diff --git a/Mage.Sets/src/mage/sets/DoctorWho.java b/Mage.Sets/src/mage/sets/DoctorWho.java
index 65292df9928..e613c812b90 100644
--- a/Mage.Sets/src/mage/sets/DoctorWho.java
+++ b/Mage.Sets/src/mage/sets/DoctorWho.java
@@ -20,27 +20,103 @@ public final class DoctorWho extends ExpansionSet {
cards.add(new SetCardInfo("Arcane Signet", 239, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
cards.add(new SetCardInfo("As Foretold", 214, Rarity.RARE, mage.cards.a.AsForetold.class));
+ cards.add(new SetCardInfo("Ash Barrens", 257, Rarity.UNCOMMON, mage.cards.a.AshBarrens.class));
+ cards.add(new SetCardInfo("Beast Within", 228, Rarity.UNCOMMON, mage.cards.b.BeastWithin.class));
+ cards.add(new SetCardInfo("Blasphemous Act", 224, Rarity.RARE, mage.cards.b.BlasphemousAct.class));
+ cards.add(new SetCardInfo("Canopy Vista", 258, Rarity.RARE, mage.cards.c.CanopyVista.class));
+ cards.add(new SetCardInfo("Canyon Slough", 259, Rarity.RARE, mage.cards.c.CanyonSlough.class));
+ cards.add(new SetCardInfo("Carpet of Flowers", 229, Rarity.RARE, mage.cards.c.CarpetOfFlowers.class));
+ cards.add(new SetCardInfo("Celestial Colonnade", 260, Rarity.RARE, mage.cards.c.CelestialColonnade.class));
+ cards.add(new SetCardInfo("Chaos Warp", 225, Rarity.RARE, mage.cards.c.ChaosWarp.class));
+ cards.add(new SetCardInfo("Choked Estuary", 261, Rarity.RARE, mage.cards.c.ChokedEstuary.class));
+ cards.add(new SetCardInfo("Cinder Glade", 262, Rarity.RARE, mage.cards.c.CinderGlade.class));
cards.add(new SetCardInfo("City of Death", 99, Rarity.RARE, mage.cards.c.CityOfDeath.class));
- cards.add(new SetCardInfo("Command Tower", 264, Rarity.COMMON, mage.cards.c.CommandTower.class));
+ cards.add(new SetCardInfo("Clockspinning", 215, Rarity.COMMON, mage.cards.c.Clockspinning.class));
+ cards.add(new SetCardInfo("Command Tower", 263, Rarity.COMMON, mage.cards.c.CommandTower.class));
+ cards.add(new SetCardInfo("Commander's Sphere", 240, Rarity.COMMON, mage.cards.c.CommandersSphere.class));
+ cards.add(new SetCardInfo("Creeping Tar Pit", 267, Rarity.RARE, mage.cards.c.CreepingTarPit.class));
+ cards.add(new SetCardInfo("Crumbling Necropolis", 268, Rarity.UNCOMMON, mage.cards.c.CrumblingNecropolis.class));
+ cards.add(new SetCardInfo("Cultivate", 230, Rarity.COMMON, mage.cards.c.Cultivate.class));
+ cards.add(new SetCardInfo("Cursed Mirror", 226, Rarity.RARE, mage.cards.c.CursedMirror.class));
+ cards.add(new SetCardInfo("Darkwater Catacombs", 269, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
+ cards.add(new SetCardInfo("Day of Destiny", 206, Rarity.RARE, mage.cards.d.DayOfDestiny.class));
+ cards.add(new SetCardInfo("Deserted Beach", 270, Rarity.RARE, mage.cards.d.DesertedBeach.class));
+ cards.add(new SetCardInfo("Desolate Lighthouse", 271, Rarity.RARE, mage.cards.d.DesolateLighthouse.class));
+ cards.add(new SetCardInfo("Dragonskull Summit", 272, Rarity.RARE, mage.cards.d.DragonskullSummit.class));
+ cards.add(new SetCardInfo("Dreamroot Cascade", 273, Rarity.RARE, mage.cards.d.DreamrootCascade.class));
+ cards.add(new SetCardInfo("Drowned Catacomb", 274, Rarity.RARE, mage.cards.d.DrownedCatacomb.class));
+ cards.add(new SetCardInfo("Evolving Wilds", 275, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
cards.add(new SetCardInfo("Exotic Orchard", 276, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
+ cards.add(new SetCardInfo("Explore", 231, Rarity.COMMON, mage.cards.e.Explore.class));
cards.add(new SetCardInfo("Exterminate!", 68, Rarity.UNCOMMON, mage.cards.e.Exterminate.class));
cards.add(new SetCardInfo("Farewell", 207, Rarity.RARE, mage.cards.f.Farewell.class));
+ cards.add(new SetCardInfo("Farseek", 232, Rarity.COMMON, mage.cards.f.Farseek.class));
+ cards.add(new SetCardInfo("Feed the Swarm", 221, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class));
+ cards.add(new SetCardInfo("Fetid Pools", 277, Rarity.RARE, mage.cards.f.FetidPools.class));
cards.add(new SetCardInfo("Fiery Islet", 278, Rarity.RARE, mage.cards.f.FieryIslet.class));
+ cards.add(new SetCardInfo("Foreboding Ruins", 279, Rarity.RARE, mage.cards.f.ForebodingRuins.class));
cards.add(new SetCardInfo("Forest", 204, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Fortified Village", 280, Rarity.RARE, mage.cards.f.FortifiedVillage.class));
cards.add(new SetCardInfo("Four Knocks", 20, Rarity.RARE, mage.cards.f.FourKnocks.class));
- cards.add(new SetCardInfo("Gallifrey Stands", 132, Rarity.RARE, mage.cards.g.GallifreyStands.class, NON_FULL_USE_VARIOUS));
- cards.add(new SetCardInfo("Gallifrey Stands", 418, Rarity.RARE, mage.cards.g.GallifreyStands.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Fractured Identity", 236, Rarity.RARE, mage.cards.f.FracturedIdentity.class));
+ cards.add(new SetCardInfo("Frontier Bivouac", 281, Rarity.UNCOMMON, mage.cards.f.FrontierBivouac.class));
+ cards.add(new SetCardInfo("Frostboil Snarl", 282, Rarity.RARE, mage.cards.f.FrostboilSnarl.class));
+ cards.add(new SetCardInfo("Furycalm Snarl", 283, Rarity.RARE, mage.cards.f.FurycalmSnarl.class));
+ cards.add(new SetCardInfo("Gallifrey Stands", 132, Rarity.RARE, mage.cards.g.GallifreyStands.class));
+ cards.add(new SetCardInfo("Game Trail", 284, Rarity.RARE, mage.cards.g.GameTrail.class));
+ cards.add(new SetCardInfo("Glacial Fortress", 285, Rarity.RARE, mage.cards.g.GlacialFortress.class));
+ cards.add(new SetCardInfo("Grasp of Fate", 208, Rarity.RARE, mage.cards.g.GraspOfFate.class));
+ cards.add(new SetCardInfo("Growth Spiral", 237, Rarity.COMMON, mage.cards.g.GrowthSpiral.class));
+ cards.add(new SetCardInfo("Haunted Ridge", 286, Rarity.RARE, mage.cards.h.HauntedRidge.class));
+ cards.add(new SetCardInfo("Hero's Blade", 241, Rarity.UNCOMMON, mage.cards.h.HerosBlade.class));
+ cards.add(new SetCardInfo("Heroes' Podium", 242, Rarity.RARE, mage.cards.h.HeroesPodium.class));
+ cards.add(new SetCardInfo("Heroic Intervention", 233, Rarity.RARE, mage.cards.h.HeroicIntervention.class));
+ cards.add(new SetCardInfo("Horizon Canopy", 287, Rarity.RARE, mage.cards.h.HorizonCanopy.class));
+ cards.add(new SetCardInfo("Inspiring Refrain", 216, Rarity.RARE, mage.cards.i.InspiringRefrain.class));
+ cards.add(new SetCardInfo("Irrigated Farmland", 288, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class));
cards.add(new SetCardInfo("Island", 198, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Lavaclaw Reaches", 289, Rarity.RARE, mage.cards.l.LavaclawReaches.class));
cards.add(new SetCardInfo("Lightning Greaves", 243, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class));
cards.add(new SetCardInfo("Mind Stone", 244, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
cards.add(new SetCardInfo("Mountain", 202, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Myriad Landscape", 290, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class));
+ cards.add(new SetCardInfo("Mystic Monastery", 291, Rarity.UNCOMMON, mage.cards.m.MysticMonastery.class));
+ cards.add(new SetCardInfo("Out of Time", 209, Rarity.RARE, mage.cards.o.OutOfTime.class));
+ cards.add(new SetCardInfo("Overgrown Farmland", 292, Rarity.RARE, mage.cards.o.OvergrownFarmland.class));
cards.add(new SetCardInfo("Past in Flames", 565, Rarity.RARE, mage.cards.p.PastInFlames.class));
cards.add(new SetCardInfo("Path of Ancestry", 293, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
+ cards.add(new SetCardInfo("Path to Exile", 210, Rarity.UNCOMMON, mage.cards.p.PathToExile.class));
cards.add(new SetCardInfo("Plains", 196, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Ponder", 217, Rarity.COMMON, mage.cards.p.Ponder.class));
+ cards.add(new SetCardInfo("Port Town", 294, Rarity.RARE, mage.cards.p.PortTown.class));
+ cards.add(new SetCardInfo("Prairie Stream", 295, Rarity.RARE, mage.cards.p.PrairieStream.class));
+ cards.add(new SetCardInfo("Preordain", 218, Rarity.COMMON, mage.cards.p.Preordain.class));
+ cards.add(new SetCardInfo("Propaganda", 219, Rarity.UNCOMMON, mage.cards.p.Propaganda.class));
+ cards.add(new SetCardInfo("Reliquary Tower", 296, Rarity.UNCOMMON, mage.cards.r.ReliquaryTower.class));
+ cards.add(new SetCardInfo("Return to Dust", 211, Rarity.UNCOMMON, mage.cards.r.ReturnToDust.class));
+ cards.add(new SetCardInfo("River of Tears", 297, Rarity.RARE, mage.cards.r.RiverOfTears.class));
+ cards.add(new SetCardInfo("Rockfall Vale", 298, Rarity.RARE, mage.cards.r.RockfallVale.class));
