Fixed a bug in reworked prevention function.

This commit is contained in:
LevelX2 2014-04-25 22:17:19 +02:00
parent 61add5ab5b
commit ba35f397b0
4 changed files with 9 additions and 3 deletions

View file

@ -52,6 +52,13 @@ public class ClingingMistsTest extends CardTestPlayerBase {
public void testCardExile2() {
setLife(playerA, 5);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
/**
* Clinging Mists
* Instant
* Prevent all combat damage that would be dealt this turn.
* Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
*
*/
addCard(Zone.HAND, playerA, "Clinging Mists");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Abbey Griffin");