* Fixed that dies trigger were not always handled correctly if the creature with the triggered ability was sacrificed for paying a cost (fixes #1426).

This commit is contained in:
LevelX2 2016-03-11 17:17:51 +01:00
parent ba6cbd7f70
commit ba6b6093c3
2 changed files with 1 additions and 3 deletions

View file

@ -1278,6 +1278,7 @@ public abstract class GameImpl implements Game, Serializable {
if (executingRollback()) {
return;
}
getState().handleSimultaneousEvent(this); // needed here to handle triggers e.g. from paying costs like sacrificing a creatures before LKIShort is cleared
applyEffects();
}
if (isPaused()) {