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[TDM] Implement Lie in Wait (#13494)
* Implemented Lie in Wait * code refactor * improve ability
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Mage.Sets/src/mage/cards/l/LieInWait.java
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86
Mage.Sets/src/mage/cards/l/LieInWait.java
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package mage.cards.l;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.EachTargetPointer;
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/**
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*
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* @author androosss
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*/
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public final class LieInWait extends CardImpl {
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public LieInWait(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{B}{G}{U}");
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// Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
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this.getSpellAbility().addEffect(new LieInWaitTargetEffect());
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this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_CREATURE));
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this.getSpellAbility().addTarget(new TargetPermanent(StaticFilters.FILTER_PERMANENT_CREATURE));
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}
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private LieInWait(final LieInWait card) {
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super(card);
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}
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@Override
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public LieInWait copy() {
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return new LieInWait(this);
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}
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}
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class LieInWaitTargetEffect extends OneShotEffect {
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LieInWaitTargetEffect() {
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super(Outcome.Benefit);
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staticText = "Return target creature card from your graveyard to your hand. "
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+ "{this} deals damage equal to that card's power to target creature";
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setTargetPointer(new EachTargetPointer());
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}
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private LieInWaitTargetEffect(final LieInWaitTargetEffect effect) {
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super(effect);
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}
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@Override
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public LieInWaitTargetEffect copy() {
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return new LieInWaitTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<UUID> targets = getTargetPointer().getTargets(game, source);
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Card card = game.getCard(targets.get(0));
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if (card == null) {
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return false;
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}
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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boolean result = card.moveToZone(Zone.HAND, source, game,false);
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if (result && targets.size() >= 2) {
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int power = card.getPower().getValue();
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Permanent permanent = game.getPermanent(targets.get(1));
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permanent.damage(power, source, game);
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}
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return result;
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}
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}
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@ -132,6 +132,7 @@ public final class TarkirDragonstorm extends ExpansionSet {
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cards.add(new SetCardInfo("Knockout Maneuver", 147, Rarity.UNCOMMON, mage.cards.k.KnockoutManeuver.class));
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cards.add(new SetCardInfo("Kotis, the Fangkeeper", 202, Rarity.RARE, mage.cards.k.KotisTheFangkeeper.class));
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cards.add(new SetCardInfo("Krotiq Nestguard", 148, Rarity.COMMON, mage.cards.k.KrotiqNestguard.class));
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cards.add(new SetCardInfo("Lie in Wait", 203, Rarity.UNCOMMON, mage.cards.l.LieInWait.class));
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cards.add(new SetCardInfo("Lightfoot Technique", 14, Rarity.COMMON, mage.cards.l.LightfootTechnique.class));
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cards.add(new SetCardInfo("Lotuslight Dancers", 204, Rarity.RARE, mage.cards.l.LotuslightDancers.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lotuslight Dancers", 363, Rarity.RARE, mage.cards.l.LotuslightDancers.class, NON_FULL_USE_VARIOUS));
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