diff --git a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java index ca0d5da6346..854c590407f 100644 --- a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java +++ b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java @@ -57,6 +57,7 @@ public final class OutlawsOfThunderJunction extends ExpansionSet { cards.add(new SetCardInfo("Duelist of the Mind", 45, Rarity.RARE, mage.cards.d.DuelistOfTheMind.class)); cards.add(new SetCardInfo("Eriette's Lullaby", 10, Rarity.COMMON, mage.cards.e.EriettesLullaby.class)); cards.add(new SetCardInfo("Eroded Canyon", 256, Rarity.COMMON, mage.cards.e.ErodedCanyon.class)); + cards.add(new SetCardInfo("Fake Your Own Death", 87, Rarity.COMMON, mage.cards.f.FakeYourOwnDeath.class)); cards.add(new SetCardInfo("Festering Gulch", 257, Rarity.COMMON, mage.cards.f.FesteringGulch.class)); cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Forlorn Flats", 258, Rarity.COMMON, mage.cards.f.ForlornFlats.class)); diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 6586345906a..9ae341cf286 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -52392,10 +52392,14 @@ Knowledge Is Power|Murders at Karlov Manor Commander|42|R|{3}{W}{U}|Enchantment| Take the Bait|Murders at Karlov Manor Commander|43|R|{2}{R}{W}|Instant|||Cast this spell only during an opponent's turn and only during combat.$Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.| Panoptic Projektor|Murders at Karlov Manor Commander|44|R|{4}|Artifact|||{T}: The next face-down creature spell you cast this turn costs {3} less to cast.$If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Ransom Note|Murders at Karlov Manor Commander|45|R|{1}|Artifact - Clue|||When Ransom Note enters the battlefield, surveil 1.${2}, Sacrifice Ransom Note: Choose one --$* Cloak the top card of your library.$* Goad target creature.$* Draw a card.| +Another Round|Outlaws of Thunder Junction|1|R|{X}{X}{2}{W}|Sorcery|||Exile any number of creatures you control, then return those creatures to the battlefield under their owners' control. Repeat this process X times.| Archangel of Tithes|Outlaws of Thunder Junction|2|M|{1}{W}{W}{W}|Creature - Angel|3|5|Flying$As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.$As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.| Armored Armadillo|Outlaws of Thunder Junction|3|C|{W}|Creature - Armadillo|0|4|Ward {1}${3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.| Aven Interrupter|Outlaws of Thunder Junction|4|R|{1}{W}{W}|Creature - Bird Rogue|2|2|Flash$Flying$When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted.$Spells your opponents cast from graveyards or from exile cost {2} more to cast.| +Bounding Felidar|Outlaws of Thunder Junction|5|U|{5}{W}|Creature - Cat Beast Mount|4|7|Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.$Saddle 2| Bovine Intervention|Outlaws of Thunder Junction|6|U|{1}{W}|Instant|||Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.| +Bridled Bighorn|Outlaws of Thunder Junction|7|C|{3}{W}|Creature - Sheep Mount|3|4|Vigilance$Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.$Saddle 2| +Claim Jumper|Outlaws of Thunder Junction|8|R|{2}{W}|Creature - Rabbit Mercenary|3|3|Vigilance$When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.| Eriette's Lullaby|Outlaws of Thunder Junction|10|C|{1}{W}|Sorcery|||Destroy target tapped creature. You gain 2 life.| Final Showdown|Outlaws of Thunder Junction|11|M|{W}|Instant|||Spree$+ {1} -- All creatures lose all abilities until end of turn.$+ {1} -- Choose a creature you control. It gains indestructible until end of turn.$+ {3}{W}{W} -- Destroy all creatures.| Fortune, Loyal Steed|Outlaws of Thunder Junction|12|R|{2}{W}|Legendary Creature - Beast Mount|2|4|When Fortune, Loyal Steed enters the battlefield, scry 2.$Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.$Saddle 1| @@ -52403,22 +52407,31 @@ Frontier Seeker|Outlaws of Thunder Junction|13|U|{1}{W}|Creature - Human Scout|2 Getaway Glamer|Outlaws of Thunder Junction|14|U|{W}|Instant|||Spree$+ {1} -- Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.$+ {2} -- Destroy target creature if no other creature has greater power.| High Noon|Outlaws of Thunder Junction|15|R|{1}{W}|Enchantment|||Each player can't cast more than one spell each turn.${4}{R}, Sacrifice High Noon: It deals 5 damage to any target.| Holy Cow|Outlaws of Thunder Junction|16|C|{2}{W}|Creature - Ox Angel|2|2|Flash$Flying$When Holy Cow enters the battlefield, you gain 2 life and scry 1.