+ cards.add(new SetCardInfo("Rogue's Passage", 299, Rarity.UNCOMMON, mage.cards.r.RoguesPassage.class));
+ cards.add(new SetCardInfo("Rootbound Crag", 300, Rarity.RARE, mage.cards.r.RootboundCrag.class));
cards.add(new SetCardInfo("Sarah Jane Smith", 6, Rarity.RARE, mage.cards.s.SarahJaneSmith.class));
+ cards.add(new SetCardInfo("Scattered Groves", 301, Rarity.RARE, mage.cards.s.ScatteredGroves.class));
+ cards.add(new SetCardInfo("Search for Tomorrow", 234, Rarity.COMMON, mage.cards.s.SearchForTomorrow.class));
+ cards.add(new SetCardInfo("Seaside Citadel", 302, Rarity.UNCOMMON, mage.cards.s.SeasideCitadel.class));
+ cards.add(new SetCardInfo("Shadowblood Ridge", 303, Rarity.RARE, mage.cards.s.ShadowbloodRidge.class));
+ cards.add(new SetCardInfo("Sheltered Thicket", 304, Rarity.RARE, mage.cards.s.ShelteredThicket.class));
+ cards.add(new SetCardInfo("Shipwreck Marsh", 305, Rarity.RARE, mage.cards.s.ShipwreckMarsh.class));
+ cards.add(new SetCardInfo("Skycloud Expanse", 306, Rarity.RARE, mage.cards.s.SkycloudExpanse.class));
+ cards.add(new SetCardInfo("Smoldering Marsh", 307, Rarity.RARE, mage.cards.s.SmolderingMarsh.class));
+ cards.add(new SetCardInfo("Snuff Out", 222, Rarity.UNCOMMON, mage.cards.s.SnuffOut.class));
cards.add(new SetCardInfo("Sol Ring", 245, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
+ cards.add(new SetCardInfo("Solemn Simulacrum", 246, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));
+ cards.add(new SetCardInfo("Stormcarved Coast", 308, Rarity.RARE, mage.cards.s.StormcarvedCoast.class));
cards.add(new SetCardInfo("Sunbaked Canyon", 309, Rarity.RARE, mage.cards.s.SunbakedCanyon.class));
+ cards.add(new SetCardInfo("Sundown Pass", 310, Rarity.RARE, mage.cards.s.SundownPass.class));
+ cards.add(new SetCardInfo("Sungrass Prairie", 311, Rarity.RARE, mage.cards.s.SungrassPrairie.class));
+ cards.add(new SetCardInfo("Sunken Hollow", 312, Rarity.RARE, mage.cards.s.SunkenHollow.class));
cards.add(new SetCardInfo("Swamp", 200, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Swords to Plowshares", 212, Rarity.UNCOMMON, mage.cards.s.SwordsToPlowshares.class));
cards.add(new SetCardInfo("Talisman of Conviction", 247, Rarity.UNCOMMON, mage.cards.t.TalismanOfConviction.class));
cards.add(new SetCardInfo("Talisman of Creativity", 248, Rarity.UNCOMMON, mage.cards.t.TalismanOfCreativity.class));
cards.add(new SetCardInfo("Talisman of Curiosity", 249, Rarity.UNCOMMON, mage.cards.t.TalismanOfCuriosity.class));
@@ -49,13 +125,37 @@ public final class DoctorWho extends ExpansionSet {
cards.add(new SetCardInfo("Talisman of Indulgence", 252, Rarity.UNCOMMON, mage.cards.t.TalismanOfIndulgence.class));
cards.add(new SetCardInfo("Talisman of Progress", 253, Rarity.UNCOMMON, mage.cards.t.TalismanOfProgress.class));
cards.add(new SetCardInfo("Talisman of Unity", 254, Rarity.UNCOMMON, mage.cards.t.TalismanOfUnity.class));
+ cards.add(new SetCardInfo("Temple of Abandon", 313, Rarity.RARE, mage.cards.t.TempleOfAbandon.class));
+ cards.add(new SetCardInfo("Temple of Deceit", 314, Rarity.RARE, mage.cards.t.TempleOfDeceit.class));
+ cards.add(new SetCardInfo("Temple of Enlightenment", 315, Rarity.RARE, mage.cards.t.TempleOfEnlightenment.class));
+ cards.add(new SetCardInfo("Temple of Epiphany", 316, Rarity.RARE, mage.cards.t.TempleOfEpiphany.class));
+ cards.add(new SetCardInfo("Temple of Malice", 317, Rarity.RARE, mage.cards.t.TempleOfMalice.class));
+ cards.add(new SetCardInfo("Temple of Mystery", 318, Rarity.RARE, mage.cards.t.TempleOfMystery.class));
+ cards.add(new SetCardInfo("Temple of Plenty", 319, Rarity.RARE, mage.cards.t.TempleOfPlenty.class));
+ cards.add(new SetCardInfo("Temple of Triumph", 321, Rarity.RARE, mage.cards.t.TempleOfTriumph.class));
+ cards.add(new SetCardInfo("Temple of the False God", 320, Rarity.UNCOMMON, mage.cards.t.TempleOfTheFalseGod.class));
+ cards.add(new SetCardInfo("Terramorphic Expanse", 322, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
cards.add(new SetCardInfo("The Eleventh Hour", 41, Rarity.RARE, mage.cards.t.TheEleventhHour.class));
cards.add(new SetCardInfo("The Flux", 86, Rarity.RARE, mage.cards.t.TheFlux.class));
cards.add(new SetCardInfo("The Thirteenth Doctor", 4, Rarity.MYTHIC, mage.cards.t.TheThirteenthDoctor.class));
+ cards.add(new SetCardInfo("Thespian's Stage", 323, Rarity.RARE, mage.cards.t.ThespiansStage.class));
+ cards.add(new SetCardInfo("Think Twice", 220, Rarity.COMMON, mage.cards.t.ThinkTwice.class));
+ cards.add(new SetCardInfo("Thought Vessel", 255, Rarity.UNCOMMON, mage.cards.t.ThoughtVessel.class));
+ cards.add(new SetCardInfo("Three Visits", 235, Rarity.UNCOMMON, mage.cards.t.ThreeVisits.class));
+ cards.add(new SetCardInfo("Thriving Bluff", 324, Rarity.COMMON, mage.cards.t.ThrivingBluff.class));
+ cards.add(new SetCardInfo("Thriving Grove", 325, Rarity.COMMON, mage.cards.t.ThrivingGrove.class));
+ cards.add(new SetCardInfo("Thriving Heath", 326, Rarity.COMMON, mage.cards.t.ThrivingHeath.class));
+ cards.add(new SetCardInfo("Thriving Isle", 327, Rarity.COMMON, mage.cards.t.ThrivingIsle.class));
+ cards.add(new SetCardInfo("Thriving Moor", 328, Rarity.COMMON, mage.cards.t.ThrivingMoor.class));
+ cards.add(new SetCardInfo("Throes of Chaos", 227, Rarity.UNCOMMON, mage.cards.t.ThroesOfChaos.class));
cards.add(new SetCardInfo("Time Lord Regeneration", 59, Rarity.UNCOMMON, mage.cards.t.TimeLordRegeneration.class));
+ cards.add(new SetCardInfo("Time Wipe", 238, Rarity.RARE, mage.cards.t.TimeWipe.class));
+ cards.add(new SetCardInfo("Vineglimmer Snarl", 329, Rarity.RARE, mage.cards.v.VineglimmerSnarl.class));
cards.add(new SetCardInfo("War Room", 330, Rarity.RARE, mage.cards.w.WarRoom.class));
cards.add(new SetCardInfo("Waterlogged Grove", 331, Rarity.RARE, mage.cards.w.WaterloggedGrove.class));
+ cards.add(new SetCardInfo("Wayfarer's Bauble", 256, Rarity.COMMON, mage.cards.w.WayfarersBauble.class));
cards.add(new SetCardInfo("Wedding Ring", 213, Rarity.MYTHIC, mage.cards.w.WeddingRing.class));
+ cards.add(new SetCardInfo("Wound Reflection", 223, Rarity.RARE, mage.cards.w.WoundReflection.class));
cards.add(new SetCardInfo("Yasmin Khan", 7, Rarity.RARE, mage.cards.y.YasminKhan.class));
}
}
diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt
index 777358b17fd..8760e1caf50 100644
--- a/Utils/mtg-cards-data.txt
+++ b/Utils/mtg-cards-data.txt
@@ -50217,7 +50217,9 @@ Missy|Doctor Who|8|R|{3}{U}{B}{R}|Legendary Creature - Time Lord Rogue|4|5|Whene
Clara Oswald|Doctor Who|9|R|{6}|Legendary Creature - Human Advisor|2|6|Impossible Girl -- If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.$If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.$Doctor's companion|
Adipose Offspring|Doctor Who|10|R|{3}{W}|Creature - Alien|2|2|Emerge {5}{W}$When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.|
Astrid Peth|Doctor Who|11|R|{1}{W}|Legendary Creature - Human|2|2|Whenever Astrid Peth enters the battlefield or attacks, create a Food token.$Brand-new Sky -- Whenever you sacrifice a Clue or Food, Astrid Peth explores.|
-Atraxi Warden|Doctor Who|12|U|{4}{W}{W}|Creature Alien Eye|6|6|Flying$When Atraxi Warden enters the battlefield, exile up to one target tapped creature.$Suspend 5--{1}{W}|
+Atraxi Warden|Doctor Who|12|U|{4}{W}{W}|Creature - Alien Eye|6|6|Flying$When Atraxi Warden enters the battlefield, exile up to one target tapped creature.$Suspend 5--{1}{W}|
+Banish to Another Universe|Doctor Who|13|U|{4}{W}|Enchantment|||Affinity for historic permanents$When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.|
+Barbara Wright|Doctor Who|14|R|{1}{W}|Legendary Creature - Human Advisor|1|3|History Teacher -- Sagas you control have read ahead.$Doctor's companion|
The Caves of Androzani|Doctor Who|15|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Put two stun counters on each of up to two target tapped creatures.$II, III -- For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.$IV -- Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.|
Crack in Time|Doctor Who|16|R|{3}{W}|Enchantment|||Vanishing 3$When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.|
Crisis of Conscience|Doctor Who|17|R|{4}{W}{W}|Sorcery|||Choose one --$* Destroy all tokens.$* Destroy all nonland, nontoken permanents.|
@@ -50225,89 +50227,221 @@ Everybody Lives!|Doctor Who|18|R|{1}{W}|Instant|||All creatures gain hexproof an
Everything Comes to Dust|Doctor Who|19|R|{7}{W}{W}{W}|Sorcery|||Convoke$Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.|
