Added an easier way to put custom text on buttons in a chooseUse prompt.

This commit is contained in:
emerald000 2016-09-06 02:07:59 -04:00
parent d70f424d1b
commit bc0f53973d
9 changed files with 38 additions and 41 deletions

View file

@ -42,7 +42,6 @@ import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import java.util.Set;
import java.util.TreeMap;
import java.util.UUID;
@ -1272,11 +1271,11 @@ public class ComputerPlayer extends PlayerImpl implements Player {
@Override
public boolean chooseUse(Outcome outcome, String message, Ability source, Game game) {
return this.chooseUse(outcome, new MessageToClient(message), source, game);
return this.chooseUse(outcome, message, null, null, null, source, game);
}
@Override
public boolean chooseUse(Outcome outcome, MessageToClient message, Ability source, Game game) {
public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
log.debug("chooseUse: " + outcome.isGood());
// Be proactive! Always use abilities, the evaluation function will decide if it's good or not
// Otherwise some abilities won't be used by AI like LoseTargetEffect that has "bad" outcome