| +Inventive Wingsmith|Outlaws of Thunder Junction|17|C|{2}{W}|Creature - Dwarf Artificer|2|4|At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.| Lassoed by the Law|Outlaws of Thunder Junction|18|U|{3}{W}|Enchantment|||When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.$When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| +Mystical Tether|Outlaws of Thunder Junction|19|C|{2}{W}|Enchantment|||You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.$When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.| +Nurturing Pixie|Outlaws of Thunder Junction|20|U|{W}|Creature - Faerie Rogue|1|1|Flying$When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.| Omenport Vigilante|Outlaws of Thunder Junction|21|U|{1}{W}|Creature - Human Mercenary|2|2|Omenport Vigilante has double strike as long as you've committed a crime this turn.| +One Last Job|Outlaws of Thunder Junction|22|R|{2}{W}|Sorcery|||Spree$+ {2} -- Return target creature card from your graveyard to the battlefield.$+ {1} -- Return target Mount or Vehicle card from your graveyard to the battlefield.$+ {1} -- Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.| Prosperity Tycoon|Outlaws of Thunder Junction|25|U|{3}{W}|Creature - Human Noble|4|2|When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.| Requisition Raid|Outlaws of Thunder Junction|26|U|{W}|Sorcery|||Spree$+ {1} -- Destroy target artifact.$+ {1} -- Destroy target enchantment.$+ {1} -- Put a +1/+1 counter on each creature target player controls.| Rustler Rampage|Outlaws of Thunder Junction|27|U|{W}|Instant|||Spree$+ {1} -- Untap all creatures target player controls.$+ {1} -- Target creature gains double strike until end of turn.| +Shepherd of the Clouds|Outlaws of Thunder Junction|28|U|{4}{W}|Creature - Pegasus|4|3|Flying, vigilance$When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.| Sheriff of Safe Passage|Outlaws of Thunder Junction|29|U|{2}{W}|Creature - Human Knight|0|0|Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.$Plot {1}{W}| Steer Clear|Outlaws of Thunder Junction|31|C|{W}|Instant|||Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.| +Sterling Keykeeper|Outlaws of Thunder Junction|32|C|{1}{W}|Creature - Human Mercenary|2|2|{2}, {T}: Tap target non-Mount creature.| Thunder Lasso|Outlaws of Thunder Junction|35|U|{2}{W}|Artifact - Equipment|||When Thunder Lasso enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap target creature defending player controls.$Equip {2}| Trained Arynx|Outlaws of Thunder Junction|36|C|{1}{W}|Creature - Cat Beast Mount|3|1|Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1.$Saddle 2| Vengeful Townsfolk|Outlaws of Thunder Junction|37|C|{2}{W}|Creature - Human Citizen|3|3|Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.| +Wanted Griffin|Outlaws of Thunder Junction|38|C|{3}{W}|Creature - Griffin|3|2|Flying$When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| +Archmage's Newt|Outlaws of Thunder Junction|39|R|{1}{U}|Creature - Salamander Mount|2|2|Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled.$Saddle 3| Canyon Crab|Outlaws of Thunder Junction|40|U|{1}{U}|Creature - Crab|0|5|{1}{U}: Canyon Crab gets +2/-2 until end of turn.$At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.| Deepmuck Desperado|Outlaws of Thunder Junction|42|U|{2}{U}|Creature - Homarid Mercenary|2|4|Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.| Djinn of Fool's Fall|Outlaws of Thunder Junction|43|C|{4}{U}|Creature - Djinn|4|3|Flying$Plot {3}{U}| Double Down|Outlaws of Thunder Junction|44|M|{3}{U}|Enchantment|||Whenever you cast an outlaw spell, copy that spell.| Duelist of the Mind|Outlaws of Thunder Junction|45|R|{1}{U}|Creature - Human Advisor|*|3|Flying, vigilance$Duelist of the Mind's power is equal to the number of cards you've drawn this turn.$Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.| Emergent Haunting|Outlaws of Thunder Junction|46|U|{1}{U}|Enchantment|||At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.${2}{U}: Surveil 1.| +Failed Fording|Outlaws of Thunder Junction|47|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1.| Fblthp, Lost on the Range|Outlaws of Thunder Junction|48|R|{1}{U}{U}|Legendary Creature - Homunculus|1|1|Ward {2}$You may look at the top card of your library any time.$The top card of your library has plot. The plot cost is equal to its mana cost.$You may plot nonland cards from the top of your library.| Fleeting Reflection|Outlaws of Thunder Junction|49|U|{1}{U}|Instant|||Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.| Geralf, the Fleshwright|Outlaws of Thunder Junction|50|M|{2}{U}|Legendary Creature - Human Warlock|2|3|Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.$Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.| @@ -52427,20 +52440,28 @@ Loan Shark|Outlaws of Thunder Junction|55|C|{3}{U}|Creature - Shark Rogue|3|4|Wh Marauding Sphinx|Outlaws of Thunder Junction|56|U|{3}{U}{U}|Creature - Sphinx Rogue|3|5|Flying, vigilance, ward {2}$Whenever you commit a crime, surveil 2. This ability triggers only once each turn.| Nimble Brigand|Outlaws of Thunder Junction|58|U|{2}{U}|Creature - Human Rogue|1|3|Nimble Brigand can't be blocked if you've committed a crime this turn.$Whenever Nimble Brigand deals combat damage to a player, draw a card.| Outlaw Stitcher|Outlaws of Thunder Junction|59|U|{3}{U}|Creature - Human Warlock|1|4|When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.$Plot {4}{U}| +Peerless Ropemaster|Outlaws of Thunder Junction|60|C|{4}{U}|Creature - Human Rogue|4|4|When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.| Plan the Heist|Outlaws of Thunder Junction|62|U|{2}{U}{U}|Sorcery|||Surveil 3 if you have no cards in hand. Then draw three cards.$Plot {3}{U}| +Razzle-Dazzler|Outlaws of Thunder Junction|63|C|{1}{U}|Creature - Human Wizard|1|2|Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.| Shackle Slinger|Outlaws of Thunder Junction|65|U|{2}{U}|Creature - Human Soldier|3|2|Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.| Shifting Grift|Outlaws of Thunder Junction|66|U|{U}{U}|Sorcery|||Spree$+ {2} -- Exchange control of two target creatures.$+ {1} -- Exchange control of two target artifacts.$+ {1} -- Exchange control of two target enchantments.| Slickshot Lockpicker|Outlaws of Thunder Junction|67|U|{2}{U}|Creature - Human Rogue|2|3|When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Plot {2}{U}| Slickshot Vault-Buster|Outlaws of Thunder Junction|68|C|{2}{U}|Creature - Human Rogue|1|4|Vigilance$Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn.| +Spring Splasher|Outlaws of Thunder Junction|69|C|{1}{U}|Creature - Frog Beast|2|1|Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.| Step Between Worlds|Outlaws of Thunder Junction|70|R|{3}{U}{U}|Sorcery|||Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.$Plot {4}{U}{U}| +Stoic Sphinx|Outlaws of Thunder Junction|71|R|{2}{U}{U}|Creature - Sphinx|5|3|Flash$Flying$Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.| This Town Ain't Big Enough|Outlaws of Thunder Junction|74|U|{4}{U}|Instant|||This spell costs {3} less to cast if it targets a permanent you control.$Return up to two target nonland permanents to their owners' hands.| Three Steps Ahead|Outlaws of Thunder Junction|75|R|{U}|Instant|||Spree$+ {1}{U} -- Counter target spell.$+ {3} -- Create a token that's a copy of target artifact or creature you control.$+ {2} -- Draw two cards, then discard a card.| Visage Bandit|Outlaws of Thunder Junction|76|U|{3}{U}|Creature - Shapeshifter Rogue|2|2|You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.$Plot {2}{U}| Binding Negotiation|Outlaws of Thunder Junction|78|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.| Blacksnag Buzzard|Outlaws of Thunder Junction|79|C|{2}{B}|Creature - Bird|2|1|Flying$Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.$Plot {1}{B}| +Blood Hustler|Outlaws of Thunder Junction|80|U|{1}{B}|Creature - Vampire Rogue|1|1|Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn.${3}{B}: Target opponent loses 1 life and you gain 1 life.| +Boneyard Desecrator|Outlaws of Thunder Junction|81|C|{3}{B}|Creature - Zombie Mercenary|3|4|Menace${1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token.| Desperate Bloodseeker|Outlaws of Thunder Junction|86|C|{1}{B}|Creature - Vampire|2|2|Lifelink$When Desperate Bloodseeker enters the battlefield, target player mills two cards.| +Fake Your Own Death|Outlaws of Thunder Junction|87|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token."| Forsaken Miner|Outlaws of Thunder Junction|88|U|{B}|Creature - Skeleton Rogue|2|2|Forsaken Miner can't block.$Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield.| Gisa, the Hellraiser|Outlaws of Thunder Junction|89|M|{3}{B}{B}|Legendary Creature - Human Warlock|4|4|Ward--{2}, Pay 2 life.$Skeletons and Zombies you control get +1/+1 and have menace.$Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.| +Hollow Marauder|Outlaws of Thunder Junction|90|U|{6}{B}|Creature - Specter Rogue|4|2|This spell costs {1} less to cast for each creature card in your graveyard.$Flying$When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.