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Turn under control reworked:
- game: added support for human games (cards like Emrakul, the Promised End, #12878); - game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115); - game: added game logs for priorities in cleanup step; - game: fixed game freezes and wrong skip settings usages (related to #12878); - gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands; - gui: added controlling player name in all choice dialogs; - info: control of computer players is it not yet supported;
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17 changed files with 177 additions and 140 deletions
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@ -104,18 +104,17 @@ public class LoadCallbackClient implements CallbackClient {
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GameClientMessage message = (GameClientMessage) callback.getData();
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this.gameView = message.getGameView();
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log.info(getLogStartInfo() + " target: " + message.getMessage());
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switch (message.getMessage()) {
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case "Select a starting player":
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session.sendPlayerUUID(gameId, playerId);
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return;
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case "Select a card to discard":
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log.info(getLogStartInfo() + "hand size: " + gameView.getMyHand().size());
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SimpleCardView card = gameView.getMyHand().values().iterator().next();
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session.sendPlayerUUID(gameId, card.getId());
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return;
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default:
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log.error(getLogStartInfo() + "unknown GAME_TARGET message: " + message.toString());
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return;
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if (message.getMessage().startsWith("Select a starting player")) {
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session.sendPlayerUUID(gameId, playerId);
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return;
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} else if (message.getMessage().startsWith("Select a card to discard")) {
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log.info(getLogStartInfo() + "hand size: " + gameView.getMyHand().size());
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SimpleCardView card = gameView.getMyHand().values().iterator().next();
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session.sendPlayerUUID(gameId, card.getId());
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return;
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} else {
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log.error(getLogStartInfo() + "unknown GAME_TARGET message: " + message.toString());
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return;
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}
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}
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