Four Knocks|Doctor Who|20|R|{2}{W}|Enchantment|||Vanishing 4$At the beginning of your precombat main phase, draw a card.|
The Girl in the Fireplace|Doctor Who|21|R|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."$II -- Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."$III -- Whenever a creature you control deals combat damage to a player this turn, time travel.|
+Ian Chesterton|Doctor Who|22|R|{2}{W}|Legendary Creature - Human Scientist|2|3|Science Teacher -- Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost.$Doctor's companion|
Jo Grant|Doctor Who|23|R|{2}{W}|Legendary Creature - Human Soldier|3|2|Each historic card in your hand has cycling {2}{W}.$Whenever you cycle a card, put a +1/+1 counter on Jo Grant.$Doctor's companion|
The Night of the Doctor|Doctor Who|24|R|{4}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)$I -- Destroy all creatures.$II -- Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.|
+The Pandorica|Doctor Who|25|R|{2}{W}|Legendary Artifact|||You may choose not to untap The Pandorica during your untap step.${1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.|
Peri Brown|Doctor Who|26|R|{3}{W}|Legendary Creature - Human|2|3|The first historic spell you cast each turn has convoke.$Doctor's companion|
-Tegan Jovanka|Doctor Who|28|R|{2}{W}|Legendary Creature|2|2|Brave Heart -- Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn.$Doctor's companion|
-Trial of a Time Lord|Doctor Who|29|R|{1}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.$IV -- Starting with you, each player votes for innocent or guilty. If guilty gets ore votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.|
+Romana II|Doctor Who|27|R|{3}{W}|Legendary Creature - Time Lord Scientist|3|3|Vigilance${1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.$Doctor's companion|
+Tegan Jovanka|Doctor Who|28|R|{2}{W}|Legendary Creature - Human|2|2|Brave Heart -- Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn.$Doctor's companion|
+Trial of a Time Lord|Doctor Who|29|R|{1}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.$IV -- Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.|
The War Games|Doctor Who|30|R|{2}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.$II, III -- Put a +1/+1 counter on each Warrior creature.$IV -- You may exile a nontoken creature you control. When you do, exile all Warriors.|
+The Wedding of River Song|Doctor Who|31|R|{2}{W}|Sorcery|||Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.$Time travel.|
Wilfred Mott|Doctor Who|32|R|{3}{W}|Legendary Creature - Human Soldier|2|4|Look to the Stars -- At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|
+Adric, Mathematical Genius|Doctor Who|33|R|{1}{U}|Legendary Creature - Human Artificer|1|1|{2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy.$Ultimate Sacrifice -- {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.$Doctor's companion|
+All of History, All at Once|Doctor Who|34|R|{2}{U}{U}|Sorcery|||Time travel.$Storm|
An Unearthly Child|Doctor Who|35|R|{1}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.|
-Don't Blink|Doctor Who|40|U|{1}{U}|Instant|||Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.$Cycling 2|
+Auton Soldier|Doctor Who|36|R|{4}{U}{U}|Artifact Creature - Alien Soldier|0|0|You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad.|
+Become the Pilot|Doctor Who|37|R|{3}{U}{U}|Enchantment - Aura|||Enchant noncommander creature$You control enchanted creature.$ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.|
+Cyber Conversion|Doctor Who|38|R|{U}{U}|Instant|||Turn target creature face down. It's a 2/2 Cyberman artifact creature.|
+Danny Pink|Doctor Who|39|R|{3}{U}|Legendary Creature - Human Soldier Advisor|4|3|Mentor$Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."|
+Don't Blink|Doctor Who|40|U|{1}{U}|Instant|||Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.$Cycling {2}|
The Eleventh Hour|Doctor Who|41|R|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.$II -- Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."$III -- Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.|
+Five Hundred Year Diary|Doctor Who|42|R|{3}{U}|Legendary Artifact - Clue|||Five Hundred Year Diary enters the battlefield tapped.${T}: Add {U} for each Clue you control.${2}, Sacrifice Five Hundred Year Diary: Draw a card.|
+Flatline|Doctor Who|43|R|{2}{U}|Instant|||Creatures your opponents control have base power and toughness 0/1 until end of turn.|
Flesh Duplicate|Doctor Who|44|R|{U}{U}|Creature - Shapeshifter Rebel|0|0|You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.|
+The Flood of Mars|Doctor Who|45|R|{2}{U}{U}|Creature - Alien Zombie Horror|3|3|Islandwalk$Water Always Wins -- Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.|
+Hunted by The Family|Doctor Who|46|R|{5}{U}{U}|Sorcery|||Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.|
K-9, Mark I|Doctor Who|47|R|{U}|Legendary Artifact Creature - Robot Dog|1|1|Negative -- As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.$Affirmative -- {1}{U}, {T}: Target legendary creature can't be blocked this turn.$Doctor's companion|
-Martha Jones|Doctor Who|48|R|{2}{U}|Legendary Creature - Human Cleric|3|2|Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate.$Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.$Doctor's companion|
+Martha Jones|Doctor Who|48|R|{2}{U}|Legendary Creature - Human Cleric|3|2|Woman Who Walked the Earth -- When Martha Jones enters the battlefield, investigate.$Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.$Doctor's companion|
Nanogene Conversion|Doctor Who|49|R|{3}{U}|Sorcery|||Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.|
-Reverse the Polarity|Doctor Who|54|R|{1}{U}{U}|Instant|||Choose one--$* Counter all other spells.$* Switch each creature's power and toughness until end of turn.$* Creatures can't be blocked this turn.|
-Star Whale|Doctor Who|55|U|{6}{U}{U}|Creature - Alien Whale|8|8|Flying, vigilance$Other creatures you control have ward {2}.$Suspend 6-{1}{U}|
+Nardole, Resourceful Cyborg|Doctor Who|50|R|{1}{U}|Legendary Artifact Creature - Scientist|1|2|{T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells.$Undying$Doctor's companion|
+Nyssa of Traken|Doctor Who|51|R|{3}{U}|Legendary Creature - Human Scientist|3|4|You have no maximum hand size.$Sonic Booster -- Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.$Doctor's companion|
+Quantum Misalignment|Doctor Who|52|R|{4}{U}|Sorcery|||Create a token that's a copy of target creature you control, except it isn't legendary.$Rebound|
+Renegade Silent|Doctor Who|53|U|{3}{U}|Creature - Alien Horror|3|3|At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out.|
+Reverse the Polarity|Doctor Who|54|R|{1}{U}{U}|Instant|||Choose one --$* Counter all other spells.$* Switch each creature's power and toughness until end of turn.$* Creatures can't be blocked this turn.|
+Star Whale|Doctor Who|55|U|{6}{U}{U}|Creature - Alien Whale|8|8|Flying, vigilance$Other creatures you control have ward {2}.$Suspend 6--{1}{U}|
+Start the TARDIS|Doctor Who|56|U|{1}{U}|Sorcery|||Surveil 2, then draw a card. You may planeswalk.$Jump-start|
+Surge of Brilliance|Doctor Who|57|U|{1}{U}|Instant|||Paradox -- Draw a card for each spell you've cast this turn from anywhere other than your hand.$Foretell {1}{U}|
Time Beetle|Doctor Who|58|U|{1}{U}|Creature - Alien Insect|1|1|Skulk$Parallel Universe -- Whenever Time Beetle deals combat damage to a player, time travel.|
Time Lord Regeneration|Doctor Who|59|U|{U}|Instant|||Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."|
+Traverse Eternity|Doctor Who|60|R|{2}{U}{U}|Sorcery|||Draw cards equal to the highest mana value among historic permanents you control.|
+Twice Upon a Time|Doctor Who|61|R|{4}{U}{U}|Sorcery|||Cast this spell only if you control two or more Doctors.$Take an extra turn after this one. Exile Twice Upon a Time.|
+Unlikely Meeting|Doctor Who|61|R|{2}{U}|Sorcery - Adventure|||Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.|
Wibbly-wobbly, Timey-wimey|Doctor Who|62|C|{1}{U}|Sorcery|||Time travel.$Draw a card.|
+Zygon Infiltrator|Doctor Who|63|U|{2}{U}|Creature - Alien Shapeshifter Soldier|3|2|Body-print -- {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery.|
+Dalek Drone|Doctor Who|64|R|{3}{B}{B}|Artifact Creature - Dalek|3|3|Flying, menace$Exterminate! -- When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.|