| Insatiable Avarice|Outlaws of Thunder Junction|91|R|{B}|Sorcery|||Spree$+ {2} -- Search your library for a card, then shuffle and put that card on top.$+ {B}{B} -- Target player draws three cards and loses 3 life.| Kaervek, the Punisher|Outlaws of Thunder Junction|92|R|{1}{B}{B}|Legendary Creature - Human Warlock|3|3|Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life.| Lively Dirge|Outlaws of Thunder Junction|93|U|{1}{B}|Sorcery|||Spree$+ {1} -- Search your library for a card, put it into your graveyard, then shuffle.$+ {2} -- Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.| @@ -52449,6 +52470,8 @@ Rakish Crew|Outlaws of Thunder Junction|99|U|{2}{B}|Enchantment|||When Rakish Cr Rattleback Apothecary|Outlaws of Thunder Junction|100|U|{2}{B}|Creature - Gorgon Warlock|3|2|Deathtouch$Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.| Raven of Fell Omens|Outlaws of Thunder Junction|101|C|{1}{B}|Creature - Bird|1|2|Flying$Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.| Rictus Robber|Outlaws of Thunder Junction|102|U|{3}{B}|Creature - Zombie Rogue|4|3|When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.$Plot {2}{B}| +Rooftop Assassin|Outlaws of Thunder Junction|103|C|{3}{B}|Creature - Vampire Assassin|2|2|Flash$Flying, lifelink$When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.| +Rush of Dread|Outlaws of Thunder Junction|104|R|{1}{B}{B}|Sorcery|||Spree (Choose one or more additional costs.$+ {1} -- Target opponent sacrifices half the creatures they control, rounded up.$+ {2} -- Target opponent discards half the cards in their hand, rounded up.$+ {2} -- Target opponent loses half their life, rounded up.| Servant of the Stinger|Outlaws of Thunder Junction|105|U|{1}{B}|Creature - Human Warlock|1|3|Deathtouch$Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle.| Shoot the Sheriff|Outlaws of Thunder Junction|106|U|{1}{B}|Instant|||Destroy target non-outlaw creature.| Tinybones Joins Up|Outlaws of Thunder Junction|108|R|{B}|Legendary Enchantment|||When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.$Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.| @@ -52462,6 +52485,9 @@ Caught in the Crossfire|Outlaws of Thunder Junction|117|U|{R}{R}|Instant|||Spree Cunning Coyote|Outlaws of Thunder Junction|118|U|{1}{R}|Creature - Coyote|2|2|Haste$When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.$Plot {1}{R}| Demonic Ruckus|Outlaws of Thunder Junction|120|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has menace and trample.$When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.$Plot {R}| Discerning Peddler|Outlaws of Thunder Junction|121|C|{1}{R}|Creature - Human Rogue|2|2|When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.| +Explosive Derailment|Outlaws of Thunder Junction|122|C|{R}|Instant|||Spree$+ {2} -- Explosive Derailment deals 4 damage to target creature.$+ {2} -- Destroy target artifact.| +Ferocification|Outlaws of Thunder Junction|123|U|{2}{R}|Enchantment|||At the beginning of combat on your turn, choose one--$* Target creature you control gets +2/+0 until end of turn.$* Target creature you control gains menace and haste until end of turn.| +Gila Courser|Outlaws of Thunder Junction|124|U|{2}{R}|Creature - Lizard Mount|4|2|Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.$Saddle 1| Great Train Heist|Outlaws of Thunder Junction|125|R|{R}|Instant|||Spree$+ {2}{R} -- Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.$+ {2} -- Creatures you control get +1/+0 and gain first strike until end of turn.$+ {R} -- Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.| Hell to Pay|Outlaws of Thunder Junction|126|R|{X}{R}|Sorcery|||Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.| Hellspur Brute|Outlaws of Thunder Junction|127|U|{4}{R}|Creature - Minotaur Mercenary|5|4|Affinity for outlaws$Trample| @@ -52471,9 +52497,12 @@ Longhorn Sharpshooter|Outlaws of Thunder Junction|132|U|{2}{R}|Creature - Minota Magda, the Hoardmaster|Outlaws of Thunder Junction|133|R|{1}{R}|Legendary Creature - Dwarf Berserker|2|2|Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.$Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.| Magebane Lizard|Outlaws of Thunder Junction|134|U|{1}{R}|Creature - Lizard|1|4|Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.| Mine Raider|Outlaws of Thunder Junction|135|C|{2}{R}|Creature - Human Rogue|3|2|Trample$When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token.| +Outlaws' Fury|Outlaws of Thunder Junction|136|C|{2}{R}|Instant|||Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. The only witness to their ram| Quilled Charger|Outlaws of Thunder Junction|139|C|{3}{R}|Creature - Porcupine Mount|4|3|Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.