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Reworked cost adjuster logic for better support of X and cost modification effects:
Improves: * refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost; * refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework; * refactor: improved EarlyTargetCost to support mana costs too (related to #13023); * refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023); * refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards"; * refactor: added shared code for "X is the converted mana cost of the exiled card"; * tests: added dozens tests with cost adjusters; Bug fixes: * game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way); * game: fixed that some cards ask to announce already defined X values (example: Bargaining Table); * game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects; * game, gui: fixed missing game logs about predefined X values; * game, gui: fixed wrong X icon for predefined X values; Test framework: * test framework: added X min/max check for wrong values; * test framework: added X min/max info in miss X value announce; * test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects); Cards: * Open The Way - fixed that it allow to choose any X without limits (close #12810); * Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
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100 changed files with 1519 additions and 449 deletions
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@ -1863,8 +1863,11 @@ public class ComputerPlayer extends PlayerImpl {
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@Override
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public int announceXMana(int min, int max, String message, Game game, Ability ability) {
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log.debug("announceXMana");
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//TODO: improve this
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// current logic - use max possible mana
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// TODO: add good/bad effects support
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// TODO: add simple game simulations like declare blocker?
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int numAvailable = getAvailableManaProducers(game).size() - ability.getManaCosts().manaValue();
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if (numAvailable < 0) {
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numAvailable = 0;
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@ -1881,12 +1884,17 @@ public class ComputerPlayer extends PlayerImpl {
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@Override
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public int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variablCost) {
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log.debug("announceXCost");
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// current logic - use random non-zero value
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// TODO: add good/bad effects support
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// TODO: remove random logic
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int value = RandomUtil.nextInt(CardUtil.overflowInc(max, 1));
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if (value < min) {
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value = min;
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}
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if (value < max) {
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// do not use zero values
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value++;
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}
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return value;
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