+Dalek Squadron|Doctor Who|65|U|{2}{B}|Artifact Creature - Dalek|3|3|Menace$Myriad|
Death in Heaven|Doctor Who|66|R|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II - Target player mills two cards, then exiles their graveyard.$III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.|
+Doomsday Confluence|Doctor Who|67|R|{X}{X}{B}|Sorcery|||Choose X. You may choose the same mode more than once.$* Each player sacrifices a nonartifact creature.$* Create a 3/3 black Dalek artifact creature token with menace.$* Each opponent discards a card.|
Exterminate!|Doctor Who|68|U|{2}{B}|Sorcery|||Replicate--Tap an untapped Dalek you control.$Destroy target creature. Its controller loses 3 life.|
-Genesis of the Daleks|Doctor Who|69|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.$IV -- Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.|
+Genesis of the Daleks|Doctor Who|69|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.$IV -- Target opponent faces a villainous choice -- Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.|
+This Is How It Ends|Doctor Who|70|R|{3}{B}|Instant|||Target creature's owner shuffles it into their library, then faces a villainous choice -- They lose 5 life, or they shuffle another creature they own into their library.|
+Time Reaper|Doctor Who|71|R|{3}{B}{B}|Creature - Alien Horror|4|4|Flying, haste$Consume Anomaly -- Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.|
+The Toymaker's Trap|Doctor Who|72|R|{2}{B}|Enchantment|||At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.|
+Vashta Nerada|Doctor Who|73|R|{2}{B}|Creature - Alien Horror|1|1|Indestructible$Shadow$Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.|
+Vislor Turlough|Doctor Who|74|R|{3}{B}|Legendary Creature - Rogue|2|5|Deal with the Black Guardian -- When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.$At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.$Doctor's companion|
Amy Pond|Doctor Who|75|R|{2}{R}|Legendary Creature - Human|2|2|Partner with Rory Williams$Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.$Doctor's companion|
+Bill Potts|Doctor Who|76|R|{3}{R}|Legendary Creature - Human|2|4|Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.$Doctor's companion|
+Coward // Killer|Doctor Who|77|R|{1}{R}|Sorcery|||Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.$Time travel.$Killer${2}{R}{R}$Sorcery$Killer deals 3 damage to target creature and each other creature that shares a creature type with it.|
+Dan Lewis|Doctor Who|78|R|{1}{R}|Legendary Creature - Human|2|2|Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.$Doctor's companion|
Day of the Moon|Doctor Who|79|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.|
+Decaying Time Loop|Doctor Who|80|U|{3}{R}|Instant|||Discard all the cards in your hand, then draw that many cards.$Retrace|
+Delete|Doctor Who|81|R|{X}{R}{R}|Sorcery|||Delete deals X damage to each nonartifact creature and each player.|
Donna Noble|Doctor Who|82|R|{3}{R}|Legendary Creature - Human|2|4|Soulbond$Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.$Doctor's companion|
Ecstatic Beauty|Doctor Who|83|R|{2}{R}|Sorcery|||Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.$Suspend 4--{R}|
+Ensnared by the Mara|Doctor Who|84|R|{2}{R}{R}|Sorcery|||Each opponent faces a villainous choice -- They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.|
+Flaming Tyrannosaurus|Doctor Who|85|R|{5}{R}{R}|Creature - Dinosaur|5|5|Menace$Paradox -- Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.$When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.|
The Flux|Doctor Who|86|R|{2}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)$I -- The Flux deals 4 damage to target creature an opponent controls.$II, III, IV, V -- Exile the top card of your library. You may play that card this turn.$VI -- Add six {R}.|
+Impending Flux|Doctor Who|87|R|{2}{R}|Sorcery|||Paradox -- Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.$Foretell {1}{R}{R}|
+Into the Time Vortex|Doctor Who|88|R|{4}{R}|Sorcery|||Cascade$Rebound|
+Iraxxa, Empress of Mars|Doctor Who|89|U|{2}{R}{R}|Legendary Creature - Alien Warrior|5|4|Trample$Battle cry$Paradox -- Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.|
+Memory Worm|Doctor Who|90|U|{1}{R}|Creature - Alien Worm|1|1|Paradox -- Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.|
The Parting of the Ways|Doctor Who|91|R|{4}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.$II -- Time travel, then time travel.$III -- For each opponent, destroy up to one target artifact that player controls.|
+Return the Past|Doctor Who|92|R|{4}{R}{R}|Enchantment|||As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.|
RMS Titanic|Doctor Who|93|R|{3}{R}|Legendary Artifact - Vehicle|7|1|Flying, trample$When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.$Crew 3|
Ryan Sinclair|Doctor Who|94|R|{2}{R}|Legendary Creature - Human|2|2|Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.$Doctor's companion|
-Sibylline Soothsayer|Doctor Who|95|U|{2}{R}|Creature - Human Warlock|3|@|Temporal Foresight -- When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.|
+Sibylline Soothsayer|Doctor Who|95|U|{2}{R}|Creature - Human Warlock|3|2|Temporal Foresight -- When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.|
+Sontaran General|Doctor Who|96|U|{4}{R}|Creature - Alien Soldier|5|5|Trample, haste$Battalion -- Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn.|
+The Sound of Drums|Doctor Who|97|R|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature is goaded.$If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.${2}{R}: Return The Sound of Drums from your graveyard to your hand.|
Ace, Fearless Rebel|Doctor Who|98|R|{3}{G}|Legendary Creature - Human Rebel|2|2|Nitro-9 -- Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.$Doctor's companion|
City of Death|Doctor Who|99|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)$I -- Create a Treasure token.$II, III, IV, V, VI -- Create a token that's a copy of target non-Saga token you control.|
+Displaced Dinosaurs|Doctor Who|100|U|{5}{G}{G}|Creature - Dinosaur|7|7|As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types.|
+The Five Doctors|Doctor Who|101|R|{5}{G}|Sorcery|||Kicker {5}$Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.|
The Foretold Soldier|Doctor Who|102|R|{2}{G}{G}|Creature - Alien Zombie Soldier|6|6|The Foretold Soldier must be blocked if able.$The Foretold Soldier can't be blocked by more than one creature.$Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.$Foretell {1}{G}|
Fugitive of the Judoon|Doctor Who|103|R|{4}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.$II -- Investigate.$III -- You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.|
+Graham O'Brien|Doctor Who|104|R|{1}{G}|Legendary Creature - Human Pilot|2|2|Paradox -- Whenever you cast a spell from anywhere other than your hand, create a Food token.$Doctor's companion|
Jamie McCrimmon|Doctor Who|105|R|{2}{G}|Legendary Creature - Human Warrior|2|2|Trample$Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value.$Doctor's companion|
+Karvanista, Loyal Lupari|Doctor Who|106|R|{4}{G}|Legendary Creature - Alien Dog Soldier|5|5|Vigilance, trample, haste$Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.|
+Lupari Shield|Doctor Who|106|R|{1}{G}|Sorcery - Adventure|5|5|Humans you control gain indestructible until your next turn.|
+Leela, Sevateem Warrior|Doctor Who|107|R|{3}{G}|Legendary Creature - Human Warrior|3|3|Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior.$Doctor's companion|
+The Sea Devils|Doctor Who|108|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Create a 2/2 green Alien Salamander creature token with islandwalk.$III -- Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.|
+Sisterhood of Karn|Doctor Who|109|R|{1}{G}|Creature - Cleric|0|0|Sisterhood of Karn enters the battlefield with a +1/+1 counter on it.$Paradox -- Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.|
Susan Foreman|Doctor Who|110|R|{1}{G}|Legendary Creature - Time Lord|1|1|If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.${T}: Add {G}.$Doctor's companion|
+Thijarian Witness|Doctor Who|111|U|{1}{G}|Creature - Alien Cleric|0|4|Flash$Bear Witness -- Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.|
