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* Widespread Panic - Fixed that it also triggered if the library was shuffled by an ability controlled by another player (e.g. Knowledge Exploitation).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ShuffleTriggeredTest extends CardTestPlayerBase {
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@Test
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public void testWidespreadPanicDoesTrigger() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.
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addCard(Zone.HAND, playerA, "Widespread Panic", 1); // Enchantment {2}{R}
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// Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
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addCard(Zone.HAND, playerA, "Untamed Wilds"); // Sorcery - {2}{G}
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Widespread Panic");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Untamed Wilds");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Widespread Panic", 1);
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assertGraveyardCount(playerA, "Untamed Wilds", 1);
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assertHandCount(playerA, "Silvercoat Lion", 0); // Because Untamed Wilds does trigger Widespread Panic the card goes to library
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}
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/**
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* Wenn ich mit Knowledge Exploitation einen Gegner seine Bibliothek mischen
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* lasse, dann triggert Widespread Panic für ihn (sollte garnicht triggern).
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* Bei Bribery ist es genauso.
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*/
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@Test
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public void testWidespreadPanicDoesNotTriggerIfOpponentShufflesPlayersLibrary() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.
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addCard(Zone.HAND, playerA, "Widespread Panic", 1); // Enchantment {2}{R}
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// Prowl {3}{U}
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// Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
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addCard(Zone.HAND, playerA, "Knowledge Exploitation"); // Sorcery - {5}{U}{U}
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addCard(Zone.HAND, playerB, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Widespread Panic");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Knowledge Exploitation", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Widespread Panic", 1);
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assertGraveyardCount(playerA, "Knowledge Exploitation", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1); // Because Knowledge Exploitation does not trigger the card stays in hand
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}
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}
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@ -1275,8 +1275,8 @@ public class TestPlayer implements Player {
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}
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@Override
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public void shuffleLibrary(Game game) {
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computerPlayer.shuffleLibrary(game);
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public void shuffleLibrary(Ability source, Game game) {
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computerPlayer.shuffleLibrary(source, game);
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}
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@Override
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@ -544,7 +544,7 @@ public class PlayerStub implements Player {
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}
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@Override
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public void shuffleLibrary(Game game) {
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public void shuffleLibrary(Ability source, Game game) {
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}
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