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* Some cleanup for: Fixed a bug that created a endless loop if mana producer were involved, that create mana of any type lands of players could produce.
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4 changed files with 27 additions and 5 deletions
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@ -90,11 +90,15 @@ public class ConditionalManaTest extends CardTestPlayerBase {
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@Test
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public void testWorkingWithReflectingPool2() {
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addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1); // can create white mana without restriction from the Hive
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// {T}: Add {C} to your mana pool.
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// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
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// {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.
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addCard(Zone.BATTLEFIELD, playerA, "Sliver Hive", 1);
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C} to your mana pool");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add to your mana pool one mana of any type");
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setChoice(playerA, "White");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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