+Alistair, the Brigadier|Doctor Who|112|R|{1}{G}{W}{U}|Legendary Creature - Human Soldier|3|3|Whenever you cast a historic spell, create a 1/1 white Soldier creature token.$Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.|
+Ashad, the Lone Cyberman|Doctor Who|113|R|{1}{U}{B}{R}|Legendary Artifact Creature - Cyberman|3|3|The first nonlegendary artifact spell you cast each turn has casualty 2.$Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.|
+The Beast, Deathless Prince|Doctor Who|114|R|{2}{B}{R}|Legendary Creature - Demon|6|6|When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.$The Beast enters the battlefield tapped with six stun counters on it.$Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.|
Bigger on the Inside|Doctor Who|115|U|{3}{R}{G}|Enchantment - Aura|||Enchant artifact or land$Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade."|
-Blink|Doctor Who|116|R|{2}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, III -- Choose target creature. Its owner shuffles it into their library, then investigates.$II, IV -- Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."|
-The Curse of Fenric|Doctor Who|118|R|{2}{G}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each player, destroy up to one target creature that player controls. For each creature destroy this way, its controller creates a 3/3 green Mutant creature token with deathtouch.$II -- Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.$III -- Target Mutant fights another target creature named Fenric.|
-The Dalek Emperor|Doctor Who|120|R|{5}{B}{R}|Legendary Artifact Creature - Dalek|6|6|Affinity for Daleks$Other Daleks you control have haste.$At the beginning of combat on your turn, each opponent faces a villainous choice That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.|
+Blink|Doctor Who|116|R|{2}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, III -- Choose target creature. Its owner shuffles it into their library, then investigates.$II, IV -- Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."|
+Cult of Skaro|Doctor Who|117|R|{1}{U}{B}{R}|Legendary Artifact Creature - Dalek|4|4|Whenever Cult of Skaro attacks, choose one at random --$* Thay -- Put a +1/+1 counter on each artifact creature you control.$* Caan -- Draw two cards.$* Sec -- Create a 3/3 black Dalek artifact creature token with menace.$* Jast -- Each opponent loses 4 life.|
+The Curse of Fenric|Doctor Who|118|R|{2}{G}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.$II -- Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.$III -- Target Mutant fights another target creature named Fenric.|
+The Cyber-Controller|Doctor Who|119|R|{X}{U}{U}{B}|Legendary Artifact Creature - Cyberman|3|3|When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.$Other artifact creatures you control get +1/+1.|
+The Dalek Emperor|Doctor Who|120|R|{5}{B}{R}|Legendary Artifact Creature - Dalek|6|6|Affinity for Daleks$Other Daleks you control have haste.$At the beginning of combat on your turn, each opponent faces a villainous choice -- That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.|
The Day of the Doctor|Doctor Who|121|R|{3}{R}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.$IV -- Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.|
Dinosaurs on a Spaceship|Doctor Who|122|R|{4}{R}{W}|Creature - Dinosaur|7|7|Vigilance, trample$Other Dinosaurs you control get +1/+1 and have vigilance and trample.$Suspend 4--{3}{R}{W}$Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.|
+Duggan, Private Detective|Doctor Who|123|R|{2}{G}{U}|Legendary Creature - Human Detective|*|*|Duggan's power and toughness are each equal to the number of cards in your hand.$Whenever Duggan enters the battlefield or attacks, investigate.$The Most Important Punch in History -- {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.|
The Eighth Doctor|Doctor Who|124|R|{4}{W}{U}|Legendary Creature - Time Lord Doctor|4|4|When The Eighth Doctor enters the battlefield, mill three cards.$Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."|
The Eleventh Doctor|Doctor Who|125|R|{1}{W}{U}|Legendary Creature - Time Lord Doctor|3|2|I. AM. TALKING! -- Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.${2}: Target creature with power 3 or less can't be blocked this turn.|
The Face of Boe|Doctor Who|126|R|{1}{U}{R}{W}|Legendary Creature - Alien Advisor|0|4|{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.|
The Fifth Doctor|Doctor Who|127|R|{2}{W}{U}|Legendary Creature - Time Lord Doctor|2|2|Peaceful Coexistence -- At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.|
The First Doctor|Doctor Who|128|R|{1}{W}{U}|Legendary Creature - Time Lord Doctor|2|2|When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.$Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.|
-The Fugitive Doctor|Doctor Who|130|R|{3}{R}{G}|Legendary Creature - Time Lord Doctor|4|4|Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.$Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.|
+Frost Fair Lure Fish|Doctor Who|129|R|{5}{U}{R}|Creature - Fish|7|7|When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.$Fish you control have haste and can't be blocked by Humans.$Foretell {3}{U}{R}|
+The Fugitive Doctor|Doctor Who|130|R|{3}{R}{G}|Legendary Creature - Time Lord Doctor|4|4|When The Fugitive Doctor enters the battlefield, investigate.$Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.|
+Gallifrey Falls // No More|Doctor Who|131|R|{4}{R}{R}|Instant|||Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.$Fuse$No More${2}{W}$Instant$Any number of target creatures you control phase out.$Fuse|
Gallifrey Stands|Doctor Who|132|R|{4}{W}{U}|Legendary Enchantment|||When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.$At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.|
-Heaven Sent|Doctor Who|134|R|{U}{R}|Enchantment - Saga|||I, II -- Investigate.$III -- Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.|
+Great Intelligence's Plan|Doctor Who|133|U|{4}{U}{B}|Sorcery|||Draw three cards. Then target opponent faces a villainous choice -- They discard three cards, or you may cast a spell from your hand without paying its mana cost.|
+Heaven Sent|Doctor Who|134|R|{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Investigate.$III -- Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.|
Idris, Soul of the TARDIS|Doctor Who|135|R|{1}{U}{R}|Legendary Creature - Human Incarnation|3|3|Vanishing 3$Imprint -- When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.$Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.|
+Jenny Flint|Doctor Who|136|R|{1}{U}{R}|Legendary Creature - Human Detective|2|2|Partner with Madame Vastra$First strike$Training$Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.|
Jenny, Generated Anomaly|Doctor Who|137|R|{2}{R}{W}|Legendary Creature - Time Lord Soldier|2|3|Double strike$Whenever Jenny deals combat damage to a player, it explores.|
+Judoon Enforcers|Doctor Who|138|U|{5}{R}{W}|Creature - Alien Rhino Soldier|8|8|Trample$No more than one creature can attack you each combat.$Suspend 6--{1}{R}{W}|
+Kate Stewart|Doctor Who|139|R|{1}{U}{R}{W}|Legendary Creature - Human Scientist|3|3|Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.$Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.|
+Last Night Together|Doctor Who|140|R|{3}{R}{G}|Sorcery|||Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.|
+Lunar Hatchling|Doctor Who|141|R|{4}{G}{U}|Creature - Alien Beast|6|6|Flying, trample$Basic landcycling {2}$Escape--{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard.|
+Madame Vastra|Doctor Who|142|R|{2}{G}{U}|Legendary Creature - Lizard Detective|3|3|Partner with Jenny Flint$Madame Vastra must be blocked if able.$Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.|
+The Master, Formed Anew|Doctor Who|143|R|{U}{B}|Legendary Creature - Time Lord Rogue|0|1|Body Thief -- When you cast this spell, you may exile a creature you control and put a takeover counter on it.$You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.|
+The Master, Gallifrey's End|Doctor Who|144|R|{2}{B}{R}|Legendary Creature - Time Lord Rogue|4|2|Make Them Pay -- Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice -- They lose 4 life, or you create a token that's a copy of that card.|
+The Master, Mesmerist|Doctor Who|145|R|{2}{U}{B}|Legendary Creature - Time Lord Rogue|3|3|{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.$Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.|
