* Helm of Obedience - Fixed that card movement to graveyard was not handled correct. It was not checked, if card was really moved to graveyard (fixes #1004).

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LevelX2 2015-06-02 22:50:57 +02:00
parent 78961ad511
commit bb28394f71
4 changed files with 108 additions and 31 deletions

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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LeylineOfTheVoidTest extends CardTestPlayerBase {
/**
* Leyline of the Void is on the battlefield, Helm of Obedience is used on
* an opponent with X=1. Now the Helm states to mill "until a creature card
* or X cards are put into the graveyard this way". For each of those milled
* cards, Leyline states to "remove [them] from the game instead". In other
* words: Leyline + Helm and X of at least 1 exiles the library of one
* unlucky opponent. Or should, because right now it doesn't. Right now it's
* Helm's originally intended "X or 1st Creature" amount of cards that after
* it's effect get exiled.
*/
@Test
public void testGrindstoneProgenius() {
addCard(Zone.BATTLEFIELD, playerA, "Plains");
// If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
// If a card would be put into an opponent's graveyard from anywhere, exile it instead.
addCard(Zone.BATTLEFIELD, playerA, "Leyline of the Void");
// {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
addCard(Zone.BATTLEFIELD, playerA, "Helm of Obedience");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{X},{T}: Target opponent puts cards", playerB);
setChoice(playerA, "X=1");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertExileCount(playerB, 71); // All cards go to exile replaced from Leyline of the void
}
}