Megamorph abilities - fixed that face down creatures show megamorph instead morph status (#11957)

* Megamorph should appear as if it were Morph

* review comment
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ssk97 2024-03-17 16:58:02 -07:00 committed by GitHub
parent 67286aa1a0
commit b9bfe2ba48
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7 changed files with 16 additions and 30 deletions

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@ -21,7 +21,7 @@ public class MegamorphTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Aerie Bowmasters", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Megamorph");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Morph");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{G}: Turn");

View file

@ -853,13 +853,13 @@ public class TokenImagesTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6 + 3);
// prepare face down permanent
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Megamorph");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aerie Bowmasters using Morph");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
runCode("on face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
assertPermanentCount(playerA, "Aerie Bowmasters", 0);
Permanent permanent = getPermanent(EmptyNames.FACE_DOWN_CREATURE.toString(), playerA);
assertFaceDownCharacteristics("permanent", permanent, TokenRepository.XMAGE_IMAGE_NAME_FACE_DOWN_MEGAMORPH);
assertFaceDownCharacteristics("permanent", permanent, TokenRepository.XMAGE_IMAGE_NAME_FACE_DOWN_MORPH);
});
// face up it and find counter