* Added tests for Valakut, the Molten Pinnacle. All worked already correct so far. No bug found. Closes #506.

This commit is contained in:
LevelX2 2014-08-15 16:46:47 +02:00
parent b82279a2f7
commit bdb05d4ca0
6 changed files with 197 additions and 5 deletions

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@ -0,0 +1,169 @@
/*
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ValakutTheMoltenPinnacleTest extends CardTestPlayerBase {
/**
* Valakut, the Molten Pinnacle
* Land
* Valakut, the Molten Pinnacle enters the battlefield tapped.
* Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
* {T}: Add {R} to your mana pool.
*/
@Test
public void onlyFourMountainsNoDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertPermanentCount(playerA, "Mountain", 5);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void fiveMountainsDamageToPlayerB() {
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); // 3 damage because already 5 Mountains on battlefield
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
// Scapeshift {2}{G}{G}
// Sorcery
// Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
@Test
public void sixEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 6);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
@Test
public void sixAndValakutEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 6);
addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 7);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
// using some shock lands instead of only mountains
@Test
public void sixWithShocklandsAndValakutEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 3);
addCard(Zone.LIBRARY, playerA, "Stomping Ground", 3);
addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
setChoice(playerA, "No"); // Stomping Ground can be tapped
setChoice(playerA, "No"); // Stomping Ground can be tapped
setChoice(playerA, "No"); // Stomping Ground can be tapped
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 7);
assertPermanentCount(playerA, "Mountain", 3);
assertPermanentCount(playerA, "Stomping Ground", 3);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
}

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@ -305,6 +305,21 @@ public class TestPlayer extends ComputerPlayer {
}
}
}
if (target instanceof TargetPlayer) {
for (String targetDefinition: targets) {
if (targetDefinition.startsWith("targetPlayer=")) {
String playerName = targetDefinition.substring(targetDefinition.indexOf("targetPlayer=") + 13);
for (Player player: game.getPlayers().values()) {
if (player.getName().equals(playerName)
&& ((TargetPlayer) target).canTarget(playerId, player.getId(), source, game)) {
target.add(player.getId(), game);
return true;
}
}
}
}
}
}
return super.chooseTarget(outcome, target, source, game);
}

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@ -765,7 +765,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
}
/**
* Set target Permanents
* Set target permanents
*
* @param player
* @param target you can add multiple targets by seperating them by the "^" character
@ -776,4 +776,15 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
public void addTarget(TestPlayer player, String target) {
player.addTarget(target);
}
/**
* Sets a player as target
*
* @param player
* @param targetPlayer
*/
public void addTarget(TestPlayer player, TestPlayer targetPlayer) {
player.addTarget("targetPlayer="+targetPlayer.getName());
}
}