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* Fixed that dies trigger were not always handled correctly if the creature with the triggered ability was sacrificed for paying a cost (fixes #1426).
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2 changed files with 1 additions and 3 deletions
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@ -1278,6 +1278,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (executingRollback()) {
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return;
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}
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getState().handleSimultaneousEvent(this); // needed here to handle triggers e.g. from paying costs like sacrificing a creatures before LKIShort is cleared
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applyEffects();
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}
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if (isPaused()) {
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