[FIN] update spoiler

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theelk801 2025-05-17 08:11:02 -04:00
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@ -57682,6 +57682,7 @@ Malboro|Final Fantasy|106|C|{4}{B}{B}|Creature - Plant Horror|4|4|Bad Breath --
Namazu Trader|Final Fantasy|107|C|{3}{B}|Creature - Fish Citizen|3|4|When this creature enters, you lose 1 life and create a Treasure token.$Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.|
Phantom Train|Final Fantasy|110|U|{3}{B}|Artifact - Vehicle|4|4|Trample$Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.|
Poison the Waters|Final Fantasy|111|U|{1}{B}|Sorcery|||Choose one --$* All creatures get -1/-1 until end of turn.$* Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.|
Reno and Rude|Final Fantasy|113|U|{1}{B}|Legendary Creature - Human Assassin|2|1|Menace$Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.|
Sephiroth, Fabled SOLDIER|Final Fantasy|115|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
Sephiroth's Intervention|Final Fantasy|116|C|{3}{B}|Instant|||Destroy target creature. You gain 2 life.|
@ -57705,6 +57706,7 @@ Freya Crescent|Final Fantasy|138|U|{R}|Legendary Creature - Rat Knight|1|1|Jump
Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
Nibelheim Aflame|Final Fantasy|146|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
Samurai's Katana|Final Fantasy|154|U|{2}{R}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.$Murasame -- Equip {5}|
Self-Destruct|Final Fantasy|157|U|{1}{R}|Instant|||Target creature you control deals X damage to any other target and X damage to itself, where X is its power.|
Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
@ -57719,7 +57721,7 @@ Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|
Galuf's Final Act|Final Fantasy|186|U|{1}{G}|Instant|||Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."|
Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
Sazh Katzroy|Final Fantasy|199|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature.|
Sazh Katzroy|Final Fantasy|199|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.|
Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
Summon: Fenrir|Final Fantasy|203|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|
Summoner's Grimoire|Final Fantasy|205|R|{3}{G}|Artifact - Equipment|||Job select$Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."$Abraxas -- Equip {3}|
@ -57757,6 +57759,7 @@ Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warloc
Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
Buster Sword|Final Fantasy|255|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact enters, draw a card.${2}, {T}, Sacrifice this artifact: You gain 3 life.|
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|
@ -57810,10 +57813,12 @@ Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beg
The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
Zodiark, Umbral God|Final Fantasy|336|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.|
Gilgamesh, Master-at-Arms|Final Fantasy|338|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
Nibelheim Aflame|Final Fantasy|339|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
Triple Triad|Final Fantasy|340|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.|
Jumbo Cactuar|Final Fantasy|343|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
A Realm Reborn|Final Fantasy|344|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
Sin, Spira's Punishment|Final Fantasy|348|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
Buster Sword|Final Fantasy|351|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
Summon: Bahamut|Final Fantasy|356|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying|
Summon: Knights of Round|Final Fantasy|359|M|{6}{W}{W}|Enchantment Creature - Saga Knight|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)$I, II, III, IV -- Create three 2/2 white Knight creature tokens.$V -- Ultimate End -- Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.$Indestructible|
Summon: Primal Garuda|Final Fantasy|360|U|{3}{W}|Enchantment Creature - Saga Harpy|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Aerial Blast -- This creature deals 4 damage to target tapped creature an opponent controls.$II, III -- Slipstream -- Another target creature you control gets +1/+0 and gains flying until end of turn.$Flying|
@ -57910,7 +57915,7 @@ Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Hum
Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
Bartz and Boko|Final Fantasy|469|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
Sazh Katzroy|Final Fantasy|472|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature.|
Sazh Katzroy|Final Fantasy|472|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.|
Tifa Lockhart|Final Fantasy|473|R|{1}{G}|Legendary Creature - Human Monk|1|2|Trample$Landfall -- Whenever a land you control enters, double Tifa Lockhart's power until end of turn.|
Vanille, Cheerful l'Cie|Final Fantasy|475|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
Absolute Virtue|Final Fantasy|476|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|