* Fixed wrong re-targeting on copy complex cards (fixed adjustTargets for copies)

* Oath Of Lieges - Fixed that copy of opponent's card don't work;
* Oath Of Lieges - Fixed that it can shuffle lib without search;
This commit is contained in:
Oleg Agafonov 2018-11-29 19:39:13 +04:00
parent 59bda7f1d5
commit bb18814c84
3 changed files with 225 additions and 84 deletions

View file

@ -1,4 +1,3 @@
package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
@ -7,93 +6,229 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
* @author LevelX2, JayDi85
*/
public class OathOfLiegesTest extends CardTestPlayerBase {
//addCard(Zone.BATTLEFIELD, playerA, "Hypersonic Dragon", 1); // can cast spells at any time
//addCard(Zone.HAND, playerA, "Breath of Life", 1); // {3}{W} // return creatures
//addCard(Zone.HAND, playerA, "Replenish", 1); // {3}{W} // return all enchantments
@Test
public void testSearchLandOwner() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is their opponent.
// The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.LIBRARY, playerA, "Plains", 1);
public void testOath_OwnCardTriggersOnOwnTurn() {
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Oath of Lieges", 1); // {1}{W}
// B
addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
// turn 1 - A
// oath A triggers for A and activates
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
addTarget(playerA, playerB);
addTarget(playerA, "Plains");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Plains", 3);
assertPermanentCount(playerA, "Plains", 4 + 1);
assertPermanentCount(playerB, "Island", 5);
}
@Test
public void testSearchLandOpponent() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is their opponent.
// The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
public void testOath_OwnCardTriggersOnOpponentTurn() {
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Hypersonic Dragon", 1); // can cast spells at any time
addCard(Zone.GRAVEYARD, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.HAND, playerA, "Replenish", 1); // {3}{W} // return all enchantments
// B
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
addCard(Zone.LIBRARY, playerB, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.LIBRARY, playerB, "Plains", 1);
// turn 1 - A (play oath from grave)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
checkPermanentCount("A have oath", 1, PhaseStep.END_TURN, playerA, "Oath of Lieges", 1);
checkPermanentCount("A have 5 plains", 1, PhaseStep.END_TURN, playerA, "Plains", 5);
checkPermanentCount("B have 4 plains", 1, PhaseStep.END_TURN, playerB, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
addTarget(playerB, playerA);
addTarget(playerB, "Plains");
// turn 2 - B
// oath A triggers for B and activates
addTarget(playerB, playerA); // who control more lands
setChoice(playerB, "Yes"); // search library
addTarget(playerB, "Plains"); // card from library
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Plains", 2);
assertPermanentCount(playerB, "Plains", 2);
assertPermanentCount(playerA, "Plains", 5);
assertPermanentCount(playerB, "Plains", 4 + 1);
}
@Test
public void testSearchLandOwnerCopy() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is their opponent.
// The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.LIBRARY, playerA, "Plains", 3);
addCard(Zone.HAND, playerA, "Plains", 1);
public void testOath_OpponentCardTriggersOnOwnTurn() {
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
// B
addCard(Zone.LIBRARY, playerB, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerB, "Oath of Lieges", 1); // {1}{W}
// turn 1 - A
// oath B triggers for A and activates
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Plains", 4 + 1);
assertPermanentCount(playerB, "Plains", 5);
}
@Test
public void testOath_DoubleOath() {
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Oath of Lieges", 2); // {1}{W}
// B
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
// turn 1 - A
// oath A triggers for A and activates
// oath B triggers for A and activates
// 1
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
// 2
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Plains", 3 + 2);
assertPermanentCount(playerB, "Plains", 5);
}
@Test
public void testOath_OwnNormalAndOwnCopy() {
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 10);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3); // for copy
addCard(Zone.LIBRARY, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Hypersonic Dragon", 1); // can cast spells at any time
