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* Added tests for Valakut, the Molten Pinnacle. All worked already correct so far. No bug found. Closes #506.
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/*
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.enters;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ValakutTheMoltenPinnacleTest extends CardTestPlayerBase {
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/**
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* Valakut, the Molten Pinnacle
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* Land
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* Valakut, the Molten Pinnacle enters the battlefield tapped.
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* Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
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* {T}: Add {R} to your mana pool.
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*/
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@Test
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public void onlyFourMountainsNoDamage() {
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addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
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assertPermanentCount(playerA, "Mountain", 5);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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@Test
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public void fiveMountainsDamageToPlayerB() {
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addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); // 3 damage because already 5 Mountains on battlefield
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
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assertPermanentCount(playerA, "Mountain", 6);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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// Scapeshift {2}{G}{G}
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// Sorcery
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// Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
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@Test
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public void sixEnterWithScapeshiftDamageToPlayerB() {
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addCard(Zone.LIBRARY, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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addCard(Zone.HAND, playerA, "Scapeshift");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
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addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
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assertGraveyardCount(playerA, "Forest", 6);
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assertPermanentCount(playerA, "Mountain", 6);
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assertLife(playerA, 20);
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assertLife(playerB, 2); // 6 * 3 damage = 18
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}
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@Test
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public void sixAndValakutEnterWithScapeshiftDamageToPlayerB() {
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addCard(Zone.LIBRARY, playerA, "Mountain", 6);
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addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
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addCard(Zone.HAND, playerA, "Scapeshift");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
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addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
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assertGraveyardCount(playerA, "Forest", 7);
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assertPermanentCount(playerA, "Mountain", 6);
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assertLife(playerA, 20);
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assertLife(playerB, 2); // 6 * 3 damage = 18
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}
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// using some shock lands instead of only mountains
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@Test
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public void sixWithShocklandsAndValakutEnterWithScapeshiftDamageToPlayerB() {
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addCard(Zone.LIBRARY, playerA, "Mountain", 3);
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addCard(Zone.LIBRARY, playerA, "Stomping Ground", 3);
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addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
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addCard(Zone.HAND, playerA, "Scapeshift");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
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addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
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setChoice(playerA, "No"); // Stomping Ground can be tapped
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setChoice(playerA, "No"); // Stomping Ground can be tapped
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setChoice(playerA, "No"); // Stomping Ground can be tapped
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
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assertGraveyardCount(playerA, "Forest", 7);
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assertPermanentCount(playerA, "Mountain", 3);
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assertPermanentCount(playerA, "Stomping Ground", 3);
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assertLife(playerA, 20);
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assertLife(playerB, 2); // 6 * 3 damage = 18
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}
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}
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@ -305,6 +305,21 @@ public class TestPlayer extends ComputerPlayer {
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}
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}
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}
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if (target instanceof TargetPlayer) {
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for (String targetDefinition: targets) {
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if (targetDefinition.startsWith("targetPlayer=")) {
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String playerName = targetDefinition.substring(targetDefinition.indexOf("targetPlayer=") + 13);
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for (Player player: game.getPlayers().values()) {
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if (player.getName().equals(playerName)
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&& ((TargetPlayer) target).canTarget(playerId, player.getId(), source, game)) {
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target.add(player.getId(), game);
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return true;
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}
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}
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}
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}
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}
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}
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return super.chooseTarget(outcome, target, source, game);
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}
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@ -765,7 +765,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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/**
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* Set target Permanents
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* Set target permanents
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*
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* @param player
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* @param target you can add multiple targets by seperating them by the "^" character
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@ -776,4 +776,15 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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public void addTarget(TestPlayer player, String target) {
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player.addTarget(target);
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}
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/**
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* Sets a player as target
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*
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* @param player
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* @param targetPlayer
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*/
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public void addTarget(TestPlayer player, TestPlayer targetPlayer) {
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player.addTarget("targetPlayer="+targetPlayer.getName());
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}
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}
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