From bceef0ec4855b0066ba43eb702244ce58f515b53 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 26 Feb 2014 16:54:46 +0100 Subject: [PATCH] * ReturnFromGraveyardToBattlefieldTargetEffect fixed that the target creature came back always under the owner control instead of under control of the controller of the effect (fixed cards: Fated Return, Rise from the Grave, Nighteyes The Desecrator, Debtors' Knell, Grim Return, Ashen Powder, Beacon of Unrest, Reanimate). --- .../common/ReturnFromGraveyardToBattlefieldTargetEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage/src/mage/abilities/effects/common/ReturnFromGraveyardToBattlefieldTargetEffect.java b/Mage/src/mage/abilities/effects/common/ReturnFromGraveyardToBattlefieldTargetEffect.java index 30e3cfa7ca2..03e282bbed4 100644 --- a/Mage/src/mage/abilities/effects/common/ReturnFromGraveyardToBattlefieldTargetEffect.java +++ b/Mage/src/mage/abilities/effects/common/ReturnFromGraveyardToBattlefieldTargetEffect.java @@ -73,7 +73,7 @@ public class ReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect< for (UUID targetId: getTargetPointer().getTargets(game, source)) { Card card = game.getCard(targetId); if (card != null) { - Player player = game.getPlayer(card.getOwnerId()); + Player player = game.getPlayer(source.getControllerId()); if (player != null) { if(player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId(), tapped)){ result = true;