addCard(Zone.GRAVEYARD, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.HAND, playerA, "Replenish", 1); // {3}{W} // return all enchantments
addCard(Zone.HAND, playerA, "Copy Enchantment", 1); // {2}{U} // copy target
// B
addCard(Zone.BATTLEFIELD, playerB, "Plains", 12);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
addCard(Zone.HAND, playerB, "Copy Enchantment", 1); // {2}{U}
addCard(Zone.LIBRARY, playerB, "Plains", 3);
addCard(Zone.LIBRARY, playerB, "Plains", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
// turn 1 - A
// cast oath A
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
showBattlefield("A perms", 1, PhaseStep.POSTCOMBAT_MAIN, playerA);
// cast oath copy
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Copy Enchantment");
setChoice(playerA, "Yes"); // use copy effect
setChoice(playerA, "Oath of Lieges"); // target for copy
checkPermanentCount("A have 2 oath", 1, PhaseStep.END_TURN, playerA, "Oath of Lieges", 2);
checkPermanentCount("A have 10 plains", 1, PhaseStep.END_TURN, playerA, "Plains", 10);
checkPermanentCount("B have 12 plains", 1, PhaseStep.END_TURN, playerB, "Plains", 12);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Copy Enchantment");
setChoice(playerB, "Oath of Lieges");
// turn 2 - B
// oath A triggers for B and do nothing
// copy oath A triggers for B and do nothing
checkPermanentCount("A have 10 plains", 1, PhaseStep.END_TURN, playerA, "Plains", 10);
checkPermanentCount("B have 12 plains", 1, PhaseStep.END_TURN, playerB, "Plains", 12);
// turn 3
addTarget(playerA, playerB);
addTarget(playerA, "Plains"); // 3rd land
addTarget(playerA, "Plains"); // second trigger will fail because target player has no longer more lands than controller
// turn 3 - A
// oath A triggers for A and activates
// copy oath A triggers for A and activates
// 1
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
// 2
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains"); // 4th land
// turn 4
addTarget(playerB, playerA);
addTarget(playerB, "Plains");
addTarget(playerB, "Plains"); // second trigger will fail because target player has no longer more lands than controller
setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerB, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Plains", 10 + 2);
assertPermanentCount(playerB, "Plains", 12);
}
assertPermanentCount(playerB, "Plains", 1);
assertPermanentCount(playerA, "Plains", 4);
@Test
public void testOath_OwnNormalAndOpponentCopy() {
// special test to check targetadjusters (copy card must used target adjuster from original card, not from copied)
// A
addCard(Zone.BATTLEFIELD, playerA, "Plains", 10);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
addCard(Zone.GRAVEYARD, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.HAND, playerA, "Replenish", 1); // {3}{W} // return all enchantments
addCard(Zone.BATTLEFIELD, playerA, "Hypersonic Dragon", 1); // can cast spells at any time
// B
addCard(Zone.BATTLEFIELD, playerB, "Plains", 12);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3); // for copy
addCard(Zone.LIBRARY, playerB, "Plains", 5);
addCard(Zone.HAND, playerB, "Copy Enchantment", 1); // {2}{U} // copy target
// turn 1 - A
// nothing
// turn 2 - B
// cast oath A
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
// cast oath copy by opponent
showBattlefield("A perms", 2, PhaseStep.POSTCOMBAT_MAIN, playerA);
showBattlefield("B perms", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
showAvaileableAbilities("B abils", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
showHand("B hand", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Copy Enchantment");
setChoice(playerB, "Yes"); // use copy effect
setChoice(playerB, "Oath of Lieges"); // target for copy
checkPermanentCount("A have 1 oath", 2, PhaseStep.END_TURN, playerA, "Oath of Lieges", 1);
checkPermanentCount("B have 1 oath", 2, PhaseStep.END_TURN, playerA, "Oath of Lieges", 1);
checkPermanentCount("A have 10 plains", 2, PhaseStep.END_TURN, playerA, "Plains", 10);
checkPermanentCount("B have 12 plains", 2, PhaseStep.END_TURN, playerB, "Plains", 12);
showLibrary("lib B", 2, PhaseStep.END_TURN, playerB);
// turn 3 - A
// oath A triggers for A and activates
// copy oath B triggers for A and activates
// 1
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
// 2
addTarget(playerA, playerB); // who control more lands
setChoice(playerA, "Yes"); // search library
addTarget(playerA, "Plains"); // card from library
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Plains", 10 + 2);
assertPermanentCount(playerB, "Plains", 12);
}
}