+The Master, Multiplied|Doctor Who|146|R|{4}{B}{R}|Legendary Creature - Time Lord Rogue|4|3|Myriad$The "legend rule" doesn't apply to creature tokens you control.$Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.|
+Me, the Immortal|Doctor Who|147|R|{2}{G}{U}{R}|Legendary Creature - Human Rogue|3|3|At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.$Counters remain on Me as it moves to any zone other than a player's hand or library.$You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.|
The Ninth Doctor|Doctor Who|148|R|{1}{U}{R}|Legendary Creature - Time Lord Doctor|2|4|Haste$Into the TARDIS -- Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.|
+The Rani|Doctor Who|149|R|{1}{U}{B}{R}|Legendary Creature - Time Lord Scientist|3|4|Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."$Whenever a goaded creature deals combat damage to one of your opponents, investigate.|
+Rassilon, the War President|Doctor Who|150|R|{3}{U}{B}|Legendary Creature - Time Lord Noble|3|4|At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.$Each noncreature spell you cast from exile has conspire.|
+Regenerations Restored|Doctor Who|151|R|{W}{U}|Enchantment|||Vanishing 12$Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one|
River Song|Doctor Who|152|R|{1}{U}{R}|Legendary Creature - Human Time Lord Rogue|2|2|Meet in Reverse -- You draw cards from the bottom of your library rather than the top.$Spoilers -- Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.|
+Rory Williams|Doctor Who|153|R|{W}{U}|Legendary Creature - Human Soldier|3|3|Partner with Amy Pond$First strike, lifelink$The Last Centurion -- When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate.|
Run for Your Life|Doctor Who|154|R|{U}{R}|Instant|||One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.$Escape--{2}{U}{R}, Exile four other cards from your graveyard.|
Sally Sparrow|Doctor Who|155|R|{2}{W}{U}|Legendary Creature - Human Detective|2|3|You may cast creature spells as though they had flash.$Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn.|
The Second Doctor|Doctor Who|156|R|{2}{W}{U}|Legendary Creature - Time Lord Doctor|2|4|Players have no maximum hand size.$How Civil of You -- At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.|
+Sergeant John Benton|Doctor Who|157|R|{1}{G}{W}|Legendary Creature - Human Soldier|2|4|Trample, haste$Share Intelligence -- Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.|
The Seventh Doctor|Doctor Who|158|R|{3}{W}{U}|Legendary Creature - Time Lord Doctor|3|6|When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.|
The Sixth Doctor|Doctor Who|159|R|{4}{G}{U}|Legendary Creature - Time Lord Doctor|3|3|Time Lord's Prerogative -- Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.|
+Strax, Sontaran Nurse|Doctor Who|160|R|{3}{R}{G}|Legendary Creature - Alien Cleric|5|5|Vigilance, trample$Grenades! -- {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.$Glory of Battle -- Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.|
+Sycorax Commander|Doctor Who|161|R|{2}{B}{R}|Creature - Alien Soldier|4|2|First strike, haste$Sanctified Rules of Combat -- When Sycorax Commander enters the battlefield, each opponent faces a villainous choice -- That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.|
The Third Doctor|Doctor Who|162|R|{2}{G}{U}|Legendary Creature - Time Lord Doctor|2|2|Trample$The Third Doctor gets +1/+1 for each noncreature token you control.$When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.|
+Truth or Consequences|Doctor Who|163|U|{2}{U}{R}|Sorcery|||Secret council -- Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.|
The Twelfth Doctor|Doctor Who|164|R|{3}{U}{R}|Legendary Creature - Time Lord Doctor|4|4|The first spell you cast from anywhere other than your hand each turn has demonstrate.$Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.|
The Valeyard|Doctor Who|165|R|{2}{U}{B}{R}|Legendary Creature - Time Lord Noble|4|5|If an opponent would face a villainous choice, they face that choice an additional time.$While voting, you may vote an additional time.|
-The War Doctor|Doctor Who|167|R|{2}{R}{W}|Legendary Creature - Time Lord Doctor|3|5|Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.$Whenever The War Doctor attacks, it deals damage equal to the number of time unters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.|
+The War Doctor|Doctor Who|167|R|{2}{R}{W}|Legendary Creature - Time Lord Doctor|3|5|Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.$Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.|
Weeping Angel|Doctor Who|168|R|{1}{U}{B}|Artifact Creature - Alien Angel|2|2|Flash$First strike, vigilance$Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.$If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.|
+Wreck and Rebuild|Doctor Who|169|U|{1}{R}{G}|Sorcery|||Choose one --$* Destroy target artifact or enchantment.$* Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.$Flashback {3}{R}{G}|
+Ace's Baseball Bat|Doctor Who|170|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.$Equip legendary creature {1}$Equip {3}|
+Bessie, the Doctor's Roadster|Doctor Who|171|R|{2}|Legendary Artifact - Vehicle|3|4|Haste$Whenever Bessie attacks, another target legendary creature can't be blocked this turn.$Crew 2|
+Clockwork Droid|Doctor Who|172|U|{2}|Artifact Creature - Robot|3|1|You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1.|
+Confession Dial|Doctor Who|173|R|{3}|Artifact|||When Confession Dial enters the battlefield, surveil 3.${T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.|
+Cyberman Patrol|Doctor Who|174|U|{2}|Artifact Creature - Cyberman|2|2|Artifact creatures you control have afflict 3.|
+Cybermat|Doctor Who|175|U|{2}|Artifact Creature - Robot|2|1|Skulk$Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.|
+Cybermen Squadron|Doctor Who|176|R|{7}|Artifact Creature - Cyberman|5|5|Nonlegendary artifact creatures you control have myriad.|
+Cybership|Doctor Who|177|R|{6}|Artifact - Vehicle|8|8|Flying$Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.$Crew 4|
Laser Screwdriver|Doctor Who|178|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Tap target artifact.${2}, {T}: Surveil 1.${3}, {T}: Goad target creature.|
-Sonic Screwdriver|Doctor Who|184|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Untap another target artifact. {2}, {T}: Scry 1.${3}, {T}: Target creature can't be blocked this turn.|
+Midnight Crusader Shuttle|Doctor Who|179|U|{4}|Artifact - Vehicle|3|4|Midnight Entity -- Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.$Crew 2|
+The Moment|Doctor Who|180|R|{2}|Legendary Artifact|||At the beginning of your upkeep, put a time counter on The Moment.${2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.${3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.|
+Psychic Paper|Doctor Who|181|U|{2}|Artifact - Equipment|||As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.$Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.$Equip {2}|
+River Song's Diary|Doctor Who|182|R|{3}|Artifact|||Imprint -- Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.$At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.|
+Rotating Fireplace|Doctor Who|183|R|{3}|Artifact|||Rotating Fireplace enters the battlefield tapped with a time counter on it.${T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.${4}, {T}: Time travel. Activate only as a sorcery.|
+Sonic Screwdriver|Doctor Who|184|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Untap another target artifact.${2}, {T}: Scry 1.${3}, {T}: Target creature can't be blocked this turn.|
TARDIS|Doctor Who|187|U|{2}|Artifact - Vehicle|2|4|Flying$Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.$Crew 2|
Gallifrey Council Chamber|Doctor Who|188|R||Legendary Land|||When Gallifrey Council Chamber enters the battlefield, surveil 1.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.|
Ominous Cemetery|Doctor Who|189|U||Land|||{T}: Add {C}.${5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.|
-Trenzalore Clocktower|Doctor Who|190|R||Legendary Land|||{T}: Add {U}. Put a time counter on$Trenzalore Clocktower.${1}{U}, {T}, Remove twelve time counters$from Trenzalore Clocktower and exile$it: Shuffle your graveyard and hand$into your library, then draw seven$cards. Activate only if you control a$Time Lord.|
