* Deathmist Raptor - Fixed that the return ability did wrongly also work if the Raptor had left the graveyard.

This commit is contained in:
LevelX2 2015-05-31 19:17:15 +02:00
parent 1b690e5c8c
commit bc21b8d475
2 changed files with 44 additions and 7 deletions

View file

@ -37,7 +37,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
* @author LevelX2
*/
public class ReturnToBattlefieldUnderYourControlTargetEffectTest extends CardTestPlayerBase {
public class ReturnToBattlefieldEffectsTest extends CardTestPlayerBase {
@Test
public void testSaffiEriksdotter() {
@ -115,5 +115,41 @@ public class ReturnToBattlefieldUnderYourControlTargetEffectTest extends CardTes
assertExileCount("Arcbound Worker", 1);
}
/**
* With my opponent's Deathmist Raptor return-to-battlefield trigger on the stack,
* I exiled the Deathmist Raptor with Pharika, God of Affliction. However, the Deathmist Raptor
* returned to the battlefield from exile, though it should not have because it had
* changed zones so was a different object.
*/
@Test
public void testDeathmistRaptor() {
// Deathtouch
// Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
// Megamorph {4}{G}
addCard(Zone.GRAVEYARD, playerA, "Deathmist Raptor");
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
// {B}{G}: Exile target creature card from a graveyard. It's owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield.
addCard(Zone.BATTLEFIELD, playerB, "Pharika, God of Affliction", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "{B}{G}: Exile target creature card from a graveyard",
"Deathmist Raptor", "Whenever a permanent you control is turned face up");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Pharika, God of Affliction", 1);
assertPermanentCount(playerA, "Snake", 1);
assertPermanentCount(playerA, "Pine Walker", 1);
assertExileCount("Deathmist Raptor", 1);
}
}