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Fixed a bug in reworked prevention function.
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4 changed files with 9 additions and 3 deletions
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@ -52,6 +52,13 @@ public class ClingingMistsTest extends CardTestPlayerBase {
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public void testCardExile2() {
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setLife(playerA, 5);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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/**
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* Clinging Mists
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* Instant
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* Prevent all combat damage that would be dealt this turn.
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* Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
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*
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*/
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addCard(Zone.HAND, playerA, "Clinging Mists");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Abbey Griffin");
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