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* Fixed that died creature were wrongly returned to battlefield also if it was moved to exile by replacement effect before.
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3 changed files with 140 additions and 28 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,21 +20,21 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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@ -59,13 +59,13 @@ public class ReturnToBattlefieldUnderYourControlAttachedEffect extends OneShotEf
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@Override
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public boolean apply(Game game, Ability source) {
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Object object = getValue("attachedTo");
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if (object != null && object instanceof Permanent) {
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Card card = game.getCard(((Permanent)object).getId());
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if (card != null) {
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Zone currentZone = game.getState().getZone(card.getId());
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if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
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return true;
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}
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && object != null && object instanceof Permanent) {
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Card card = game.getCard(((Permanent) object).getId());
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// Move the card only, if it is still in the next zone after the battlefield
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if (card != null && card.getZoneChangeCounter(game) == ((Permanent) object).getZoneChangeCounter(game) + 1) {
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controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
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return true;
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}
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}
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