implement [EOE] Depressurize

This commit is contained in:
Susucre 2025-07-18 21:00:21 +02:00
parent a343f4a6a6
commit bf7b232861
3 changed files with 118 additions and 0 deletions

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@ -0,0 +1,67 @@
package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author Susucr
*/
public final class Depressurize extends CardImpl {
public Depressurize(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}");
// Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
this.getSpellAbility().addEffect(new BoostTargetEffect(-3, 0, Duration.EndOfTurn));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new DepressurizeTargetEffect());
}
private Depressurize(final Depressurize card) {
super(card);
}
@Override
public Depressurize copy() {
return new Depressurize(this);
}
}
class DepressurizeTargetEffect extends OneShotEffect {
DepressurizeTargetEffect() {
super(Outcome.Benefit);
staticText = "Then if that creature's power is 0 or less, destroy it";
}
private DepressurizeTargetEffect(final DepressurizeTargetEffect effect) {
super(effect);
}
@Override
public DepressurizeTargetEffect copy() {
return new DepressurizeTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null || permanent.getPower().getValue() > 0) {
return false;
}
permanent.destroy(source, game);
return true;
}
}

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@ -88,6 +88,7 @@ public final class EdgeOfEternities extends ExpansionSet {
cards.add(new SetCardInfo("Dawnstrike Vanguard", 10, Rarity.UNCOMMON, mage.cards.d.DawnstrikeVanguard.class));
cards.add(new SetCardInfo("Debris Field Crusher", 131, Rarity.UNCOMMON, mage.cards.d.DebrisFieldCrusher.class));
cards.add(new SetCardInfo("Decode Transmissions", 94, Rarity.COMMON, mage.cards.d.DecodeTransmissions.class));
cards.add(new SetCardInfo("Depressurize", 95, Rarity.COMMON, mage.cards.d.Depressurize.class));
cards.add(new SetCardInfo("Desculpting Blast", 54, Rarity.UNCOMMON, mage.cards.d.DesculptingBlast.class));
cards.add(new SetCardInfo("Devastating Onslaught", 132, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Devastating Onslaught", 308, Rarity.MYTHIC, mage.cards.d.DevastatingOnslaught.class, NON_FULL_USE_VARIOUS));

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package org.mage.test.cards.single.eoe;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class DepressurizeTest extends CardTestPlayerBase {
/**
* {@link mage.cards.d.Depressurize Depressurize} {1}{B}
* Instant
* Target creature gets -3/-0 until end of turn. Then if that creatures power is 0 or less, destroy it.
*/
private static final String depressurize = "Depressurize";
@Test
public void test_Destroy() {
addCard(Zone.BATTLEFIELD, playerA, "Centaur Courser");
addCard(Zone.HAND, playerA, depressurize, 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, depressurize, "Centaur Courser");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
setStrictChooseMode(true);
execute();
assertGraveyardCount(playerA, "Centaur Courser", 1);
}
@Test
public void test_NoDestroy() {
addCard(Zone.BATTLEFIELD, playerA, "Alpine Grizzly");
addCard(Zone.HAND, playerA, depressurize, 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, depressurize, "Alpine Grizzly");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
setStrictChooseMode(true);
execute();
assertPermanentCount(playerA, "Alpine Grizzly", 1);
assertPowerToughness(playerA, "Alpine Grizzly", 4 - 3, 2);
}
}