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* Tap any number of untapped creatures - added card hint, improved targeting, fixed cheating (example: Harmony Of Nature);
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4 changed files with 123 additions and 141 deletions
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@ -1,4 +1,3 @@
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package org.mage.test.cards.abilities.oneshot.destroy;
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import mage.constants.PhaseStep;
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@ -7,34 +6,36 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class WrathOfGodTest extends CardTestPlayerBase {
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@Test
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public void testDestroy() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Wrath of God");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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// If Mossbridge Troll would be destroyed, regenerate it.
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// Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Mossbridge Troll");
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addCard(Zone.BATTLEFIELD, playerA, "Mossbridge Troll");
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// Flying
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// Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
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addCard(Zone.BATTLEFIELD, playerA, "Darksteel Gargoyle");
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addCard(Zone.BATTLEFIELD, playerA, "Darksteel Gargoyle");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Mossbridge Troll");
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addCard(Zone.BATTLEFIELD, playerB, "Darksteel Gargoyle");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Mossbridge Troll");
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addCard(Zone.BATTLEFIELD, playerB, "Darksteel Gargoyle");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrath of God");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Silvercoat Lion", 0);
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assertPermanentCount(playerA, "Mossbridge Troll", 0);
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assertPermanentCount(playerA, "Darksteel Gargoyle", 1);
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