$Saddle 2| Reckless Lackey|Outlaws of Thunder Junction|140|C|{R}|Creature - Goblin Pirate|1|2|First strike, haste${2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token.| Resilient Roadrunner|Outlaws of Thunder Junction|141|U|{1}{R}|Creature - Bird|2|2|Haste, protection from Coyotes${3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.| +Rodeo Pyromancers|Outlaws of Thunder Junction|143|C|{3}{R}|Creature - Human Mercenary|3|4|Whenever you cast your first spell each turn, add {R}{R}.| +Scalestorm Summoner|Outlaws of Thunder Junction|144|U|{2}{R}|Creature - Human Warlock|3|3|Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.| Scorching Shot|Outlaws of Thunder Junction|145|U|{R}{R}|Sorcery|||Scorching Shot deals 5 damage to target creature.| Slickshot Show-Off|Outlaws of Thunder Junction|146|R|{1}{R}|Creature - Bird Wizard|1|2|Flying, haste$Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.$Plot {1}{R}| Stingerback Terror|Outlaws of Thunder Junction|147|R|{2}{R}{R}|Creature - Scorpion Dragon|7|7|Flying, trample$Stingerback Terror gets -1/-1 for each card in your hand.$Plot {2}{R}| @@ -52481,35 +52510,44 @@ Take for a Ride|Outlaws of Thunder Junction|148|U|{2}{R}|Sorcery|||Take for a Ri Terror of the Peaks|Outlaws of Thunder Junction|149|M|{3}{R}{R}|Creature - Dragon|5|4|Flying$Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.$Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.| Aloe Alchemist|Outlaws of Thunder Junction|152|U|{1}{G}|Creature - Plant Warlock|3|2|Trample$When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.$Plot {1}{G}| Beastbond Outcaster|Outlaws of Thunder Junction|154|U|{2}{G}|Creature - Human Druid|3|3|When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. and exile$Plot {1}{G}| -Betrayal at the Vault|Outlaws of Thunder Junction|155|C|{4}{G}{G}|Instant|||Target creature you control deals damage equal to its power to each of two other target creatures.| +Betrayal at the Vault|Outlaws of Thunder Junction|155|U|{4}{G}{G}|Instant|||Target creature you control deals damage equal to its power to each of two other target creatures.| Bristlepack Sentry|Outlaws of Thunder Junction|156|C|{1}{G}|Creature - Plant Wolf|3|3|Defender$As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.| Bristly Bill, Spine Sower|Outlaws of Thunder Junction|157|M|{1}{G}|Legendary Creature - Plant Druid|2|2|Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.${3}{G}{G}: Double the number of +1/+1 counters on each creature you control.| Cactarantula|Outlaws of Thunder Junction|158|C|{4}{G}{G}|Creature - Plant Spider|6|5|This spell costs {1} less to cast if you control a Desert.$Reach$Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.| Colossal Rattlewurm|Outlaws of Thunder Junction|159|R|{2}{G}{G}|Creature - Wurm|6|5|Colossal Rattlewurm has flash as long as you control a Desert.$Trample${1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.| Dance of the Tumbleweeds|Outlaws of Thunder Junction|160|C|{1}{G}|Sorcery|||Spree$+ {1} -- Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.$+ {3} -- Create an X/X green Elemental creature token, where X is the number of lands you control.| Freestrider Lookout|Outlaws of Thunder Junction|163|R|{2}{G}|Creature - Human Rogue|3|3|Reach$Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.| +Full Steam Ahead|Outlaws of Thunder Junction|164|U|{3}{G}{G}|Sorcery|||Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."| Gold Rush|Outlaws of Thunder Junction|166|U|{1}{G}|Instant|||Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.| Hardbristle Bandit|Outlaws of Thunder Junction|168|C|{1}{G}|Creature - Plant Rogue|1|1|{T}: Add one mana of any color.$Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.| Intrepid Stablemaster|Outlaws of Thunder Junction|169|U|{1}{G}|Creature - Human Scout|2|2|Reach${T}: Add {G}.${T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.| Map the Frontier|Outlaws of Thunder Junction|170|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.| +Ornery Tumblewagg|Outlaws of Thunder Junction|171|R|{2}{G}|Creature - Brushwagg Mount|2|2|At the beginning of combat on your turn, put a +1/+1 counter on target creature.$Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.$Saddle 2| Outcaster Greenblade|Outlaws of Thunder Junction|172|U|{2}{G}|Creature - Human Mercenary|1|2|When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.