* Fixed that died creature were wrongly returned to battlefield also if it was moved to exile by replacement effect before.

This commit is contained in:
LevelX2 2016-11-19 18:44:11 +01:00
parent 360db9104f
commit b7b7a97945
3 changed files with 140 additions and 28 deletions

View file

@ -1,16 +1,16 @@
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@ -20,21 +20,21 @@
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package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -59,13 +59,13 @@ public class ReturnToBattlefieldUnderYourControlAttachedEffect extends OneShotEf
@Override
public boolean apply(Game game, Ability source) {
Object object = getValue("attachedTo");
if (object != null && object instanceof Permanent) {
Card card = game.getCard(((Permanent)object).getId());
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
return true;
}
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && object != null && object instanceof Permanent) {
Card card = game.getCard(((Permanent) object).getId());
// Move the card only, if it is still in the next zone after the battlefield
if (card != null && card.getZoneChangeCounter(game) == ((Permanent) object).getZoneChangeCounter(game) + 1) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
return true;
}
}