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Fix JTMS 0 Loyalty ability to use Brain Implementation.
As it is the exact same ability, implementing it twice slightly differently made no sense. Now there is a single implementation for both of them.
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commit
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3 changed files with 58 additions and 87 deletions
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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public class BrainstormEffect extends OneShotEffect {
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public BrainstormEffect() {
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super(Outcome.DrawCard);
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staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
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}
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public BrainstormEffect(final BrainstormEffect effect) {
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super(effect);
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}
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@Override
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public BrainstormEffect copy() {
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return new BrainstormEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.drawCards(3, game);
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putOnLibrary(player, source, game);
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putOnLibrary(player, source, game);
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return true;
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}
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return false;
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}
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private boolean putOnLibrary(Player player, Ability source, Game game) {
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TargetCardInHand target = new TargetCardInHand();
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if (target.canChoose(source.getSourceId(), player.getId(), game)) {
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player.chooseTarget(Outcome.ReturnToHand, target, source, game);
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Card card = player.getHand().get(target.getFirstTarget(), game);
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if (card != null) {
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return player.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, true, false);
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}
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}
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return false;
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}
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}
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