$Outcaster Greenblade gets +1/+1 for each Desert you control.| Outcaster Trailblazer|Outlaws of Thunder Junction|173|R|{2}{G}|Creature - Human Druid|4|2|When Outcaster Trailblazer enters the battlefield, add one mana of any color.$Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.$Plot {2}{G}| Patient Naturalist|Outlaws of Thunder Junction|174|C|{2}{G}|Creature - Human Scout|2|3|When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token.| Railway Brawler|Outlaws of Thunder Junction|175|M|{3}{G}{G}|Creature - Rhino Warrior|5|5|Reach, trample$Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.$Plot {3}{G}| Rambling Possum|Outlaws of Thunder Junction|176|U|{2}{G}|Creature - Possum Mount|3|3|Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it to their owner's hand.$Saddle 1| +Raucous Entertainer|Outlaws of Thunder Junction|177|U|{1}{G}|Creature - Plant Bard|2|2|{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.| +Reach for the Sky|Outlaws of Thunder Junction|178|C|{3}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +3/+2 and has reach.$When Reach for the Sky is put into a graveyard from the battlefield, draw a card.| Rise of the Varmints|Outlaws of Thunder Junction|179|U|{3}{G}|Sorcery|||Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.$Plot {2}{G}| Smuggler's Surprise|Outlaws of Thunder Junction|180|R|{G}|Instant|||Spree$+ {2} -- Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.$+ {4}{G} -- You may put up to two creature cards from your hand onto the battlefield.$+ {1} -- Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.| Spinewoods Armadillo|Outlaws of Thunder Junction|182|U|{4}{G}{G}|Creature - Armadillo|7|7|Reach$Ward {3}${1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.| Stubborn Burrowfiend|Outlaws of Thunder Junction|184|U|{1}{G}|Creature - Badger Beast Mount|2|2|Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.$Saddle 2| +Trash the Town|Outlaws of Thunder Junction|186|U|{G}|Instant|||Spree$+ {2} -- Put two +1/+1 counters on target creature.$+ {1} -- Target creature gains trample until end of turn.$+ {1} -- Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."| Tumbleweed Rising|Outlaws of Thunder Junction|187|C|{1}{G}|Sorcery|||Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.$Plot {2}{G}| +Voracious Varmint|Outlaws of Thunder Junction|188|C|{1}{G}|Creature - Varmint|2|2|Vigilance${1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.| Annie Flash, the Veteran|Outlaws of Thunder Junction|190|M|{3}{R}{G}{W}|Legendary Creature - Human Rogue|4|5|Flash$When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.$Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.| Assimilation Aegis|Outlaws of Thunder Junction|192|M|{1}{W}{U}|Artifact - Equipment|||When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.$Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.$Equip {2}| At Knifepoint|Outlaws of Thunder Junction|193|U|{1}{B}{R}|Enchantment|||As long as it's your turn, outlaws you control have first strike.$Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.| Badlands Revival|Outlaws of Thunder Junction|194|U|{3}{B}{G}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.| Baron Bertram Graywater|Outlaws of Thunder Junction|195|U|{2}{W}{B}|Legendary Creature - Vampire Noble|3|4|Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.${1}{B}, Sacrifice another creature or artifact: Draw a card.| Bonny Pall, Clearcutter|Outlaws of Thunder Junction|196|R|{3}{G}{U}{U}|Legendary Creature - Giant Scout|6|5|Reach$When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."$Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.| +Breeches, the Blastmaker|Outlaws of Thunder Junction|197|R|{1}{U}{R}|Legendary Creature - Goblin Pirate|3|3|Menace$Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.| Bruse Tarl, Roving Rancher|Outlaws of Thunder Junction|198|R|{2}{R}{W}|Legendary Creature - Human Warrior|4|3|Oxen you control have double strike.$Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.| +Cactusfolk Sureshot|Outlaws of Thunder Junction|199|U|{2}{R}{G}|Creature - Plant Mercenary|4|4|Reach$Ward {2}$At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.| Congregation Gryff|Outlaws of Thunder Junction|200|U|{1}{G}{W}|Creature - Hippogriff Mount|1|4|Flying, lifelink$Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.$Saddle 3| +Eriette, the Beguiler|Outlaws of Thunder Junction|202|R|{1}{W}{U}{B}|Legendary Creature - Human Warlock|4|4|Lifelink$Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.