* Permeating Mass - Fixed that the copy effect did only work, if Permeating Mass did not die from combat damge.

This commit is contained in:
LevelX2 2016-07-24 17:13:53 +02:00
parent c264da1cca
commit bd70f923b7
2 changed files with 10 additions and 11 deletions

View file

@ -88,9 +88,9 @@ class PermeatingMassEffect extends OneShotEffect {
public boolean apply(Game game, Ability ability) {
Permanent copyTo = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, ability));
if (copyTo != null) {
Permanent copyFrom = game.getPermanent(ability.getSourceId());
Permanent copyFrom = (Permanent) ability.getSourceObject(game);
if (copyFrom != null) {
game.copyPermanent(Duration.WhileOnBattlefield, copyFrom, copyTo.getId(), ability, new EmptyApplyToPermanent());
game.copyPermanent(Duration.Custom, copyFrom, copyTo.getId(), ability, new EmptyApplyToPermanent());
}
}
return true;