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implement [EOE] Depressurize
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67
Mage.Sets/src/mage/cards/d/Depressurize.java
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67
Mage.Sets/src/mage/cards/d/Depressurize.java
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package mage.cards.d;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class Depressurize extends CardImpl {
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public Depressurize(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}");
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// Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
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this.getSpellAbility().addEffect(new BoostTargetEffect(-3, 0, Duration.EndOfTurn));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addEffect(new DepressurizeTargetEffect());
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}
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private Depressurize(final Depressurize card) {
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super(card);
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}
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@Override
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public Depressurize copy() {
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return new Depressurize(this);
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}
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}
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class DepressurizeTargetEffect extends OneShotEffect {
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DepressurizeTargetEffect() {
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super(Outcome.Benefit);
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staticText = "Then if that creature's power is 0 or less, destroy it";
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}
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private DepressurizeTargetEffect(final DepressurizeTargetEffect effect) {
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super(effect);
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}
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@Override
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public DepressurizeTargetEffect copy() {
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return new DepressurizeTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent == null || permanent.getPower().getValue() > 0) {
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return false;
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}
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permanent.destroy(source, game);
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return true;
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}
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}
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@ -88,6 +88,7 @@ public final class EdgeOfEternities extends ExpansionSet {
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cards.add(new SetCardInfo("Dawnstrike Vanguard", 10, Rarity.UNCOMMON, mage.cards.d.DawnstrikeVanguard.class));
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cards.add(new SetCardInfo("Dawnstrike Vanguard", 10, Rarity.UNCOMMON, mage.cards.d.DawnstrikeVanguard.class));
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cards.add(new SetCardInfo("Debris Field Crusher", 131, Rarity.UNCOMMON, mage.cards.d.DebrisFieldCrusher.class));
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cards.add(new SetCardInfo("Debris Field Crusher", 131, Rarity.UNCOMMON, mage.cards.d.DebrisFieldCrusher.class));
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cards.add(new SetCardInfo("Decode Transmissions", 94, Rarity.COMMON, mage.cards.d.DecodeTransmissions.class));
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cards.add(new SetCardInfo("Decode Transmissions", 94, Rarity.COMMON, mage.cards.d.DecodeTransmissions.class));
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cards.add(new SetCardInfo("Depressurize", 95, Rarity.COMMON, mage.cards.d.Depressurize.class));
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cards.add(new SetCardInfo("Desculpting Blast", 54, Rarity.UNCOMMON, mage.cards.d.DesculptingBlast.class));
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cards.add(new SetCardInfo("Desculpting Blast", 54, Rarity.UNCOMMON, mage.cards.d.DesculptingBlast.class));
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cards.add(new SetCardInfo("Devastating Onslaught", 132, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Devastating Onslaught", 132, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Devastating Onslaught", 308, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Devastating Onslaught", 308, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));
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package org.mage.test.cards.single.eoe;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class DepressurizeTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.d.Depressurize Depressurize} {1}{B}
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* Instant
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* Target creature gets -3/-0 until end of turn. Then if that creature’s power is 0 or less, destroy it.
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*/
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private static final String depressurize = "Depressurize";
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@Test
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public void test_Destroy() {
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addCard(Zone.BATTLEFIELD, playerA, "Centaur Courser");
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addCard(Zone.HAND, playerA, depressurize, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, depressurize, "Centaur Courser");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertGraveyardCount(playerA, "Centaur Courser", 1);
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}
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@Test
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public void test_NoDestroy() {
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addCard(Zone.BATTLEFIELD, playerA, "Alpine Grizzly");
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addCard(Zone.HAND, playerA, depressurize, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, depressurize, "Alpine Grizzly");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertPermanentCount(playerA, "Alpine Grizzly", 1);
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assertPowerToughness(playerA, "Alpine Grizzly", 4 - 3, 2);
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}
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}
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