| Ertha Jo, Frontier Mentor|Outlaws of Thunder Junction|203|U|{2}{R}{W}|Legendary Creature - Kor Advisor|2|4|When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.| Form a Posse|Outlaws of Thunder Junction|204|U|{X}{R}{W}|Sorcery|||Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| Ghired, Mirror of the Wilds|Outlaws of Thunder Junction|205|M|{R}{G}{W}|Legendary Creature - Human Shaman|3|3|Haste$Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."| @@ -52517,15 +52555,18 @@ The Gitrog, Ravenous Ride|Outlaws of Thunder Junction|206|M|{3}{B}{G}|Legendary Honest Rutstein|Outlaws of Thunder Junction|207|U|{1}{B}{G}|Legendary Creature - Human Warlock|3|2|When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.$Creature spells you cast cost {1} less to cast.| Intimidation Campaign|Outlaws of Thunder Junction|208|U|{1}{U}{B}|Enchantment|||When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.$Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand.| Jolene, Plundering Pugilist|Outlaws of Thunder Junction|210|U|{1}{R}{G}|Legendary Creature - Human Mercenary|4|2|Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.${1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.| +Kambal, Profiteering Mayor|Outlaws of Thunder Junction|211|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|4|Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.$Whenever one or more tokens enter the battlefield under your contro each opponent loses 1 life and you gain 1 life.| Kellan Joins Up|Outlaws of Thunder Junction|212|R|{G}{W}{U}|Legendary Enchantment|||When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.$Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| Kellan, the Kid|Outlaws of Thunder Junction|213|M|{G}{W}{U}|Legendary Creature - Human Faerie Rogue|3|3|Flying, lifelink$Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.| Kraum, Violent Cacophony|Outlaws of Thunder Junction|214|U|{2}{U}{R}|Legendary Creature - Zombie Horror|2|3|Flying$Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.| +Laughing Jasper Flint|Outlaws of Thunder Junction|215|R|{1}{B}{R}|Legendary Creature - Lizard Rogue|4|3|Creatures you control but don't own are Mercenaries in addition to their other types.$At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.| Lazav, Familiar Stranger|Outlaws of Thunder Junction|216|U|{1}{U}{B}|Legendary Creature - Shapeshifter|1|4|Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn.| Lilah, Undefeated Slickshot|Outlaws of Thunder Junction|217|R|{1}{U}{R}|Legendary Creature - Human Rogue|3|3|Prowess$Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted.| Make Your Own Luck|Outlaws of Thunder Junction|218|U|{3}{G}{U}|Sorcery|||Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.| Malcolm, the Eyes|Outlaws of Thunder Junction|219|R|{U}{R}|Legendary Creature - Siren Pirate|2|2|Flying, haste$Whenever you cast your second spell each turn, investigate.| Marchesa, Dealer of Death|Outlaws of Thunder Junction|220|R|{U}{B}{R}|Legendary Creature - Human Rogue|3|4|Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Miriam, Herd Whisperer|Outlaws of Thunder Junction|221|U|{G}{W}|Legendary Creature - Human Druid|3|2|As long as it's your turn, Mounts and Vehicles you control have hexproof.$Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.| +Obeka, Splitter of Seconds|Outlaws of Thunder Junction|222|R|{1}{U}{B}{R}|Legendary Creature - Ogre Warlock|2|5|Menace$Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.| Oko, the Ringleader|Outlaws of Thunder Junction|223|M|{2}{G}{U}|Legendary Planeswalker - Oko|3|At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.$+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.$-1: Create a 3/3 green Elk creature token.$-5: For each other nonland permanent you control, create a token that's a copy of that permanent.| Pillage the Bog|Outlaws of Thunder Junction|224|R|{B}{G}|Sorcery|||Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.$Plot {1}{B}{G}| Rakdos, the Muscle|Outlaws of Thunder Junction|226|M|{2}{B}{B}{R}|Legendary Creature - Demon Mercenary|6|5|Flying, trample$Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.$Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.| @@ -52541,10 +52582,13 @@ Vial Smasher, Gleeful Grenadier|Outlaws of Thunder Junction|235|U|{B}{R}|Legenda Vraska Joins Up|Outlaws of Thunder Junction|236|R|{B}{G}|Legendary Enchantment|||When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.$Whenever a legendary creature you control deals combat damage to a player, draw a card.