* Discard - Fixed that discard cost are valid if Rest in Peace is in play.

This commit is contained in:
LevelX2 2014-07-19 10:23:58 +02:00
parent 476358740b
commit bfca0b2b04
4 changed files with 112 additions and 6 deletions

View file

@ -29,9 +29,6 @@ package mage.sets.zendikar;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
@ -42,6 +39,9 @@ import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.discard.DiscardHandAllEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
@ -131,7 +131,7 @@ class ChandraAblazeEffect2 extends OneShotEffect {
public ChandraAblazeEffect2() {
super(Outcome.Damage);
this.staticText = "If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player";
this.staticText = "If a red card is discarded this way, {this} deals 4 damage to target creature or player";
}
public ChandraAblazeEffect2(final ChandraAblazeEffect2 effect) {