Fixed a bug that fizzling spell copies let also wrongly fizzle the original spell on the stack the copy was made from.

This commit is contained in:
LevelX2 2017-03-11 12:00:05 +01:00
parent 2d20045b61
commit c042d50ec7
5 changed files with 106 additions and 28 deletions

View file

@ -64,7 +64,7 @@ public class AtraxaPraetorsVoice extends CardImpl {
// Lifelink
this.addAbility(LifelinkAbility.getInstance());
// At the beginning of your end step, proliferate.
// At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(new ProliferateEffect(), TargetController.YOU, false));
}