| Vraska, the Silencer|Outlaws of Thunder Junction|237|M|{1}{B}{G}|Legendary Creature - Gorgon Assassin|3|3|Deathtouch$Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.| Wrangler of the Damned|Outlaws of Thunder Junction|238|U|{3}{W}{U}|Creature - Human Soldier|1|4|Flash$At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.| +Bandit's Haul|Outlaws of Thunder Junction|240|U|{3}|Artifact|||Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn.${T}: Add one mana of any color.${2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.| +Boom Box|Outlaws of Thunder Junction|241|U|{2}|Artifact|||{6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.| Gold Pan|Outlaws of Thunder Junction|242|C|{2}|Artifact - Equipment|||When Gold Pan enters the battlefield, create a Treasure token.$Equipped creature gets +1/+1.$Equip {1}| Lavaspur Boots|Outlaws of Thunder Junction|243|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has haste and ward {1}.$Equip {1}| Luxurious Locomotive|Outlaws of Thunder Junction|244|U|{5}|Artifact - Vehicle|6|5|Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.$Crew 1. Activate only once each turn.| Mobile Homestead|Outlaws of Thunder Junction|245|U|{2}|Artifact - Vehicle|3|3|Mobile Homestead has haste as long as you control a Mount.$Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Crew 2| +Oasis Gardener|Outlaws of Thunder Junction|246|C|{3}|Artifact Creature - Scarecrow|2|2|When Oasis Gardener enters the battlefield, you gain 2 life.${T}: Add one mana of any color.| Redrock Sentinel|Outlaws of Thunder Junction|247|U|{3}|Artifact Creature - Golem|2|4|Defender${2}, {T}, Sacrifice a land: Draw a card and create a Treasure token.| Tomb Trawler|Outlaws of Thunder Junction|250|U|{2}|Artifact Creature - Golem|0|4|{2}: Put target card from your graveyard on the bottom of your library.| Abraded Bluffs|Outlaws of Thunder Junction|251|C||Land - Desert|||Abraded Bluffs enters the battlefield tapped.$When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {R} or {W}.| @@ -52558,6 +52602,7 @@ Jagged Barrens|Outlaws of Thunder Junction|259|C||Land - Desert|||Jagged Barrens Lonely Arroyo|Outlaws of Thunder Junction|260|C||Land - Desert|||Lonely Arroyo enters the battlefield tapped.$When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.${T}: Add {W} or {U}.| Lush Oasis|Outlaws of Thunder Junction|261|C||Land - Desert|||Lush Oasis enters the battlefield tapped.$When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.${T}: Add {G} or {U}.| Soured Springs|Outlaws of Thunder Junction|264|C||Land - Desert|||Soured Springs enters the battlefield tapped.$When Soured Springs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {U} or {B}.| +Bucolic Ranch|Outlaws of Thunder Junction|265|U||Land - Desert|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Mount spell.${3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.| Blooming Marsh|Outlaws of Thunder Junction|266|R||Land|||Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {B} or {G}.| Botanical Sanctum|Outlaws of Thunder Junction|267|R||Land|||Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {G} or {U}.| Concealed Courtyard|Outlaws of Thunder Junction|268|R||Land|||Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {W} or {B}.| @@ -52569,8 +52614,6 @@ Island|Outlaws of Thunder Junction|273|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Outlaws of Thunder Junction|274|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Outlaws of Thunder Junction|275|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Outlaws of Thunder Junction|276|C||Basic Land - Forest|||({T}: Add {G}.)| -Fake Your Own Death|Outlaws of Thunder Junction|997?|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token."| -Razzle-Dazzler|Outlaws of Thunder Junction|998?|C|{1}{U}|Creature - Human Wizard|1|2|Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.| Emrakul, the World Anew|Modern Horizons 3|6|M|{12}|Legendary Creature - Eldrazi|12|12|When you cast this spell, gain control of all creatures target player controls.$Flying, protection from spells and from permanents that were cast this turn$When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.$Madness--Pay six {C}.| It That Heralds the End|Modern Horizons 3|9|U|{1}{C}|Creature - Eldrazi Drone|2|2|Colorless spells you cast with mana value 7 or greater cost {1} less to cast.$Other colorless creatures you control get +1/+1.| Flare of Cultivation|Modern Horizons 3|154|R|{1}{G}{G}|Sorcery|||You may sacrifice a nontoken green creature rather than pay this spell's mana cost.$Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|