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spjspj - Fix possible npe for Clockspinning and change return code from apply. Also fix possible npe for adding counters
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4187b83f57
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2 changed files with 31 additions and 26 deletions
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@ -66,7 +66,7 @@ public class Clockspinning extends CardImpl {
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this.getSpellAbility().addTarget(new TargetPermanentOrSuspendedCard());
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this.getSpellAbility().addEffect(new ClockspinningAddOrRemoveCounterEffect());
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}
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public Clockspinning(final Clockspinning card) {
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super(card);
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}
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@ -159,26 +159,33 @@ class ClockspinningAddOrRemoveCounterEffect extends OneShotEffect {
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if (player.chooseUse(Outcome.Neutral, "Do you want to to remove a counter?", source, game)) {
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RemoveCounterTargetEffect effect = new RemoveCounterTargetEffect();
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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return effect.apply(game, source);
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effect.apply(game, source);
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} else {
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Counter counter = selectCounterType(game, source, permanent);
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AddCountersTargetEffect effect = new AddCountersTargetEffect(counter);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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return effect.apply(game, source);
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if (counter != null) {
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AddCountersTargetEffect effect = new AddCountersTargetEffect(counter);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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effect.apply(game, source);
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}
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}
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return true;
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}
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if (player != null && card != null) {
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if (player.chooseUse(Outcome.Neutral, "Do you want to to remove a counter?", source, game)) {
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Counter counter = selectCounterType(game, source, card);
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RemoveCounterTargetEffect effect = new RemoveCounterTargetEffect(counter);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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return effect.apply(game, source);
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effect.apply(game, source);
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} else {
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Counter counter = selectCounterType(game, source, card);
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AddCountersTargetEffect effect = new AddCountersTargetEffect(counter);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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return effect.apply(game, source);
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if (counter != null) {
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AddCountersTargetEffect effect = new AddCountersTargetEffect(counter);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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effect.apply(game, source);
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}
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}
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return true;
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}
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return false;
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