[LTR] Implement Dunland Crebain

This commit is contained in:
theelk801 2023-05-30 18:27:34 -04:00
parent 82073bba73
commit b9f31eb937
27 changed files with 213 additions and 72 deletions

View file

@ -1,10 +1,9 @@
package mage.abilities.effects.keyword;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.AddCardSubTypeTargetEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.counters.CounterType;
@ -12,14 +11,15 @@ import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.OrcArmyToken;
import mage.game.permanent.token.Token;
import mage.game.permanent.token.ZombieArmyToken;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
*/
@ -31,28 +31,23 @@ public class AmassEffect extends OneShotEffect {
filter.add(SubType.ARMY.getPredicate());
}
private final DynamicValue amassNumber;
private UUID amassedCreatureId = null;
private final int amount;
private final SubType subType;
public AmassEffect(int amassNumber) {
this(StaticValue.get(amassNumber));
staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
+ " +1/+1 counter" + (amassNumber > 1 ? "s " : " ")
+ "on an Army you control. If you don't control one, "
+ "create a 0/0 black Zombie Army creature token first.)</i>";
}
public AmassEffect(DynamicValue amassNumber) {
public AmassEffect(int amount, SubType subType) {
super(Outcome.BoostCreature);
this.amassNumber = amassNumber;
staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters"
+ "on an Army you control. If you don't control one, "
+ "create a 0/0 black Zombie Army creature token first.)</i>";
this.amount = amount;
this.subType = subType;
staticText = "amass " + subType + "s " + amount + ". <i>(Put " + CardUtil.numberToText(amount) +
" +1/+1 counter" + (amount > 1 ? "s " : " ") + "on an Army you control. It's also " +
subType.getIndefiniteArticle() + ' ' + subType + ". If you don't control an Army, " +
"create a 0/0 black " + subType + " Army creature token first.)</i>";
}
private AmassEffect(final AmassEffect effect) {
super(effect);
this.amassNumber = effect.amassNumber;
this.amount = effect.amount;
this.subType = effect.subType;
}
@Override
@ -62,29 +57,42 @@ public class AmassEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
int xValue = amassNumber.calculate(game, source, this);
return doAmass(amount, subType, game, source) != null;
}
private static Token makeToken(SubType subType) {
switch (subType) {
case ORC:
return new OrcArmyToken();
default:
case ZOMBIE:
return new ZombieArmyToken();
}
}
public static Permanent doAmass(int xValue, SubType subType, Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
return null;
}
if (!game.getBattlefield().containsControlled(filter, source, game, 1)) {
new CreateTokenEffect(new ZombieArmyToken()).apply(game, source);
if (!game.getBattlefield().contains(filter, source, game, 1)) {
makeToken(subType).putOntoBattlefield(1, game, source);
}
Target target = new TargetPermanent(filter);
target.setNotTarget(true);
if (!player.choose(outcome, target, source, game)) {
return false;
}
player.choose(Outcome.BoostCreature, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent == null) {
return false;
return null;
}
permanent.addCounters(CounterType.P1P1.createInstance(xValue), source.getControllerId(), source, game);
this.amassedCreatureId = permanent.getId();
return true;
}
public UUID getAmassedCreatureId() {
return amassedCreatureId;
game.addEffect(new AddCardSubTypeTargetEffect(subType, Duration.Custom)
.setTargetPointer(new FixedTarget(permanent, game)), source);
if (xValue > 0) {
permanent.addCounters(
CounterType.P1P1.createInstance(xValue),
source.getControllerId(), source, game
);
}
return permanent;
}
}

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@ -0,0 +1,31 @@
package mage.game.permanent.token;
import mage.MageInt;
import mage.constants.CardType;
import mage.constants.SubType;
/**
* @author TheElk801
*/
public final class OrcArmyToken extends TokenImpl {
public OrcArmyToken() {
super("Orc Army Token", "0/0 black Orc Army creature token");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add(SubType.ORC);
subtype.add(SubType.ARMY);
power = new MageInt(0);
toughness = new MageInt(0);
}
private OrcArmyToken(final OrcArmyToken token) {
super(token);
}
@Override
public OrcArmyToken copy() {
return new OrcArmyToken(this);
}
}