive -- Equipped creature gets +2/+0 and has double strike.$Equip {3}|
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Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
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Suplex|Final Fantasy|164|C|{1}{R}|Sorcery|||Choose one --$* Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.$* Exile target artifact.|
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Triple Triad|Final Fantasy|166|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.|
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Warrior's Sword|Final Fantasy|169|C|{3}{R}|Artifact - Equipment|||Job select$Equipped creature gets +3/+2 and is a Warrior in addition to its other types.$Equip {5}|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
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Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
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@ -57761,7 +57768,7 @@ Ultimecia, Time Sorceress|Final Fantasy|247|U|{3}{U}{B}|Legendary Creature - Hum
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Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
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Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Buster Sword|Final Fantasy|255|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
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Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact enters, draw a card.${2}, {T}, Sacrifice this artifact: You gain 3 life.|
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PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying${T}: You may put a land card from your hand onto the battlefield.${3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.|
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@ -57771,6 +57778,8 @@ Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land ente
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Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
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Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
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Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
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Lindblum, Industrial Regency|Final Fantasy|285|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.|
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Mage Siege|Final Fantasy|285|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Rabanastre, Royal City|Final Fantasy|287|C||Land - Town|||This land enters tapped.${T}: Add {R} or {W}.|
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Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
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Zanarkand, Ancient Metropolis|Final Fantasy|293|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
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@ -57795,6 +57804,8 @@ Ishgard, the Holy See|Final Fantasy|310|R|{3}{W}{W}|Land - Town|||This land ente
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Faith & Grief|Final Fantasy|310|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
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Jidoor, Aristocratic Capital|Final Fantasy|311|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
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Overture|Final Fantasy|311|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
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Lindblum, Industrial Regency|Final Fantasy|312|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.|
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Mage Siege|Final Fantasy|312|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Zanarkand, Ancient Metropolis|Final Fantasy|314|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
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Lasting Fayth|Final Fantasy|314|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.|
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Ardyn, the Usurper|Final Fantasy|315|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
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@ -57867,7 +57878,7 @@ Lightning, Army of One|Final Fantasy|400|M|{1}{R}{W}|Legendary Creature - Human
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Noctis, Prince of Lucis|Final Fantasy|401|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Squall, SeeD Mercenary|Final Fantasy|402|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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Yuna, Hope of Spira|Final Fantasy|404|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|405|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Zidane, Tantalus Thief|Final Fantasy|405|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Traveling Chocobo|Final Fantasy|406|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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Cid, Timeless Artificer|Final Fantasy|407|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|408|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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@ -57884,6 +57895,7 @@ Cid, Timeless Artificer|Final Fantasy|418|U|{2}{W}{U}|Legendary Creature - Human
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Cid, Timeless Artificer|Final Fantasy|419|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|420|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Ultima, Origin of Oblivion|Final Fantasy|421|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Adelbert Steiner|Final Fantasy|422|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
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Aerith Gainsborough|Final Fantasy|423|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Beatrix, Loyal General|Final Fantasy|426|R|{4}{W}{W}|Legendary Creature - Human Soldier|4|4|Vigilance$At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.|
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Cloud, Midgar Mercenary|Final Fantasy|427|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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@ -57903,6 +57915,7 @@ Ragnarok, Divine Deliverance|Final Fantasy|446b|U||Legendary Creature - Beast Av
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Jecht, Reluctant Guardian|Final Fantasy|448|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.|
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Braska's Final Aeon|Final Fantasy|448|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace|
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Kain, Traitorous Dragoon|Final Fantasy|449|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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Reno and Rude|Final Fantasy|450|U|{1}{B}|Legendary Creature - Human Assassin|2|1|Menace$Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.|
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Sephiroth, Fabled SOLDIER|Final Fantasy|451|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|451|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Seymour Flux|Final Fantasy|452|R|{4}{B}|Legendary Creature - Spirit Avatar|5|5|At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.|
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@ -57917,6 +57930,7 @@ Firion, Wild Rose Warrior|Final Fantasy|459|R|{2}{R}|Legendary Creature - Human
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Freya Crescent|Final Fantasy|460|U|{R}|Legendary Creature - Rat Knight|1|1|Jump -- During your turn, Freya Crescent has flying.${T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.|
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Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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Queen Brahne|Final Fantasy|464|U|{2}{R}|Legendary Creature - Human Noble|2|1|Prowess$Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Bartz and Boko|Final Fantasy|469|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Quina, Qu Gourmet|Final Fantasy|471|U|{2}{G}|Legendary Creature - Qu|2|3|If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.${2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.|
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@ -57950,12 +57964,13 @@ Sin, Spira's Punishment|Final Fantasy|508|R|{4}{B}{G}{U}|Legendary Creature - Le
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Squall, SeeD Mercenary|Final Fantasy|509|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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Terra, Magical Adept|Final Fantasy|511|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Esper Terra|Final Fantasy|511|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
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Tidus, Blitzball Star|Final Fantasy|512|U|{1}{W}{U}|Legendary Creature - Human Warrior|2|1|Whenever an artifact you control enters, put a +1/+1 counter on Tidus.$Whenever Tidus attacks, tap target creature an opponent controls.|
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Ultimecia, Time Sorceress|Final Fantasy|513|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
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Ultimecia, Omnipotent|Final Fantasy|513|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
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Vivi Ornitier|Final Fantasy|514|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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Xande, Dark Mage|Final Fantasy|516|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
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Yuna, Hope of Spira|Final Fantasy|517|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|518|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Zidane, Tantalus Thief|Final Fantasy|518|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Aerith Gainsborough|Final Fantasy|519|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Cloud, Midgar Mercenary|Final Fantasy|520|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Jill, Shiva's Dominant|Final Fantasy|523|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -57987,7 +58002,7 @@ Lightning, Army of One|Final Fantasy|545|M|{1}{R}{W}|Legendary Creature - Human
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Noctis, Prince of Lucis|Final Fantasy|546|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Squall, SeeD Mercenary|Final Fantasy|547|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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Yuna, Hope of Spira|Final Fantasy|549|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|550|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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||||
Zidane, Tantalus Thief|Final Fantasy|550|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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||||
Traveling Chocobo|Final Fantasy|551|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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||||
Traveling Chocobo|Final Fantasy|551a|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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||||
Traveling Chocobo|Final Fantasy|551b|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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||||
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@ -58012,7 +58027,7 @@ Swamp|Final Fantasy|574|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
|||
Mountain|Final Fantasy|575|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
||||
Forest|Final Fantasy|576|C||Basic Land - Forest|||({T}: Add {G}.)|
|
||||
Y'shtola Rhul|Final Fantasy|577|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
|
||||
Phoenix Down|Final Fantasy|578|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one--$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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||||
Phoenix Down|Final Fantasy|578|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
|
||||
White Auracite|Final Fantasy|579|C|{2}{W}{W}|Artifact|||When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.${T}: Add {W}.|
|
||||
Zack Fair|Final Fantasy|580|U|{W}|Legendary Creature - Human Soldier|0|1|Zack Fair enters with a +1/+1 counter on it.${1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.|
|
||||
Astrologian's Planisphere|Final Fantasy|581|R|{1}{U}|Artifact - Equipment|||Job select$Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."$Diana -- Equip {2}|
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Add table
Add a link
Reference in a new issue