* Fixed that dies trigger were not always handled correctly if the creature with the triggered ability was sacrificed for paying a cost (fixes #1426).

This commit is contained in:
LevelX2 2016-03-11 17:17:51 +01:00
parent ba6cbd7f70
commit ba6b6093c3
2 changed files with 1 additions and 3 deletions

View file

@ -2,7 +2,6 @@ package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -73,7 +72,6 @@ public class BloodArtistTest extends CardTestPlayerBase {
}
@Test
@Ignore // not Fixed yet
public void testWithBoneSplinters2() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// As an additional cost to cast Bone Splinters, sacrifice a creature.
@ -98,7 +96,6 @@ public class BloodArtistTest extends CardTestPlayerBase {
}
@Test
@Ignore // not Fixed yet
public void testWithBoneSplinters3() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
// As an additional cost to cast Bone Splinters, sacrifice a creature.