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Fixed a bug that fizzling spell copies let also wrongly fizzle the original spell on the stack the copy was made from.
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5 changed files with 106 additions and 28 deletions
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@ -64,7 +64,7 @@ public class AtraxaPraetorsVoice extends CardImpl {
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// Lifelink
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this.addAbility(LifelinkAbility.getInstance());
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// At the beginning of your end step, proliferate.
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// At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new ProliferateEffect(), TargetController.YOU, false));
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}
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