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* Some changes to zone object movement and source object handling. Origin source object of ability is now hold in ability to be able to check e.g. zone change counter.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LeveX2
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*/
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public class JournexToNowhereTest extends CardTestPlayerBase {
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/*
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Journey to Nowhere Enchantment {1}{W}
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When Journey to Nowhere enters the battlefield, exile target creature.
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When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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10/1/2009: If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will
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trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
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*/
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@Test
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public void testTargetGetsExiled() {
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addCard(Zone.HAND, playerA, "Journey to Nowhere");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Journey to Nowhere", 1);
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assertExileCount("Silvercoat Lion", 1);
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}
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@Test
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public void testTargetGetsExiledAndReturns() {
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addCard(Zone.HAND, playerA, "Journey to Nowhere");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerB, "Disenchant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
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addTarget(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Journey to Nowhere", 1);
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assertGraveyardCount(playerB, "Disenchant", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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}
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/*
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10/1/2009: If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will
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trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
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*/
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@Test
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public void testTargetGetsExiledAndDoesNeverReturn() {
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addCard(Zone.HAND, playerA, "Journey to Nowhere");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerB, "Disenchant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
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addTarget(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Journey to Nowhere", 1);
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assertGraveyardCount(playerB, "Disenchant", 1);
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assertExileCount("Silvercoat Lion", 1);
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}
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/*
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Journey is played and targets the creature as it enters the battlefield.
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The Journey will be returned to hand before the ability reolves.
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The Journey will be played again targeting another creature.
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The journey will be disencahnted later, so only the second creatufre has to return to battlefield.
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*/
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@Test
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public void testTargetGetsExiledAndDoesNeverReturnAndJourneyPlayedAgain() {
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addCard(Zone.HAND, playerA, "Journey to Nowhere");
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addCard(Zone.HAND, playerA, "Boomerang");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.HAND, playerB, "Disenchant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
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addTarget(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Journey to Nowhere");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Journey to Nowhere");
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addTarget(playerA, "Pillarfield Ox");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Boomerang", 1);
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assertGraveyardCount(playerA, "Journey to Nowhere", 1);
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assertGraveyardCount(playerB, "Disenchant", 1);
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assertPermanentCount(playerB, "Pillarfield Ox", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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assertExileCount("Silvercoat Lion", 1);
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}
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}
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