+Trenzalore Clocktower|Doctor Who|190|R||Legendary Land|||{T}: Add {U}. Put a time counter on Trenzalore Clocktower.${1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.|
+Osgood, Operation Double|Doctor Who|191|R|{2}{U}{U}|Legendary Creature - Human Alien Shapeshifter|2|2|When you cast this spell, create a token that's a copy of it, except it isn't legendary.${T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.$Paradox -- Whenever you cast a spell from anywhere other than your hand, investigate.|
Plains|Doctor Who|196|C||Basic Land - Plains|||({T}: Add {W}.)|
Island|Doctor Who|198|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Doctor Who|200|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Doctor Who|202|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Doctor Who|204|C||Basic Land - Forest|||({T}: Add {G}.)|
+Day of Destiny|Doctor Who|206|R|{3}{W}|Legendary Enchantment|||Legendary creatures you control get +2/+2.|
Farewell|Doctor Who|207|R|{4}{W}{W}|Sorcery|||Choose one or more --$* Exile all artifacts.$* Exile all creatures.$* Exile all enchantments.$* Exile all graveyards.|
+Grasp of Fate|Doctor Who|208|R|{1}{W}{W}|Enchantment|||When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.|
+Out of Time|Doctor Who|209|R|{1}{W}{W}|Enchantment|||When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.$Vanishing|
+Path to Exile|Doctor Who|210|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
+Return to Dust|Doctor Who|211|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.|
+Swords to Plowshares|Doctor Who|212|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
Wedding Ring|Doctor Who|213|M|{2}{W}{W}|Artifact|||When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.$Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.$Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.|
As Foretold|Doctor Who|214|R|{2}{U}|Enchantment|||At the beginning of your upkeep, put a time counter on As Foretold.$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.|
+Clockspinning|Doctor Who|215|C|{U}|Instant|||Buyback {3}$Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.|
+Inspiring Refrain|Doctor Who|216|R|{4}{U}{U}|Sorcery|||Draw two cards. Exile Inspiring Refrain with three time counters on it.$Suspend 3--{2}{U}|
+Ponder|Doctor Who|217|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle.$Draw a card.|
+Preordain|Doctor Who|218|C|{U}|Sorcery|||Scry 2, then draw a card.|
+Propaganda|Doctor Who|219|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.|
+Think Twice|Doctor Who|220|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U}|
+Feed the Swarm|Doctor Who|221|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.|
+Snuff Out|Doctor Who|222|U|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.$Destroy target nonblack creature. It can't be regenerated.|
+Wound Reflection|Doctor Who|223|R|{5}{B}|Enchantment|||At the beginning of each end step, each opponent loses life equal to the life they lost this turn.|
+Blasphemous Act|Doctor Who|224|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
+Chaos Warp|Doctor Who|225|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.|
+Cursed Mirror|Doctor Who|226|R|{2}{R}|Artifact|||{T}: Add {R}.$As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.|
+Throes of Chaos|Doctor Who|227|U|{3}{R}|Sorcery|||Cascade$Retrace|
+Beast Within|Doctor Who|228|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.|
+Carpet of Flowers|Doctor Who|229|R|{G}|Enchantment|||At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.|
+Cultivate|Doctor Who|230|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
+Explore|Doctor Who|231|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.|
+Farseek|Doctor Who|232|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.|
+Heroic Intervention|Doctor Who|233|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.|
+Search for Tomorrow|Doctor Who|234|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle.$Suspend 2--{G}|
+Three Visits|Doctor Who|235|U|{1}{G}|Sorcery|||Search your library for a Forest card, put it onto the battlefield, then shuffle.|
+Fractured Identity|Doctor Who|236|R|{3}{W}{U}|Sorcery|||Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.|
+Growth Spiral|Doctor Who|237|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.|
+Time Wipe|Doctor Who|238|R|{2}{W}{W}{U}|Sorcery|||Return a creature you control to its owner's hand, then destroy all creatures.|
Arcane Signet|Doctor Who|239|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
+Commander's Sphere|Doctor Who|240|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.|
+Hero's Blade|Doctor Who|241|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}|
+Heroes' Podium|Doctor Who|242|R|{5}|Legendary Artifact|||Each legendary creature you control gets +1/+1 for each other legendary creature you control.${X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Lightning Greaves|Doctor Who|243|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
Mind Stone|Doctor Who|244|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.|
Sol Ring|Doctor Who|245|U|{1}|Artifact|||{T}: Add {C}{C}.|
+Solemn Simulacrum|Doctor Who|246|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.|
Talisman of Conviction|Doctor Who|247|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.|
Talisman of Creativity|Doctor Who|248|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.|
Talisman of Curiosity|Doctor Who|249|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.|
@@ -50316,29 +50450,81 @@ Talisman of Impulse|Doctor Who|251|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} o
Talisman of Indulgence|Doctor Who|252|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.|
Talisman of Progress|Doctor Who|253|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.|
Talisman of Unity|Doctor Who|254|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.|
-Command Tower|Doctor Who|264|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
+Thought Vessel|Doctor Who|255|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.|
+Wayfarer's Bauble|Doctor Who|256|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
+Ash Barrens|Doctor Who|257|U||Land|||{T}: Add {C}.$Basic landcycling {1}|
+Canopy Vista|Doctor Who|258|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.|
+Canyon Slough|Doctor Who|259|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Canyon Slough enters the battlefield tapped.$Cycling {2}|
+Celestial Colonnade|Doctor Who|260|R||Land|||Celestial Colonnade enters the battlefield tapped.${T}: Add {W} or {U}.${3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.|
+Choked Estuary|Doctor Who|261|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.|
+Cinder Glade|Doctor Who|262|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.|
+Command Tower|Doctor Who|263|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
+Creeping Tar Pit|Doctor Who|267|R||Land|||Creeping Tar Pit enters the battlefield tapped.${T}: Add {U} or {B}.${1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.|
+Crumbling Necropolis|Doctor Who|268|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.|
+Darkwater Catacombs|Doctor Who|269|R||Land|||{1}, {T}: Add {U}{B}.|
+Deserted Beach|Doctor Who|270|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
+Desolate Lighthouse|Doctor Who|271|R||Land|||{T}: Add {C}.${1}{U}{R}, {T}: Draw a card, then discard a card.|
+Dragonskull Summit|Doctor Who|272|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.|
+Dreamroot Cascade|Doctor Who|273|R||Land|||Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {U}.|
+Drowned Catacomb|Doctor Who|274|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${T}: Add {U} or {B}.|
+Evolving Wilds|Doctor Who|275|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Exotic Orchard|Doctor Who|276|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
+Fetid Pools|Doctor Who|277|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Fetid Pools enters the battlefield tapped.$Cycling {2}|
Fiery Islet|Doctor Who|278|R||Land|||{T}, Pay 1 life: Add {U} or {R}.${1}, {T}, Sacrifice Fiery Islet: Draw a card.|
+Foreboding Ruins|Doctor Who|279|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.|
+Fortified Village|Doctor Who|280|R||Land|||As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.${T}: Add {G} or {W}.|
+Frontier Bivouac|Doctor Who|281|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.|
