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Added Cry of Contrition.
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commit
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3 changed files with 108 additions and 13 deletions
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@ -102,7 +102,7 @@ public class DiscardTargetEffect extends OneShotEffect {
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if(mode.getTargets().isEmpty()){
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sb.append("that player");
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} else {
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sb.append("Target ").append(mode.getTargets().get(0).getTargetName());
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sb.append("target ").append(mode.getTargets().get(0).getTargetName());
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}
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sb.append(" discards ");
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if (amount.toString().equals("1")) {
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@ -35,6 +35,7 @@ import mage.abilities.common.ZoneChangeTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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@ -64,15 +65,18 @@ import mage.target.targetpointer.FixedTarget;
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public class HauntAbility extends TriggeredAbilityImpl {
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private boolean usedFromExile = false;
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private boolean creatureHaunt;
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public HauntAbility(Card card, Effect effect) {
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super(Zone.ALL, effect , false);
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addSubAbility(new HauntExileAbility());
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creatureHaunt = card.getCardType().contains(CardType.CREATURE);
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addSubAbility(new HauntExileAbility(creatureHaunt));
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}
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public HauntAbility(final HauntAbility ability) {
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super(ability);
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this.usedFromExile = ability.usedFromExile;
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this.creatureHaunt = ability.creatureHaunt;
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}
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@Override
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@ -80,6 +84,16 @@ public class HauntAbility extends TriggeredAbilityImpl {
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return new HauntAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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switch (event.getType()) {
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case ENTERS_THE_BATTLEFIELD:
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case ZONE_CHANGE:
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return true;
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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switch (event.getType()) {
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@ -115,36 +129,49 @@ public class HauntAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return "When {this} enters the battlefield or the creature it haunts dies, " + super.getRule();
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return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, " :
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"When the creature {this} haunts dies, ")
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+ super.getRule();
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}
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}
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class HauntExileAbility extends ZoneChangeTriggeredAbility {
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private final static String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, exile it haunting target creature.)</i>";
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public HauntExileAbility() {
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super(Zone.BATTLEFIELD, Zone.GRAVEYARD, new HauntEffect(), null, false);
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this.setRuleAtTheTop(true);
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private final static String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i>";
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private boolean creatureHaunt;
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// TODO: It's not checked yet, if the Haunt spell was resoved (and not countered or removed from stack).
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public HauntExileAbility(boolean creatureHaunt) {
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super(creatureHaunt ? Zone.BATTLEFIELD: Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false);
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this.creatureHaunt = creatureHaunt;
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this.setRuleAtTheTop(creatureHaunt);
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this.addTarget(new TargetCreaturePermanent());
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}
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public HauntExileAbility(HauntExileAbility ability) {
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public HauntExileAbility(final HauntExileAbility ability) {
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super(ability);
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this.creatureHaunt = ability.creatureHaunt;
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject source, boolean checkLKI) {
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// check it was previously on battlefield
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MageObject before = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD);
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public boolean isInUseableZone(Game game, MageObject source, boolean checkLKI) {
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boolean fromOK = true;
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if (creatureHaunt) {
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// check it was previously on battlefield
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fromOK = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD) != null;
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}
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// check now it is in graveyard
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Zone after = game.getState().getZone(sourceId);
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return before != null && after != null && Zone.GRAVEYARD.match(after);
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return fromOK && after != null && Zone.GRAVEYARD.match(after);
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}
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@Override
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public String getRule() {
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return RULE_TEXT_CREATURE;
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return creatureHaunt ? RULE_TEXT_CREATURE : RULE_TEXT_SPELL;
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}
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@Override
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