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* Permeating Mass - Fixed that the copy effect did only work, if Permeating Mass did not die from combat damge.
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2 changed files with 10 additions and 11 deletions
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@ -88,9 +88,9 @@ class PermeatingMassEffect extends OneShotEffect {
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public boolean apply(Game game, Ability ability) {
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Permanent copyTo = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, ability));
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if (copyTo != null) {
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Permanent copyFrom = game.getPermanent(ability.getSourceId());
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Permanent copyFrom = (Permanent) ability.getSourceObject(game);
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if (copyFrom != null) {
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game.copyPermanent(Duration.WhileOnBattlefield, copyFrom, copyTo.getId(), ability, new EmptyApplyToPermanent());
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game.copyPermanent(Duration.Custom, copyFrom, copyTo.getId(), ability, new EmptyApplyToPermanent());
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}
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}
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return true;
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@ -7,7 +7,6 @@ package org.mage.test.cards.single.emn;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -16,24 +15,24 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class PermeatingMassTest extends CardTestPlayerBase {
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@Test
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public void testWhenDiesInCombatMakesCopyStill() {
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addCard(Zone.BATTLEFIELD, playerA, "Hill Giant"); // 3/3
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// Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
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addCard(Zone.BATTLEFIELD, playerB, "Permeating Mass"); // 1/3
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attack(1, playerA, "Hill Giant");
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block(1, playerB, "Permeating Mass", "Hill Giant");
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Permeating Mass", 1);
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Permanent hilly = getPermanent("Hill Giant", playerA);
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assertPowerToughness(playerA, "Hill Giant", 1, 3);
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assertPermanentCount(playerA, "Permeating Mass", 1);
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assertPowerToughness(playerA, "Permeating Mass", 1, 3);
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}
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}
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