mirror of
https://github.com/magefree/mage.git
synced 2025-12-24 20:41:58 -08:00
* Corpse Augur - Fixed that all cards in target players graveyard were counted instead of only creature cards.
This commit is contained in:
parent
63915101f5
commit
bdc9260dfa
2 changed files with 26 additions and 5 deletions
|
|
@ -30,6 +30,7 @@ package mage.abilities.dynamicvalue.common;
|
|||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.filter.FilterCard;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
|
||||
|
|
@ -39,23 +40,41 @@ import mage.players.Player;
|
|||
*/
|
||||
public class CardsInTargetPlayersGraveyardCount implements DynamicValue {
|
||||
|
||||
private final FilterCard filter;
|
||||
|
||||
public CardsInTargetPlayersGraveyardCount() {
|
||||
this.filter = null;
|
||||
}
|
||||
|
||||
public CardsInTargetPlayersGraveyardCount(FilterCard filter) {
|
||||
this.filter = filter;
|
||||
}
|
||||
|
||||
public CardsInTargetPlayersGraveyardCount(final CardsInTargetPlayersGraveyardCount dynamicValue) {
|
||||
this.filter = dynamicValue.filter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
Player player = game.getPlayer(effect.getTargetPointer().getFirst(game, sourceAbility));
|
||||
if (player != null) {
|
||||
return player.getGraveyard().size();
|
||||
if (filter == null) {
|
||||
return player.getGraveyard().size();
|
||||
} else {
|
||||
return player.getGraveyard().count(filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CardsInTargetPlayersGraveyardCount copy() {
|
||||
return new CardsInTargetPlayersGraveyardCount();
|
||||
return new CardsInTargetPlayersGraveyardCount(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return "cards in target player's graveyard";
|
||||
return (filter == null ? "cards" : filter.getMessage()) + " in target player's graveyard";
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue