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refactor: improved ability's modes code (related to #11333)
This commit is contained in:
parent
fec5de873b
commit
b7ce9c80f0
32 changed files with 162 additions and 137 deletions
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@ -2409,7 +2409,7 @@ public class HumanPlayer extends PlayerImpl {
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Mode selectedMode = modes.get(selectedModeId);
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if (mode.getId().equals(selectedMode.getId())) {
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// mode selected
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if (modes.isEachModeMoreThanOnce()) {
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if (modes.isMayChooseSameModeMoreThanOnce()) {
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// can select again
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} else {
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// hide mode from dialog
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@ -2423,7 +2423,7 @@ public class HumanPlayer extends PlayerImpl {
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if (obj != null) {
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modeText = modeText.replace("{this}", obj.getName());
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}
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if (modes.isEachModeMoreThanOnce()) {
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if (modes.isMayChooseSameModeMoreThanOnce()) {
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if (timesSelected > 0) {
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modeText = "(selected " + timesSelected + "x) " + modeText;
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}
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@ -46,8 +46,7 @@ public final class BreechesEagerPillager extends CardImpl {
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new CreateTokenEffect(new TreasureToken()), false, filter
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);
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ability.setModeTag("treasure");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setResetEachTurn(true);
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ability.getModes().setLimitUsageByOnce(true);
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// * Target creature can't block this turn.
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Mode mode = new Mode(new CantBlockTargetEffect(Duration.EndOfTurn))
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@ -23,7 +23,7 @@ public final class BrokersConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Proliferate.
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this.getSpellAbility().addEffect(new ProliferateEffect());
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@ -40,7 +40,7 @@ public final class CabarettiConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
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this.getSpellAbility().addEffect(new CabarettiConfluenceEffect());
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@ -34,7 +34,7 @@ public final class CaptiveAudience extends CardImpl {
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new SetPlayerLifeSourceEffect(4), TargetController.YOU, false
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);
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ability.setModeTag("life total becomes 4");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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// • Discard your hand.
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ability.addMode(
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@ -33,7 +33,7 @@ public final class DemonicPact extends CardImpl {
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// - Demonic Pact deals 4 damage to any target and you gain 4 life;
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new DamageTargetEffect(4), TargetController.YOU, false);
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ability.setModeTag("deals damage and gain life");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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ability.addTarget(new TargetAnyTarget());
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Effect effect = new GainLifeEffect(4);
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effect.setText("and you gain 4 life");
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@ -30,7 +30,7 @@ public final class FatalLore extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{B}{B}");
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// An opponent chooses one —
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this.getSpellAbility().getModes().setModeChooser(TargetController.OPPONENT);
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this.getSpellAbility().getModes().setChooseController(TargetController.OPPONENT);
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// • You draw three cards.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1).setText("you draw three cards"));
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@ -25,7 +25,7 @@ public final class FieryConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// - Fiery Confluence deals 1 damage to each creature;
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this.getSpellAbility().addEffect(new DamageAllEffect(1, new FilterCreaturePermanent()));
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@ -34,8 +34,7 @@ public final class GalaGreeters extends CardImpl {
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// • Put a +1/+1 counter on Gala Greeters.
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Ability ability = new AllianceAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()));
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ability.setModeTag("put +1/+1 counter");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setResetEachTurn(true);
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ability.getModes().setLimitUsageByOnce(true);
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// • Create a tapped Treasure token.
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ability.addMode(
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@ -38,8 +38,7 @@ public final class GaladrielLightOfValinor extends CardImpl {
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// • Add {G}{G}{G}.
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Ability ability = new AllianceAbility(new AddManaToManaPoolSourceControllerEffect(Mana.GreenMana(3)));
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ability.setModeTag("add mana");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setResetEachTurn(true);
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ability.getModes().setLimitUsageByOnce(true);
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// • Put a +1/+1 counter on each creature you control.
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ability.addMode(
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@ -51,7 +51,7 @@ public final class GandalfTheGrey extends CardImpl {
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);
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ability.setModeTag("tap or untap");
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ability.addTarget(new TargetPermanent());
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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// * Gandalf the Grey deals 3 damage to each opponent.
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ability.addMode(
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@ -44,7 +44,7 @@ public final class HenrikaDomnathi extends CardImpl {
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1, StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT
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), TargetController.YOU, false);
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ability.setModeTag("each player sacrifice");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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// • You draw a card and you lose 1 life.
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Mode mode = new Mode(new DrawCardSourceControllerEffect(1).setText("you draw a card"));
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@ -49,8 +49,7 @@ public final class KarganIntimidator extends CardImpl {
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new BoostSourceEffect(1, 1, Duration.EndOfTurn), new GenericManaCost(1)
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);
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ability.setModeTag("gets +1/+1");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setResetEachTurn(true);
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ability.getModes().setLimitUsageByOnce(true);
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// • Target creature becomes a Coward until end of turn.
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Mode mode = new Mode(new BecomesCreatureTypeTargetEffect(
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@ -22,7 +22,7 @@ public final class LibraryOfLatNam extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{U}");
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// An opponent chooses one
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this.getSpellAbility().getModes().setModeChooser(TargetController.OPPONENT);
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this.getSpellAbility().getModes().setChooseController(TargetController.OPPONENT);
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// You draw three cards at the beginning of the next turn's upkeep;
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this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(new DrawCardSourceControllerEffect(3).setText("you draw three cards")), false));
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@ -39,7 +39,7 @@ public final class MaestrosConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Return target monocolored instant or sorcery card from your graveyard to your hand.
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this.getSpellAbility().addEffect(new ReturnFromGraveyardToHandTargetEffect());
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@ -27,7 +27,7 @@ public final class Misfortune extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{R}{G}");
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// An opponent chooses one —
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this.getSpellAbility().getModes().setModeChooser(TargetController.OPPONENT);
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this.getSpellAbility().getModes().setChooseController(TargetController.OPPONENT);
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// • You put a +1/+1 counter on each creature you control and gain 4 life.
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this.getSpellAbility().addEffect(new AddCountersAllEffect(
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@ -25,7 +25,7 @@ public final class MysticConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// - Counter target spell unless its controller pays {3};
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this.getSpellAbility().addEffect(new CounterUnlessPaysEffect(new GenericManaCost(3)));
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@ -34,7 +34,7 @@ public final class ObscuraConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
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this.getSpellAbility().addEffect(new LoseAllAbilitiesTargetEffect(Duration.EndOfTurn)
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@ -28,7 +28,7 @@ public final class PlanewideCelebration extends CardImpl {
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// Choose four. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(4);
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this.getSpellAbility().getModes().setMaxModes(4);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Create a 2/2 Citizen creature token that's all colors.
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this.getSpellAbility().addEffect(new CreateTokenEffect(new PlanewideCelebrationToken()));
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@ -24,7 +24,7 @@ public final class RighteousConfluence extends CardImpl {
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// Choose three - You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// - Create a 2/2 white Knight creature token with vigilance;
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this.getSpellAbility().addEffect(new CreateTokenEffect(new KnightToken()));
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@ -32,7 +32,7 @@ public class RiveteersConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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//• You draw a card and you lose 1 life.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1).setText("you draw a card"));
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@ -53,7 +53,7 @@ public final class SolKanarTheTainted extends CardImpl {
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new DrawCardSourceControllerEffect(1), TargetController.YOU, false
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);
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ability.setModeTag("draw");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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// * Each opponent loses 2 life and you gain 2 life.
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ability.addMode(new Mode(new LoseLifeOpponentsEffect(2))
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@ -36,7 +36,7 @@ public final class ThreeBowlsOfPorridge extends CardImpl {
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCreaturePermanent());
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ability.setModeTag("deals damage");
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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// * Tap target creature.
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Mode mode = new Mode(new TapTargetEffect());
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@ -23,7 +23,7 @@ public final class UniteTheCoalition extends CardImpl {
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// Choose five. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(5);
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this.getSpellAbility().getModes().setMaxModes(5);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// • Target permanent phases out.
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this.getSpellAbility().addEffect(new PhaseOutTargetEffect());
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@ -29,7 +29,7 @@ public final class VerdantConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// - Put two +1/+1 counters on target creature;
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this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance(2)));
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@ -50,7 +50,7 @@ public final class VindictiveLich extends CardImpl {
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));
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ability.getModes().setMinModes(1);
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ability.getModes().setMaxModes(3);
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ability.getModes().setEachModeOnlyOnce(true);
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ability.getModes().setLimitUsageByOnce(false);
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ability.getModes().setMaxModesFilter(filter0);
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ability.addTarget(new TargetPlayer(filter1).setTargetTag(1).withChooseHint("to sacrifice a creature"));
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@ -29,7 +29,7 @@ public final class WretchedConfluence extends CardImpl {
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// Choose three. You may choose the same mode more than once.
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this.getSpellAbility().getModes().setMinModes(3);
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this.getSpellAbility().getModes().setMaxModes(3);
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this.getSpellAbility().getModes().setEachModeMoreThanOnce(true);
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this.getSpellAbility().getModes().setMayChooseSameModeMoreThanOnce(true);
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// - Target player draws a card and loses 1 life;
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Effect effect = new LoseLifeTargetEffect(1);
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@ -454,7 +454,7 @@ public class TestPlayer implements Player {
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Mode selectedMode;
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if (targetName.startsWith("mode=")) {
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int modeNr = Integer.parseInt(targetName.substring(5, 6));
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if (modeNr == 0 || modeNr > (ability.getModes().isEachModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
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if (modeNr == 0 || modeNr > (ability.getModes().isMayChooseSameModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
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throw new UnsupportedOperationException("Given mode number (" + modeNr + ") not available for " + ability.toString());
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}
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UUID modeId = ability.getModes().getModeId(modeNr);
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@ -986,7 +986,7 @@ public abstract class AbilityImpl implements Ability {
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if (validTargets) {
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found++;
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if (modes.isEachModeMoreThanOnce()) {
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if (modes.isMayChooseSameModeMoreThanOnce()) {
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return true;
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}
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if (found >= modes.getMinModes()) {
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@ -12,6 +12,7 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import mage.util.RandomUtil;
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import java.util.*;
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@ -20,38 +21,40 @@ import java.util.stream.Stream;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Modes extends LinkedHashMap<UUID, Mode> {
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public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes> {
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// choose ID for options in ability/mode picker dialogs
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public static final UUID CHOOSE_OPTION_DONE_ID = UUID.fromString("33e72ad6-17ae-4bfb-a097-6e7aa06b49e9");
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public static final UUID CHOOSE_OPTION_CANCEL_ID = UUID.fromString("0125bd0c-5610-4eba-bc80-fc6d0a7b9de6");
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private Mode currentMode; // the current mode of the selected modes
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private Mode currentMode; // current active mode for resolving
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), use getSelectedModes all the time to keep modes order
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: copy mode and put it to duplicate list
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: additional selected modes
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private final Map<UUID, UUID> selectedDuplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode
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private int minModes;
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private int maxModes;
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private TargetController modeChooser;
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private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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private Filter maxModesFilter = null; // calculates the max number of available modes
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private boolean isRandom = false;
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private Filter maxModesFilter; // calculates the max number of available modes
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private Condition moreCondition; // allows multiple modes choose (example: choose one... if condition, you may choose both)
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private boolean limitUsageByOnce = false; // limit mode selection to once per game
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private boolean limitUsageResetOnNewTurn = false; // reset once per game limit on new turn, example: Galadriel, Light of Valinor
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private String chooseText = null;
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private boolean resetEachTurn = false;
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private Condition moreCondition;
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private TargetController chooseController;
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private boolean mayChooseSameModeMoreThanOnce = false; // example: choose three... you may choose the same mode more than once
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private boolean mayChooseNone = false;
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private boolean isRandom = false;
|
||||
|
||||
public Modes() {
|
||||
// add default mode
|
||||
this.currentMode = new Mode((Effect) null);
|
||||
this.put(currentMode.getId(), currentMode);
|
||||
this.minModes = 1;
|
||||
this.maxModes = 1;
|
||||
this.addSelectedMode(currentMode.getId());
|
||||
this.modeChooser = TargetController.YOU;
|
||||
this.eachModeOnlyOnce = false;
|
||||
this.eachModeMoreThanOnce = false;
|
||||
this.chooseController = TargetController.YOU;
|
||||
}
|
||||
|
||||
protected Modes(final Modes modes) {
|
||||
|
|
@ -65,25 +68,28 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
|
||||
this.minModes = modes.minModes;
|
||||
this.maxModes = modes.maxModes;
|
||||
this.selectedModes.addAll(modes.getSelectedModes());
|
||||
|
||||
this.modeChooser = modes.modeChooser;
|
||||
this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
|
||||
this.eachModeMoreThanOnce = modes.eachModeMoreThanOnce;
|
||||
this.maxModesFilter = modes.maxModesFilter; // can't change so no copy needed
|
||||
this.moreCondition = modes.moreCondition;
|
||||
|
||||
this.limitUsageByOnce = modes.limitUsageByOnce;
|
||||
this.limitUsageResetOnNewTurn = modes.limitUsageResetOnNewTurn;
|
||||
|
||||
this.isRandom = modes.isRandom;
|
||||
this.chooseText = modes.chooseText;
|
||||
this.resetEachTurn = modes.resetEachTurn;
|
||||
this.chooseController = modes.chooseController;
|
||||
this.mayChooseSameModeMoreThanOnce = modes.mayChooseSameModeMoreThanOnce;
|
||||
this.mayChooseNone = modes.mayChooseNone;
|
||||
this.isRandom = modes.isRandom;
|
||||
|
||||
// current mode must be "copied" at the end
|
||||
this.selectedModes.addAll(modes.getSelectedModes()); // TODO: bugged - can lost multi selects here?
|
||||
if (modes.getSelectedModes().isEmpty()) {
|
||||
this.currentMode = values().iterator().next();
|
||||
} else {
|
||||
this.currentMode = get(modes.getMode().getId()); // need fix?
|
||||
this.currentMode = get(modes.getMode().getId()); // TODO: bugged - can lost multi selects here?
|
||||
}
|
||||
this.moreCondition = modes.moreCondition;
|
||||
this.mayChooseNone = modes.mayChooseNone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Modes copy() {
|
||||
return new Modes(this);
|
||||
}
|
||||
|
|
@ -91,21 +97,21 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
@Override
|
||||
public Mode get(Object key) {
|
||||
Mode modeToGet = super.get(key);
|
||||
if (modeToGet == null && eachModeMoreThanOnce) {
|
||||
if (modeToGet == null && mayChooseSameModeMoreThanOnce) {
|
||||
modeToGet = selectedDuplicateModes.get(key);
|
||||
}
|
||||
return modeToGet;
|
||||
}
|
||||
|
||||
public Stream<Mode> stream() {
|
||||
return super.values().stream();
|
||||
}
|
||||
|
||||
public Stream<Mode> streamAlreadySelected(Ability source, Game game) {
|
||||
public Stream<Mode> streamAlreadySelectedModes(Ability source, Game game) {
|
||||
Set<UUID> selected = getAlreadySelectedModes(source, game, true);
|
||||
return stream().filter(m -> selected.contains(m.getId()));
|
||||
return super.values().stream().filter(m -> selected.contains(m.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* For card constructor: returns first/default mode
|
||||
* For game: returns current resolving mode
|
||||
*/
|
||||
public Mode getMode() {
|
||||
return currentMode;
|
||||
}
|
||||
|
|
@ -119,7 +125,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
*/
|
||||
public UUID getModeId(int index) {
|
||||
int idx = 0;
|
||||
if (eachModeMoreThanOnce) {
|
||||
if (mayChooseSameModeMoreThanOnce) {
|
||||
for (UUID modeId : this.getSelectedModes()) {
|
||||
idx++;
|
||||
if (idx == index) {
|
||||
|
|
@ -137,6 +143,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return full list of selected modes in default/rules order (without multi selects)
|
||||
*/
|
||||
public List<UUID> getSelectedModes() {
|
||||
// modes can be selected in any order by user, but execution must be in rule's order
|
||||
List<UUID> res = new ArrayList<>(this.size());
|
||||
|
|
@ -202,6 +211,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
}
|
||||
|
||||
public void setMaxModesFilter(Filter maxModesFilter) {
|
||||
// verify check
|
||||
if (maxModesFilter != null && !(maxModesFilter instanceof FilterPlayer)) {
|
||||
throw new IllegalArgumentException("Wrong code usage: max modes filter support only FilterPlayer");
|
||||
}
|
||||
|
||||
this.maxModesFilter = maxModesFilter;
|
||||
}
|
||||
|
||||
|
|
@ -223,7 +237,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
realMaxModes = 2;
|
||||
}
|
||||
|
||||
// use case: limit max modes by opponents (wtf?!)
|
||||
// use case: limit max modes by opponents (example: choose one or more... each mode must target a different player)
|
||||
if (getMaxModesFilter() != null) {
|
||||
if (this.maxModesFilter instanceof FilterPlayer) {
|
||||
realMaxModes = 0;
|
||||
|
|
@ -242,12 +256,12 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return realMaxModes;
|
||||
}
|
||||
|
||||
public void setModeChooser(TargetController modeChooser) {
|
||||
this.modeChooser = modeChooser;
|
||||
public void setChooseController(TargetController chooseController) {
|
||||
this.chooseController = chooseController;
|
||||
}
|
||||
|
||||
public TargetController getModeChooser() {
|
||||
return this.modeChooser;
|
||||
public TargetController getChooseController() {
|
||||
return this.chooseController;
|
||||
}
|
||||
|
||||
public void setActiveMode(Mode mode) {
|
||||
|
|
@ -268,12 +282,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
this.moreCondition = moreCondition;
|
||||
}
|
||||
|
||||
public boolean choose(Game game, Ability source) {
|
||||
if (this.isResetEachTurn()) {
|
||||
if (getTurnNum(game, source) != game.getTurnNum()) {
|
||||
this.clearAlreadySelectedModes(source, game);
|
||||
setTurnNum(game, source);
|
||||
private boolean isAlreadySelectedModesOutdated(Game game, Ability source) {
|
||||
return this.isLimitUsageResetOnNewTurn()
|
||||
&& getOnceTurnNum(game, source) != game.getTurnNum();
|
||||
}
|
||||
|
||||
public boolean choose(Game game, Ability source) {
|
||||
if (isAlreadySelectedModesOutdated(game, source)) {
|
||||
this.clearAlreadySelectedModes(source, game);
|
||||
}
|
||||
if (this.size() > 1) {
|
||||
this.clearSelectedModes();
|
||||
|
|
@ -295,19 +311,19 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
}
|
||||
|
||||
// check if all modes can be activated automatically
|
||||
if (this.size() == this.getMinModes() && !isEachModeMoreThanOnce()) {
|
||||
if (this.size() == this.getMinModes() && !isMayChooseSameModeMoreThanOnce()) {
|
||||
Set<UUID> onceSelectedModes = null;
|
||||
if (isEachModeOnlyOnce()) {
|
||||
if (isLimitUsageByOnce()) {
|
||||
onceSelectedModes = getAlreadySelectedModes(source, game, true);
|
||||
}
|
||||
for (Mode mode : this.values()) {
|
||||
if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
|
||||
if ((!isLimitUsageByOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
|
||||
&& mode.getTargets().canChoose(source.getControllerId(), source, game)) {
|
||||
this.addSelectedMode(mode.getId());
|
||||
}
|
||||
}
|
||||
if (isEachModeOnlyOnce()) {
|
||||
setAlreadySelectedModes(source, game);
|
||||
if (isLimitUsageByOnce()) {
|
||||
setOnceSelectedModes(source, game);
|
||||
}
|
||||
return !selectedModes.isEmpty();
|
||||
}
|
||||
|
|
@ -317,7 +333,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
// In that case, the other player does so when the spell or ability's controller normally would do so.
|
||||
// If there is more than one other player who could make such a choice, the spell or ability's controller decides which of those players will make the choice.
|
||||
UUID playerId;
|
||||
if (modeChooser == TargetController.OPPONENT) {
|
||||
if (chooseController == TargetController.OPPONENT) {
|
||||
TargetOpponent targetOpponent = new TargetOpponent();
|
||||
targetOpponent.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), source, game);
|
||||
playerId = targetOpponent.getFirstTarget();
|
||||
|
|
@ -336,8 +352,8 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
while (this.selectedModes.size() < currentMaxModes) {
|
||||
Mode choice = player.chooseMode(this, source, game);
|
||||
if (choice == null) {
|
||||
if (isEachModeOnlyOnce()) {
|
||||
setAlreadySelectedModes(source, game);
|
||||
if (isLimitUsageByOnce()) {
|
||||
setOnceSelectedModes(source, game);
|
||||
}
|
||||
return this.selectedModes.size() >= this.getMinModes()
|
||||
|| (this.selectedModes.size() == 0 && mayChooseNone);
|
||||
|
|
@ -347,10 +363,10 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
currentMode = choice;
|
||||
}
|
||||
}
|
||||
if (isEachModeOnlyOnce()) {
|
||||
setAlreadySelectedModes(source, game);
|
||||
if (isLimitUsageByOnce()) {
|
||||
setOnceSelectedModes(source, game);
|
||||
}
|
||||
if (modeChooser == TargetController.OPPONENT) {
|
||||
if (chooseController == TargetController.OPPONENT) {
|
||||
selectedModes
|
||||
.stream()
|
||||
.map(this::get)
|
||||
|
|
@ -359,13 +375,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
}
|
||||
} else {
|
||||
// only one mode available
|
||||
if (currentMode == null) {
|
||||
this.clearSelectedModes();
|
||||
Mode mode = this.values().iterator().next();
|
||||
this.addSelectedMode(mode.getId());
|
||||
this.setActiveMode(mode);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -375,18 +389,20 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
* @param source
|
||||
* @param game
|
||||
*/
|
||||
private void setAlreadySelectedModes(Ability source, Game game) {
|
||||
private void setOnceSelectedModes(Ability source, Game game) {
|
||||
for (UUID modeId : getSelectedModes()) {
|
||||
String key = getKey(source, game, modeId);
|
||||
String key = getSelectedModesKey(source, game, modeId);
|
||||
game.getState().setValue(key, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void clearAlreadySelectedModes(Ability source, Game game) {
|
||||
// need full list to clear outdated data
|
||||
for (UUID modeId : getAlreadySelectedModes(source, game, false)) {
|
||||
String key = getKey(source, game, modeId);
|
||||
String key = getSelectedModesKey(source, game, modeId);
|
||||
game.getState().setValue(key, false);
|
||||
}
|
||||
setOnceTurnNum(game, source);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -400,15 +416,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
throw new IllegalArgumentException("Unknown modeId to select");
|
||||
}
|
||||
|
||||
if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
|
||||
if (selectedModes.contains(modeId) && mayChooseSameModeMoreThanOnce) {
|
||||
Mode duplicateMode = get(modeId).copy();
|
||||
UUID originalId = modeId;
|
||||
duplicateMode.setRandomId();
|
||||
modeId = duplicateMode.getId();
|
||||
selectedDuplicateModes.put(modeId, duplicateMode);
|
||||
selectedDuplicateToOriginalModeRefs.put(duplicateMode.getId(), originalId);
|
||||
|
||||
}
|
||||
// TODO: bugged and allows to choose same mode multiple times without mayChooseSameModeMoreThanOnce?
|
||||
this.selectedModes.add(modeId);
|
||||
}
|
||||
|
||||
|
|
@ -418,39 +434,51 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
this.selectedDuplicateToOriginalModeRefs.remove(modeId);
|
||||
}
|
||||
|
||||
// The already once selected modes for a modal card are stored as a state value
|
||||
// That's important for modal abilities with modes that can only selected once while the object stays in its zone
|
||||
@SuppressWarnings("unchecked")
|
||||
private Set<UUID> getAlreadySelectedModes(Ability source, Game game, boolean ignoreOldData) {
|
||||
Set<UUID> onceSelectedModes = new HashSet<>();
|
||||
if (ignoreOldData && this.isResetEachTurn() && getTurnNum(game, source) != game.getTurnNum()) {
|
||||
// Selected modes is not for current turn, so we ignore any value that may be there.
|
||||
return onceSelectedModes;
|
||||
}
|
||||
for (UUID modeId : this.keySet()) {
|
||||
Object exist = game.getState().getValue(getKey(source, game, modeId));
|
||||
if (exist == Boolean.TRUE) {
|
||||
onceSelectedModes.add(modeId);
|
||||
}
|
||||
}
|
||||
return onceSelectedModes;
|
||||
/**
|
||||
* Return already selected modes, used for GUI and modal cards check
|
||||
* Can be outdated if each turn reset enabled
|
||||
* <p>
|
||||
* Warning, works with limitUsageByOnce only, other cards will not contain that info
|
||||
*
|
||||
* @param source
|
||||
* @param game
|
||||
* @param ignoreOutdatedData if true then return full selected modes (used in clear code on new turn)
|
||||
* @return
|
||||
*/
|
||||
private Set<UUID> getAlreadySelectedModes(Ability source, Game game, boolean ignoreOutdatedData) {
|
||||
Set<UUID> res = new HashSet<>();
|
||||
|
||||
// if selected modes is not for current turn, so we ignore any value that may be there
|
||||
if (!ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
|
||||
return res;
|
||||
}
|
||||
|
||||
// creates the key the selected modes are saved with to the state values
|
||||
private String getKey(Ability source, Game game, UUID modeId) {
|
||||
for (UUID modeId : this.keySet()) {
|
||||
Object exist = game.getState().getValue(getSelectedModesKey(source, game, modeId));
|
||||
if (exist == Boolean.TRUE) {
|
||||
res.add(modeId);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
private String getSelectedModesKey(Ability source, Game game, UUID modeId) {
|
||||
return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + modeId.toString();
|
||||
}
|
||||
|
||||
private static int getTurnNum(Game game, Ability source) {
|
||||
String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
|
||||
Object object = game.getState().getValue(key);
|
||||
private String getOnceTurnNumKey(Ability source, Game game) {
|
||||
return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
|
||||
}
|
||||
|
||||
private int getOnceTurnNum(Game game, Ability source) {
|
||||
Object object = game.getState().getValue(getOnceTurnNumKey(source, game));
|
||||
if (object instanceof Integer) {
|
||||
return (Integer) object;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static void setTurnNum(Game game, Ability source) {
|
||||
private void setOnceTurnNum(Game game, Ability source) {
|
||||
String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
|
||||
game.getState().setValue(key, game.getTurnNum());
|
||||
}
|
||||
|
|
@ -465,13 +493,13 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
public List<Mode> getAvailableModes(Ability source, Game game) {
|
||||
List<Mode> availableModes = new ArrayList<>();
|
||||
Set<UUID> nonAvailableModes;
|
||||
if (isEachModeMoreThanOnce()) {
|
||||
if (isMayChooseSameModeMoreThanOnce()) {
|
||||
nonAvailableModes = new HashSet<>();
|
||||
} else {
|
||||
nonAvailableModes = getAlreadySelectedModes(source, game, true);
|
||||
}
|
||||
for (Mode mode : this.values()) {
|
||||
if (isEachModeOnlyOnce() && nonAvailableModes.contains(mode.getId())) {
|
||||
if (isLimitUsageByOnce() && nonAvailableModes.contains(mode.getId())) {
|
||||
continue;
|
||||
}
|
||||
availableModes.add(mode);
|
||||
|
|
@ -488,7 +516,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
sb.append("you may ");
|
||||
}
|
||||
if (this.chooseText == null) {
|
||||
if (modeChooser == TargetController.OPPONENT) {
|
||||
if (chooseController == TargetController.OPPONENT) {
|
||||
sb.append("an opponent chooses ");
|
||||
} else {
|
||||
sb.append("choose ");
|
||||
|
|
@ -514,16 +542,16 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
sb.append(chooseText);
|
||||
}
|
||||
|
||||
if (isEachModeOnlyOnce() && this.getMaxModesFilter() == null) {
|
||||
if (isLimitUsageByOnce() && this.getMaxModesFilter() == null) {
|
||||
sb.append(" that hasn't been chosen");
|
||||
}
|
||||
if (isResetEachTurn()) {
|
||||
if (isLimitUsageResetOnNewTurn()) {
|
||||
sb.append(" this turn");
|
||||
}
|
||||
|
||||
if (this.getMaxModesFilter() != null) {
|
||||
sb.append(". Each mode must target ").append(getMaxModesFilter().getMessage()).append('.');
|
||||
} else if (isEachModeMoreThanOnce()) {
|
||||
} else if (isMayChooseSameModeMoreThanOnce()) {
|
||||
sb.append(". You may choose the same mode more than once.");
|
||||
} else if (chooseText == null) {
|
||||
sb.append(" —");
|
||||
|
|
@ -543,32 +571,32 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return getText().replace("{this}", sourceName);
|
||||
}
|
||||
|
||||
public boolean isEachModeOnlyOnce() {
|
||||
return eachModeOnlyOnce;
|
||||
public boolean isLimitUsageByOnce() {
|
||||
return limitUsageByOnce;
|
||||
}
|
||||
|
||||
public void setEachModeOnlyOnce(boolean eachModeOnlyOnce) {
|
||||
this.eachModeOnlyOnce = eachModeOnlyOnce;
|
||||
/**
|
||||
* Limit modes usage to once per game or once per turn
|
||||
*/
|
||||
public void setLimitUsageByOnce(boolean resetOnNewTurn) {
|
||||
this.limitUsageByOnce = true;
|
||||
this.limitUsageResetOnNewTurn = resetOnNewTurn;
|
||||
}
|
||||
|
||||
public boolean isEachModeMoreThanOnce() {
|
||||
return eachModeMoreThanOnce;
|
||||
public boolean isMayChooseSameModeMoreThanOnce() {
|
||||
return mayChooseSameModeMoreThanOnce;
|
||||
}
|
||||
|
||||
public void setEachModeMoreThanOnce(boolean eachModeMoreThanOnce) {
|
||||
this.eachModeMoreThanOnce = eachModeMoreThanOnce;
|
||||
public void setMayChooseSameModeMoreThanOnce(boolean mayChooseSameModeMoreThanOnce) {
|
||||
this.mayChooseSameModeMoreThanOnce = mayChooseSameModeMoreThanOnce;
|
||||
}
|
||||
|
||||
public void setRandom(boolean isRandom) {
|
||||
this.isRandom = isRandom;
|
||||
}
|
||||
|
||||
public boolean isResetEachTurn() {
|
||||
return resetEachTurn;
|
||||
}
|
||||
|
||||
public void setResetEachTurn(boolean resetEachTurn) {
|
||||
this.resetEachTurn = resetEachTurn;
|
||||
public boolean isLimitUsageResetOnNewTurn() {
|
||||
return limitUsageResetOnNewTurn;
|
||||
}
|
||||
|
||||
public void setChooseText(String chooseText) {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ public enum ModesAlreadyUsedHint implements Hint {
|
|||
public String getText(Game game, Ability ability) {
|
||||
List<String> used = ability
|
||||
.getModes()
|
||||
.streamAlreadySelected(ability, game)
|
||||
.streamAlreadySelectedModes(ability, game)
|
||||
.map(Mode::getModeTag)
|
||||
.filter(tag -> tag != null && !tag.isEmpty())
|
||||
.collect(Collectors.toList());
|
||||
|
|
@ -33,7 +33,7 @@ public enum ModesAlreadyUsedHint implements Hint {
|
|||
}
|
||||
|
||||
return "Already used"
|
||||
+ (ability.getModes().isResetEachTurn() ? " this turn" : "")
|
||||
+ (ability.getModes().isLimitUsageResetOnNewTurn() ? " this turn" : "")
|
||||
+ ": [" + String.join(", ", used) + "]";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4300,9 +4300,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
}
|
||||
|
||||
private void addModeOptions(List<Ability> options, Ability option, Game game) {
|
||||
// TODO: Support modal spells with more than one selectable mode
|
||||
// TODO: support modal spells with more than one selectable mode (also must use max modes filter)
|
||||
for (Mode mode : option.getModes().values()) {
|
||||
Ability newOption = option.copy();
|
||||
// TODO: bugged? Research option.getModes().isMayChooseSameModeMoreThanOnce() - is it affected here
|
||||
newOption.getModes().clearSelectedModes();
|
||||
newOption.getModes().addSelectedMode(mode.getId());
|
||||
newOption.getModes().setActiveMode(mode);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue