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Added Spellweaver Volute.
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14 changed files with 835 additions and 353 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EnchantingGraveyardCardsTest extends CardTestPlayerBase {
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static final String LIGHTNING_BOLT = "Lightning Bolt";
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static final String SPELLWEAVER_VOLUTE = "Spellweaver Volute";
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/**
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* Test that a card in the graveyard can be enchanted
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*/
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@Test
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public void testSpellwaeverVoluteNormal() {
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// Enchant instant card in a graveyard
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// Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost.
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// If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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addCard(Zone.HAND, playerA, SPELLWEAVER_VOLUTE, 1); // Enchantment Aura {3}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Lightning Bolt deals 3 damage to target creature or player.
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1); // Instant {R}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, SPELLWEAVER_VOLUTE, LIGHTNING_BOLT);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, 0);
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assertPermanentCount(playerA, SPELLWEAVER_VOLUTE, 1);
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assertGraveyardCount(playerB, LIGHTNING_BOLT, 1);
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Permanent spellweaver = getPermanent(SPELLWEAVER_VOLUTE);
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Card attachedToCard = null;
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if (spellweaver != null) {
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attachedToCard = playerB.getGraveyard().get(spellweaver.getAttachedTo(), currentGame);
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}
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Assert.assertTrue(SPELLWEAVER_VOLUTE + " has to be attached to Lightning Bolt in graveyard", attachedToCard != null && attachedToCard.getName().equals(LIGHTNING_BOLT));
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}
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/**
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* Test that a card in the graveyard can be enchanted and the enchanted card
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* switches to a new one
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*/
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@Test
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public void testSpellwaeverVoluteAndSorcery() {
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// Enchant instant card in a graveyard
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// Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost.
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// If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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addCard(Zone.HAND, playerA, SPELLWEAVER_VOLUTE, 1); // Enchantment Aura {3}{U}{U}
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addCard(Zone.HAND, playerA, "Cloak of Feathers"); // Sorcery {U}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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addCard(Zone.GRAVEYARD, playerA, "Aerial Volley", 1); // Instant {G}
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// Lightning Bolt deals 3 damage to target creature or player.
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1); // Instant {R}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, SPELLWEAVER_VOLUTE, LIGHTNING_BOLT);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloak of Feathers", "Silvercoat Lion");
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setChoice(playerA, "Yes"); // play the L. Bold
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addTarget(playerA, playerB); // Add Target for the L. Bold
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, "Cloak of Feathers", 1);
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assertPermanentCount(playerA, SPELLWEAVER_VOLUTE, 1);
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assertGraveyardCount(playerA, "Aerial Volley", 1);
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assertExileCount(playerB, LIGHTNING_BOLT, 1);
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assertAbility(playerA, "Silvercoat Lion", FlyingAbility.getInstance(), true);
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Permanent spellweaver = getPermanent(SPELLWEAVER_VOLUTE);
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Card attachedToCard = null;
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if (spellweaver != null) {
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attachedToCard = playerA.getGraveyard().get(spellweaver.getAttachedTo(), currentGame);
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}
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Assert.assertTrue(SPELLWEAVER_VOLUTE + " has to be attached to Aerial Volley in graveyard", attachedToCard != null && attachedToCard.getName().equals("Aerial Volley"));
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assertHandCount(playerA, 1);
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}
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/**
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* Test that a card in the graveyard can be enchanted and the enchanted card
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* switches to a new one
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*/
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@Test
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public void testSpellwaeverVoluteAndSorceryWithoutNewTarget() {
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// Enchant instant card in a graveyard
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// Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost.
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// If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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addCard(Zone.HAND, playerA, SPELLWEAVER_VOLUTE, 1); // Enchantment Aura {3}{U}{U}
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addCard(Zone.HAND, playerA, "Cloak of Feathers"); // Sorcery {U}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Lightning Bolt deals 3 damage to target creature or player.
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1); // Instant {R}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, SPELLWEAVER_VOLUTE, LIGHTNING_BOLT);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloak of Feathers", "Silvercoat Lion");
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setChoice(playerA, "Yes"); // play the L. Bold
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addTarget(playerA, playerB); // Add Target for the L. Bold
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, "Cloak of Feathers", 1);
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assertPermanentCount(playerA, SPELLWEAVER_VOLUTE, 0);
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assertGraveyardCount(playerA, SPELLWEAVER_VOLUTE, 1);
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assertExileCount(playerB, LIGHTNING_BOLT, 1);
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assertAbility(playerA, "Silvercoat Lion", FlyingAbility.getInstance(), true);
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assertGraveyardCount(playerA, SPELLWEAVER_VOLUTE, 1);
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for (Card card : currentGame.getExile().getAllCards(currentGame)) {
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if (card.getName().equals(LIGHTNING_BOLT)) {
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Assert.assertTrue(LIGHTNING_BOLT + " may not have any attachments", card.getAttachments().isEmpty());
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}
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}
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assertHandCount(playerA, 1);
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}
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/**
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* Test that a card in the graveyard can be enchanted and if the Enchantment
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* returns to hand, the enchanting ends
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*/
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@Test
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public void testSpellwaeverVoluteAndReturnToHand() {
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// Enchant instant card in a graveyard
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// Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost.
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// If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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addCard(Zone.HAND, playerA, SPELLWEAVER_VOLUTE, 1); // Enchantment Aura {3}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Lightning Bolt deals 3 damage to target creature or player.
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1); // Instant {R}
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// Return target permanent to its owner's hand.
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addCard(Zone.HAND, playerB, "Boomerang", 1); // Instant {U}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, SPELLWEAVER_VOLUTE, LIGHTNING_BOLT);
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", SPELLWEAVER_VOLUTE);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, SPELLWEAVER_VOLUTE, 1);
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assertGraveyardCount(playerB, "Boomerang", 1);
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assertPermanentCount(playerA, SPELLWEAVER_VOLUTE, 0);
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for (Card card : playerB.getGraveyard().getCards(currentGame)) {
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if (card.getName().equals(LIGHTNING_BOLT)) {
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Assert.assertTrue(LIGHTNING_BOLT + " may not have any attachments", card.getAttachments().isEmpty());
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}
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}
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assertHandCount(playerA, 1);
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}
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}
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