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fix #9319 (Disorder in the Court)
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3 changed files with 109 additions and 7 deletions
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@ -1,18 +1,30 @@
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package mage.cards.d;
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import mage.abilities.Ability;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.common.ExileTargetForSourceEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
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import mage.abilities.effects.keyword.InvestigateEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetadjustment.TargetAdjuster;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.LinkedHashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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@ -23,12 +35,7 @@ public final class DisorderInTheCourt extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{X}{W}{U}");
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// Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.
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this.getSpellAbility().addEffect(new ExileTargetForSourceEffect()
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.setText("exile X target creatures"));
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this.getSpellAbility().addEffect(new InvestigateEffect(ManacostVariableValue.REGULAR)
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.setText(", then investigate X times"));
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this.getSpellAbility().addEffect(new ReturnToBattlefieldUnderOwnerControlTargetEffect(true, true)
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.setText("Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step"));
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this.getSpellAbility().addEffect(new DisorderInTheCourtEffect());
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this.getSpellAbility().setTargetAdjuster(DisorderInTheCourtAdjuster.instance);
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}
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@ -51,3 +58,44 @@ enum DisorderInTheCourtAdjuster implements TargetAdjuster {
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ability.addTarget(new TargetCreaturePermanent(ability.getManaCostsToPay().getX()));
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}
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}
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class DisorderInTheCourtEffect extends OneShotEffect {
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DisorderInTheCourtEffect() {
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super(Outcome.Benefit);
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staticText = "Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step";
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}
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private DisorderInTheCourtEffect(final DisorderInTheCourtEffect effect) {
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super(effect);
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}
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@Override
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public DisorderInTheCourtEffect copy() {
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return new DisorderInTheCourtEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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Set<Card> toExile = getTargetPointer().getTargets(game, source)
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toCollection(LinkedHashSet::new));
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if (toExile.isEmpty()) {
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return false;
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}
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controller.moveCardsToExile(toExile, source, game, true, CardUtil.getExileZoneId(game, source), CardUtil.getSourceName(game, source));
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game.getState().processAction(game);
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new InvestigateEffect(ManacostVariableValue.REGULAR).apply(game, source);
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(true, true);
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effect.setTargetPointer(new FixedTargets(new CardsImpl(toExile), game));
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
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return true;
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}
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}
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@ -0,0 +1,44 @@
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package org.mage.test.cards.single.clb;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class DisorderInTheCourtTest extends CardTestPlayerBase {
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// {X}{W}{U} Instant
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// Exile X target creatures, then investigate X times.
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// Return the exiled cards to the battlefield tapped under their owners’ control at the beginning of the next end step.
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private static final String disorder = "Disorder in the Court";
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private static final String leonin = "Leonin Elder"; // Whenever an artifact enters the battlefield, you may gain 1 life.
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private static final String lizard = "Lagac Lizard";
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@Test
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public void testDisorder() {
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addCard(Zone.BATTLEFIELD, playerA, "Tundra", 4);
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addCard(Zone.BATTLEFIELD, playerA, leonin);
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addCard(Zone.BATTLEFIELD, playerB, lizard);
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addCard(Zone.HAND, playerA, disorder);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, disorder);
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setChoice(playerA, "X=2");
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addTarget(playerA, leonin);
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addTarget(playerA, lizard);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, leonin, 1);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, lizard, 1);
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checkPermanentCount("Clue tokens", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Clue Token", 2);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertTapped(leonin, true);
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assertPermanentCount(playerB, lizard, 1);
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}
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}
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@ -35,6 +35,11 @@ public class LaezelsAcrobaticsTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, knight);
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setDieRollResult(playerA, 9);
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, acrobatics);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, knight, 1);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, auramancer, 1);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, dwarf, 1);
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setChoice(playerA, "When {this} enters the battlefield, create"); // order triggers
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setChoice(playerA, true); // Auramancer: yes to return
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addTarget(playerA, wings); // enchantment to return
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@ -65,6 +70,11 @@ public class LaezelsAcrobaticsTest extends CardTestPlayerBase {
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setChoice(playerA, "When {this} enters the battlefield, create"); // order triggers
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setChoice(playerA, true); // Auramancer: yes to return
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addTarget(playerA, wings); // enchantment to return
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, knight, 1);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, auramancer, 1);
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checkExileCount("Exiled", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, dwarf, 1);
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setChoice(playerA, "When {this} enters the battlefield, create"); // order triggers
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setChoice(playerA, true); // Auramancer: yes to return
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addTarget(playerA, wings); // enchantment to return
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