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Megamorph abilities - fixed that face down creatures show megamorph instead morph status (#11957)
* Megamorph should appear as if it were Morph * review comment
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7 changed files with 16 additions and 30 deletions
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@ -21,7 +21,7 @@ public class MegamorphTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Aerie Bowmasters", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Megamorph");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Morph");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{G}: Turn");
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@ -853,13 +853,13 @@ public class TokenImagesTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6 + 3);
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// prepare face down permanent
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Megamorph");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Morph");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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runCode("on face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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assertPermanentCount(playerA, "Aerie Bowmasters", 0);
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Permanent permanent = getPermanent(EmptyNames.FACE_DOWN_CREATURE.toString(), playerA);
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assertFaceDownCharacteristics("permanent", permanent, TokenRepository.XMAGE_IMAGE_NAME_FACE_DOWN_MEGAMORPH);
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assertFaceDownCharacteristics("permanent", permanent, TokenRepository.XMAGE_IMAGE_NAME_FACE_DOWN_MORPH);
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});
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// face up it and find counter
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