+Frostboil Snarl|Doctor Who|282|R||Land|||As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.${T}: Add {U} or {R}.|
+Furycalm Snarl|Doctor Who|283|R||Land|||As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.${T}: Add {R} or {W}.|
+Game Trail|Doctor Who|284|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.|
+Glacial Fortress|Doctor Who|285|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${T}: Add {W} or {U}.|
+Haunted Ridge|Doctor Who|286|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
+Horizon Canopy|Doctor Who|287|R||Land|||{T}, Pay 1 life: Add {G} or {W}.${1}, {T}, Sacrifice Horizon Canopy: Draw a card.|
+Irrigated Farmland|Doctor Who|288|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Irrigated Farmland enters the battlefield tapped.$Cycling {2}|
+Lavaclaw Reaches|Doctor Who|289|R||Land|||Lavaclaw Reaches enters the battlefield tapped.${T}: Add {B} or {R}.${1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.|
+Myriad Landscape|Doctor Who|290|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.|
+Mystic Monastery|Doctor Who|291|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.|
+Overgrown Farmland|Doctor Who|292|R||Land|||Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {W}.|
Path of Ancestry|Doctor Who|293|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
+Port Town|Doctor Who|294|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.|
+Prairie Stream|Doctor Who|295|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.|
+Reliquary Tower|Doctor Who|296|U||Land|||You have no maximum hand size.${T}: Add {C}.|
+River of Tears|Doctor Who|297|R||Land|||{T}: Add {U}. If you played a land this turn, add {B} instead.|
+Rockfall Vale|Doctor Who|298|R||Land|||Rockfall Vale enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {G}.|
+Rogue's Passage|Doctor Who|299|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.|
+Rootbound Crag|Doctor Who|300|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G}.|
+Scattered Groves|Doctor Who|301|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Scattered Groves enters the battlefield tapped.$Cycling {2}|
+Seaside Citadel|Doctor Who|302|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.|
+Shadowblood Ridge|Doctor Who|303|R||Land|||{1}, {T}: Add {B}{R}.|
+Sheltered Thicket|Doctor Who|304|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Sheltered Thicket enters the battlefield tapped.$Cycling {2}|
+Shipwreck Marsh|Doctor Who|305|R||Land|||Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {B}.|
+Skycloud Expanse|Doctor Who|306|R||Land|||{1}, {T}: Add {W}{U}.|
+Smoldering Marsh|Doctor Who|307|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.|
+Stormcarved Coast|Doctor Who|308|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.|
Sunbaked Canyon|Doctor Who|309|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.|
+Sundown Pass|Doctor Who|310|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.|
+Sungrass Prairie|Doctor Who|311|R||Land|||{1}, {T}: Add {G}{W}.|
+Sunken Hollow|Doctor Who|312|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.|
+Temple of Abandon|Doctor Who|313|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.|
+Temple of Deceit|Doctor Who|314|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1.${T}: Add {U} or {B}.|
+Temple of Enlightenment|Doctor Who|315|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.|
+Temple of Epiphany|Doctor Who|316|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.|
+Temple of Malice|Doctor Who|317|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.|
+Temple of Mystery|Doctor Who|318|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.|
+Temple of Plenty|Doctor Who|319|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.|
+Temple of the False God|Doctor Who|320|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
+Temple of Triumph|Doctor Who|321|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.|
+Terramorphic Expanse|Doctor Who|322|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
+Thespian's Stage|Doctor Who|323|R||Land|||{T}: Add {C}.${2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.|
+Thriving Bluff|Doctor Who|324|C||Land|||Thriving Bluff enters the battlefield tapped.$As Thriving Bluff enters the battlefield, choose a color other than red.${T}: Add {R} or one mana of the chosen color.|
+Thriving Grove|Doctor Who|325|C||Land|||Thriving Grove enters the battlefield tapped.$As Thriving Grove enters the battlefield, choose a color other than green.${T}: Add {G} or one mana of the chosen color.|
+Thriving Heath|Doctor Who|326|C||Land|||Thriving Heath enters the battlefield tapped.$As Thriving Heath enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.|
+Thriving Isle|Doctor Who|327|C||Land|||Thriving Isle enters the battlefield tapped.$As Thriving Isle enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.|
+Thriving Moor|Doctor Who|328|C||Land|||Thriving Moor enters the battlefield tapped.$As Thriving Moor enters the battlefield, choose a color other than black.${T}: Add {B} or one mana of the chosen color.|
+Vineglimmer Snarl|Doctor Who|329|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.|
War Room|Doctor Who|330|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.|
Waterlogged Grove|Doctor Who|331|R||Land|||{T}, Pay 1 life: Add {G} or {U}.${1}, {T}, Sacrifice Waterlogged Grove: Draw a card.|
-The Moment|Doctor Who|459|R|{2}|Legendary Artifact|||At the beginning of your upkeep, put a time counter on The Moment.${2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.${3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.|
Past in Flames|Doctor Who|565|R|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}|
-Amy's Home|Doctor Who|566|C||Plane - Earth|||When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.$Whenever chaos ensues, time travel.|
-Aplan Mortarium|Doctor Who|568|C||Plane - Alfava Metraxis|||Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.$Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."|
-Besieged Viking Village|Doctor Who|570|C||Plane - Earth|||All creatures have "Boast -- 1: Put a +1/+1 counter on this creature."$Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.|
-Lake Silencio|Doctor Who|587|C||Plane - Earth|||Still Point in Time -- All spells have split second.$Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.|
-UNIT Headquarters|Doctor Who|604|C||Plane - Earth|||When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.$Whenever chaos ensues, put a +1/+1 counter on each creature you control.|
-The Pandorica|Doctor Who|630|R|{2}{W}|Legendary Artifact|||You may choose not to untap The Pandorica during your untap step.${1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.|
-The Wedding of River Song|Doctor Who|636|R|{2}{W}|Sorcery|||Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.$Time travel.|
-All of History, All at Once|Doctor Who|639|R|{2}{U}{U}|Sorcery|||Time travel.$Storm|
-Coward // Killer|Doctor Who|682|R|{1}{R}|Sorcery|||Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.$Killer${2}{R}{R}$Sorcery$Killer deals 3 damage to target creature and each other creature that shares a creature type with it.|
-Decaying Time Loop|Doctor Who|685|U|{3}{R}|Instant|||Discard all the cards in your hand, then draw that many cards.$Retrace|
-Gallifrey Falls // No More|Doctor Who|736|R|{4}{R}{R}|Instant|||Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.$Fuse$No More${2}{W}$Instant$Any number of target creatures you control phase out.$Fuse|
-Regenerations Restored|Doctor Who|756|R|{W}{U}|Enchantment|||Vanishing 12$Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one|
-Rory Williams|Doctor Who|758|R|{W}{U}|Legendary Creature - Human Soldier|3|3|Partner with Amy Pond$First strike, lifelink$The Last Centurion -- When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate.|
-River Song's Diary|Doctor Who|787|R|{3}|Artifact|||Imprint -- Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.$At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.|
Archon of the Wild Rose|Wilds of Eldraine|1|R|{2}{W}{W}|Creature - Archon|4|4|Flying$Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.|
Archon's Glory|Wilds of Eldraine|2|C|{W}|Instant|||Bargain$Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.|
Armory Mice|Wilds of Eldraine|3|C|{1}{W}|Creature - Mouse|3|1|Celebration -- Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.|