fix Netherborn Phalanx to not stop after first opponent

This commit is contained in:
Ingmar Goudt 2021-07-26 21:54:48 +02:00
parent f334b81de6
commit c21b64fcbf

View file

@ -72,10 +72,10 @@ class NetherbornPhalanxEffect extends OneShotEffect {
Player opponent = game.getPlayer(playerId); Player opponent = game.getPlayer(playerId);
if (opponent != null) { if (opponent != null) {
opponent.loseLife(count, game, source, false); opponent.loseLife(count, game, source, false);
return true;
} }
} }
} }
return true;
} }
return false; return false;
} }