Implement [40K] The Red Terror

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Susucre 2025-05-03 17:37:50 +02:00
parent de718d9bbb
commit bc2ba3e4eb
4 changed files with 350 additions and 0 deletions

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package org.mage.test.cards.single._40k;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class TheRedTerrorTest extends CardTestPlayerBase {
/**
* {@link mage.cards.t.TheRedTerror The Red Terror} {3}{R}
* Legendary Creature Tyranid
* Advanced Species Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
* 4/3
*/
private static final String terror = "The Red Terror";
/**
* 2/1, notably non-red
*/
private static final String vanguard = "Elite Vanguard";
/**
* 2/1, notably red
*/
private static final String piker = "Goblin Piker";
/**
* 2/1, notably red
*/
private static final String earthElemental = "Earth Elemental";
/**
* {R} 3 damage to any target
*/
private static final String bolt = "Lightning Bolt";
/**
* Rivals' Duel {3}{R}
* Sorcery
* Choose two target creatures that share no creature types. Those creatures fight each other.
*/
private static final String duel = "Rivals' Duel";
/**
* {1}{R} 2 damage to each creature
*/
private static final String pyroclasm = "Pyroclasm";
/**
* Fiery Confluence {2}{R}{R}
* Sorcery
* Choose three. You may choose the same mode more than once.
* Fiery Confluence deals 1 damage to each creature.
* Fiery Confluence deals 2 damage to each opponent.
* Destroy target artifact.
*/
private static final String confluence = "Fiery Confluence";
@Test
public void testTriggerCombatSimple() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
attack(1, playerA, terror, playerB);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertLife(playerB, 20 - 4);
}
@Test
public void testNoTriggerCombatNonRed() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, vanguard, 1);
attack(1, playerA, vanguard, playerB);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 0);
assertLife(playerB, 20 - 2);
}
@Test
public void testTriggerCombatRed() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, earthElemental, 1);
attack(1, playerA, earthElemental, playerB);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertLife(playerB, 20 - 4);
}
@Test
public void testDoubleTriggerCombatRed() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, vanguard, 1);
addCard(Zone.BATTLEFIELD, playerA, earthElemental, 1);
attack(1, playerA, terror, playerB);
attack(1, playerA, vanguard, playerB);
attack(1, playerA, earthElemental, playerB);
setChoice(playerA, "<i>Advanced Species</i>"); // 2 triggers need ordering.
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 2);
assertLife(playerB, 20 - 4 - 2 - 4);
}
@Test
public void testNoTriggerNonRedBlockedByRed() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, vanguard, 1);
addCard(Zone.BATTLEFIELD, playerB, earthElemental, 1);
attack(1, playerA, vanguard, playerB);
block(1, playerB, earthElemental, vanguard);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 0);
assertLife(playerB, 20);
assertGraveyardCount(playerA, vanguard, 1);
assertDamageReceived(playerB, earthElemental, 2);
}
@Test
public void testTriggerRedBlockedByRed() {
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, earthElemental, 1);
addCard(Zone.BATTLEFIELD, playerB, earthElemental, 1);
attack(1, playerA, earthElemental, playerB);
block(1, playerB, earthElemental, earthElemental);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertLife(playerB, 20);
assertDamageReceived(playerA, earthElemental, 4);
assertDamageReceived(playerB, earthElemental, 4);
}
@Test
public void testTriggerPyroclasm() {
addCard(Zone.HAND, playerA, pyroclasm, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, earthElemental, 1);
addCard(Zone.BATTLEFIELD, playerA, vanguard, 1);
addCard(Zone.BATTLEFIELD, playerB, earthElemental, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, pyroclasm);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertDamageReceived(playerA, earthElemental, 2);
assertDamageReceived(playerA, terror, 2);
assertGraveyardCount(playerA, vanguard, 1);
assertDamageReceived(playerB, earthElemental, 2);
}
@Test
public void testTriggerBoltFace() {
addCard(Zone.HAND, playerA, bolt, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertLife(playerB, 20 - 3);
}
@Test
public void testTriggerBoltCreature() {
addCard(Zone.HAND, playerA, bolt, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, earthElemental, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, earthElemental);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 1);
assertDamageReceived(playerA, earthElemental, 3);
}
@Test
public void testDoubleTriggerDuelTwoRed() {
addCard(Zone.HAND, playerA, duel, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
addCard(Zone.BATTLEFIELD, playerA, piker, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, duel, terror + "^" + piker);
setChoice(playerA, "<i>Advanced Species</i>"); // 2 triggers need ordering.
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 2);
}
@Test
public void testTripleTriggerFieryConfluence() {
addCard(Zone.HAND, playerA, confluence, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.BATTLEFIELD, playerA, terror, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, confluence);
setModeChoice(playerA, "2"); // Fiery Confluence deals 2 damage to each opponent.
setModeChoice(playerA, "2"); // Fiery Confluence deals 2 damage to each opponent.
setModeChoice(playerA, "2"); // Fiery Confluence deals 2 damage to each opponent.
setChoice(playerA, "<i>Advanced Species</i>", 2); // 3 triggers need ordering.
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertCounterCount(playerA, terror, CounterType.P1P1, 3);
assertLife(playerB, 20 - 2 * 3);
}
}